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IGDA NEWS

Design. Create. Lead.
Register now for the 2015 IGDA Leadership Summit!

IGDA
Following on its tradition of presenting high-quality forums around leadership issues in the game industry, the IGDA returns with the 2015 Leadership Summit! Whatever your role, and regardless of your experience, the Summit is designed to challenge you with diverse, dynamic speakers in both a lecture and workshop-style learning environment. If you’ll already be in Seattle for PAX Prime, stay just a few more days and don’t miss this opportunity to grow your career!pivoted and blossomed on a newfound axis of engagement, innovation and creativity.

This year's event brings together a fantastic group of dynamic, diverse speakers to explore different forms of leadership (from aspiring leaders up to industry leaders), areas of application, and provide hands-on guidance for navigating tough issues.

Why should you attend the IGDA Leadership Summit? Individuals can hear from numerous speakers in talks and workshops such as:

For more information and to register, visit http://summit.igda.org. Limited volunteer opportunities are available. To learn more, visit http://summit.igda.org/about/volunteer/.

Those interested in supporting this important event can sponsor for as low as US$250! Contact sponsors@igda.org for more information.
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Special deal for IGDA members at Game Connection Europe 2015
IGDA
As part of your membership of IGDA, we have secured a special deal for your attendance to Game Connection Europe 2015 (28-30th October)!

If you aren’t already aware, Game Connection Europe brings 2700+ senior decision makers from the video games industry together each year for one sole reason – to find new partners and sign deals.

You’ll meet with thousands of publishers and distributors who attend the event to sign deals with developers. Because of this over 80% of Game Connection attendees say they have signed deals at, or thanks to, their presence at Game Connection.

If you are looking for a publishing or distribution partner then this event is perfect, as you’ll be able to arrange your business development meetings in one place (instead of having to spend the time and money to travel to different places to meet them).

The deal
Right now, until 2 September, you can currently save up to €600 per ticket for the event.

On top of this, we have secured with the organisers of Game Connection, an additional benefit for members. If you purchase a business pass, exhibitor table or premium booth, you will also receive for free, a web banner on their meeting application (which everyone uses to arrange their meetings). This normally costs €400.

For you this means that your company will be positioned right in front of publishers and distributors as they arrange their meetings for the event – massively increasing the opportunities for meetings with potential publishing/distribution partners at the event.

For more information on the event, to read case studies of deals signed at/because of Game Connection and to purchase your ticket at the reduced early bird pricing click here.

Once you have registered, simply email ops@igda.org letting us know that you have purchased a business pass or above and then the Game Connection team will be in touch to arrange your free banner.

If you have any questions about the event contact one of the Game Connection staff listed below:

Based in America?
Email Rasmus on rthomsen@connection-events.com or call +33 472 444 420

Based in Europe or the UK?
Email Roufina on rguenkova@connection-events.com or call +33 6 84 21 58 54

Based in Asia?
Email Yawen on ytan@connection-events.com

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IGDA Japan's Fukushima Game Jam starts 22 August with Satellite Locations around the World
IGDA
Started in 2011, and highly acclaimed internationally, Fukushima Game Jam will be back again this year! Just like last year, and 4 years ago, we’ll visit the affected area in person, and send out the message that the area is indeed vigorous.We also aim to support the reconstruction of the area by nurturing the human resource in IT field, which is free from harmful rumors, providing the children and the young with opportunities to learn the skills they’ll need in the future. Throughout the project, we’ll also aim to incorporate “Tohoku IT Concept” which explore the possibility of IT cluster in broader area. Learn more at http://fgj.igda.jp .
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Event Highlight: Immersed Europe — IGDA members save €100!
IGDA
Hosted in Murcia, Spain on 3-4 September 2015, Immersed Europe is an international conference designed to give content makers, technology innovators, and professionals the tools and resources they need to build their businesses and excel in their career with technologies like virtual reality, augmented reality, stereoscopic 3D, and more. These tools and resources include development expertise, media exposure, access to the investment community, and public excitement for the vibrant immersive future we are headed towards. The growing list of speakers include top experts from AMD, Crytek, nDreams, The Third Floor, Starbreeze Studios, and more.

Additional speakers, exhibitors, and sponsors are welcome. A limited number of Early Bird full access passes are available for €249. When sold out, IGDA members qualify for a special €100 discount on the full rate of admission. As a further special offer, all paid Immersed Europe registrants qualify for a free year of Immersed Access (estimated $200 value), a new private online community for collaborative sharing and learning in a safe and private environment.

Immersed Europe is made possible by The Immersive Technology Alliance and a wide range of media and organizational partners. Learn more at http://www.immersedeurope.com.

IGDA members can save €100 on registration. Click here for information (requires log in).

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IGDA Foundation Charity Dinner on 2 September to feature Kiki Wolfkill, Studio Head — Halo Interactive Entertainment and Channel, 343 Industries
IGDA
Join a select group of industry peers and luminaries at the third IGDA Foundation Charity Dinner on Wednesday 2nd September, capping off what is sure to be an exciting first day of the IGDA's Leadership Summit.

This intimate evening at Seattle's Bell Harbor International Conference Center will feature a gourmet dinner, stunning views of the Puget Sound, and a live interview with special guest Kiki Wolfkill, Studio Head at 343 Industries, conducted by Ed Fries former Vice President of Game Publishing at Microsoft — all while helping to raise money for charity.

Registration is open to the public at http://bit.ly/IGDAFDinner2015. Discounted group rates are available. Contact foundation@igda.org for more information.

Proceeds* from this event benefit IGDA Foundation programs (including the well-regarded IGDA Scholars program). To learn more about how the Foundation's programs support the global development community, visit: http://foundation.igda.org.

*Tickets are tax deductible to the extent allowable by law.
IGDA Leadership Summit and IGDA Seattle Recruiting & Networking Event registrations not included.

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Last Chance! Call for Speakers: Game Connect Asia Pacific (GCAP)
IGDA
Game Connect Asia Pacific (GCAP) is Australia’s premier game development conference, focusing specifically on skills development, addressing industry trends and international business matching. GCAP delivers thought provoking, creative and innovative sessions covering programming, art, design, management and more, from leaders in the local and international game development industry.

This year’s conference theme is Loving the Craft. GCAP '15 will focus on the multitude of skills (development and business) required when producing and commercializing a game. The key areas of attention will be sharing experiences and knowledge gained during production (in design, technology, art), identifying software and techniques that have improved production efficiency and content quality, understanding core business management, PR and marketing efficacy, reviewing market trends and revenue models, and working with platforms to maximize potential.

Submissions are being accepted through 21 August at https://www.surveymonkey.com/r/GCAP15SpeakerSubs

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Call for US Submissions: Smithsonian American Art Museum's Indie Arcade
IGDA
The Smithsonian American Art Museum's Indie Arcade is an annual event hosted by the Smithsonian American Art Museum in Washington, DC and its partners, IGDA DC, Baltimore, and Philadelphia; and The American University Game Lab. The event affords creative independent game designers and developers the opportunity to show their work at a 1-day event open to the public. In its first year, 20 independent developers showed their work to an audience of more than 4,000 people. This year's theme is Coast to Coast, as we are accepting submissions from anywhere in the United States for the event to be held on 16 January 2016.

The selection criteria include game quality, novelty, and ability to engage a wide audience. There are two sections for exhibiting. The main section includes a variety of digital and analog games for general entertainment. The second section includes games designed to educate, create social impact or other serious topics. This application can be used to submit to both sections.

This is a family-friendly event where hundreds of people an hour may play your game.

Please submit your work before 1 September 2015 at http://www.lgrace.com/IndieArcade/.

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Upcoming Events

Click here for discount information (requires log in).
To view all upcoming IGDA and IGDA Partner events, click here.


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Call for Entries: 19th Japan Media Arts Festival
IGDA
The Japan Media Arts Festival is a comprehensive festival of Media Arts (Media Geijutsu) that honors outstanding works from a diverse range of media - from animation and comics to media art and games. The festival gives awards in each of its four divisions: Art, Entertainment, Animation, and Manga. Since its inception in 1997, the festival has recognized significant works of high artistry and creativity, and in addition to a yearly Exhibition of Award-winning Works has held other events, such as symposiums, screenings, and showcases.

Entries are sought from professional, amateur, independent and commercial creators across the globe. Works completed or released between 3September 2014 and 9 September 2015 are eligible for entry in the four divisions - Art, Entertainment, Animation and Manga.

Deadline to enter: 9 September 2015, 18:00 Japan Standard Time. Learn more at http://j-mediaarts.jp/en.php.

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Call for Speakers: SIEGE2015, Atlanta, US
IGDA
The ninth annual Southern Interactive Entertainment and Game Expo (SIEGE) takes place 9-11 October in Atlanta, US. SIEGE is the largest professional game development conference in the South, with tracks on game design, programming, art, audio, business, and serious games.

Call for speakers for the event is currently open. Apply or learn more at http://www.siegecon.net/register/speaker or email speakers@siegecon.net. The SIEGE programming committee contacts chosen speakers by 15 September.

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Event Highlight: Apps World — IGDA members save 20% on registration!
IGDA
The Apps World Flagship event this year returns to the ExCeL Centre, London, England for a 7th year. Apps World, taking place 18-19 November, has grown to be one of the leading global multi-platform events in the mobile industry, and this year's event is set to be the biggest yet. With over 12,000 developers, mobile marketers, mobile operators, device manufacturers, platform owners and industry professionals expected over the two days. The Apps World Series continues to be the focal point for the great minds in Apps to meet. The Conference tracks this year focus on multi-platform delivery and includes: Mobile Strategy & Marketing, Mobile Payments & Retail, Smart Home, HTML5 & Mobile Web, Droid World, Developer World, Enterprise & DevOps, Gaming World, Start-Up Launch Pad, Coding Clinic, & the Disrupt Arena. With Keynotes from the likes of Martha Lane Fox of Last Minute, hands on Coding Clinics run by Uber, Hackathon powered by AngelHack, and much more. This year's Apps World Conference is the place for developers to get hands on experience, information, and to grow their network. Apps World is a must not miss!

IGDA members can save 20% on registration. Click here for information (requires log in).

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INDUSTRY NEWS


Amazon Game Studios loses one of its top hires
Gamasutra
Notable game designer Clint Hocking, best known for his work on the Splinter Cell franchise at Ubisoft, has left Amazon Game Studios, Gamasutra has confirmed. The news first appeared in a story from IGN. In 2014, Amazon began to make a big investment in its new Amazon Game Studios — hiring Hocking and Portal dev Kim Swift, snapping up studios like Double Helix, and investing in third-party games. The studio began to aggressively recruit for its first PC title in June.
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Your next game controller could be a ring
Polygon
This image shows a prototype for a product called Talon. It's a game controller in the form of a ring, currently planned by Titanium Falcon. The Bluetooth device is designed to connect with game consoles, mobile phones or VR rigs and interpret the player's hand movements via a "9-axis motion control sensor," according to the company. It comes with two action buttons.
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Games with SafeDisc or Securom DRM won't run on Windows 10
Digital Trends
Windows 10 is still new, as far as major operating system upgrades go. As such, there are still new issues popping up every so often. A new one is causing older disc-based games to break without complicated workarounds. The DRMs in question are SafeDisc or Securom DRM, both of which Microsoft is blocking from working with the new OS, as reported by RockPaperShotgun. There are quite a few games affected by these DRM services being blocked — hundreds according to initial reports. Some popular titles are in the mix such as the original The Sims, Grand Theft Auto 3, Microsoft Flight Simulator 2004, and Crimson Skies.
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Survey says video games and technology are an integral part of teen friendships
Game Politics
Pew Research Center released the results of a survey of 1,060 teens aged 13 to 17 and found that technology such as video games, mobile phones and social media platforms are an integral part of how kids today make and maintain friendships. Where do video games fit in? Well, 13 percent of teens socialize with their friends in video games everyday (16 percent every few days). Interestingly, video games are more popular than email.
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New performance capture tech makes photorealistic skin a reality
Gamasutra
A team of researchers from the USC Institute for Creative Technologies and Imperial College London have developed a new performance capture technique that will allow developers to capture the intricate subtleties of human skin, going a long way to making CGI characters indistinguishable from their human counterparts. Unveiled at Siggraph 2015, the team uses a 10-micron resolution scanning technique to capture minute patches of an actor's skin, measuring how it is stretched and compressed in different directions.
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Until Dawn: the surprising ambition and curious fear of Supermassive Games
Polygon
Games, as opposed to any other medium, are much stronger if you get it right.” It’s now less than a month until the launch of Until Dawn, the PlayStation 4-exclusive horror title from developer Supermassive Games, and creative director Will Byles is equal parts energetic and nervous. It isn’t just the normal anxiety of a developer about to release a game years in the making – though that’s there as well, of course. But for Byles this emotion seems multiplied into a strangely respectable uncertainty about his own game, a project that’s trying something new, something he believes in even as he’s unsure how the industry at large will react.
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GameStop survey finds video gamers leave money on the table...literally
Business Wire
According to a recent study by GameStop, a family of specialty retail brands that make the most popular technologies affordable and simple, approximately two in five gamers are leaving upwards of $200 unclaimed by holding on to unused video games, meaning gamers are literally leaving money on the table. The specialty retailer, which in 2014 gave gaming fans more than $1 billion in trade credit, surveyed more than 400 video game enthusiasts to learn about their video game usage and trade-in practices.
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'Stage of Development' Kickstarter looks at the human stories of video games
Game Politics
Founder and President of Flying Saucer Media Russ Pitts has launched a Kickstarter for a documentary web series that will look at the human stories of video games. If Pitts' name sounds familiar, it should. He's the former EIC of The Escapist, co-founder and former Features Editor of Polygon, and co-founder of mental health non-profit Take This. Pitts' new documentary, Stage of Development, will tell stories about "interesting, exceptional or revolutionary personalities in the video game community."
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Mobile users quick to spend on social games
Pocket Gamer
The rise in mobile gaming has been quite astonishing to watch over the last few years, and we need look no further than the huge success achieved by Candy Crush as an example. King Digital Entertainment – the company behind the sweet-based game – is currently valued at around £6 billion on the New York Stock Exchange, and the game boasts 97 million players worldwide.
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Monster Strike making $4.2 million a day in sales
Gamasutra
Japanese developer Mixi has a certified cash cow on its hands, with the studio revealing through its latest financial report that its free-to-play co-op action RPG, Monster Strike, brought in $378 million in sales between April 1 and June 30 - that's $4.2 million a day. Japan-based game industry expert Dr. Serkan Toto's analysis of the figures puts the game's success into perspective, highlighting that nearly 100 percent of Monster Strike's sales have come from Japan alone. Believe it or not, Mixi is actually in the process of shutting the game down in China.
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