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The 2015 IGDA Leadership Summit is Next Week!

Following on its tradition of presenting high-quality forums around leadership issues in the game industry, the IGDA returns with the 2015 Leadership Summit! Whatever your role, and regardless of your experience, the Summit is designed to challenge you with diverse, dynamic speakers in both a lecture and workshop-style learning environment. If you’ll already be in Seattle for PAX Prime, stay just a few more days and don’t miss this opportunity to grow your career!pivoted and blossomed on a newfound axis of engagement, innovation and creativity.

This year's event brings together a fantastic group of dynamic, diverse speakers to explore different forms of leadership (from aspiring leaders up to industry leaders), areas of application, and provide hands-on guidance for navigating tough issues.

Why should you attend the IGDA Leadership Summit? Individuals can hear from numerous speakers in talks and workshops such as:

For more information and to register, visit
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Last Chance! Call for US Submissions: Smithsonian American Art Museum's Indie Arcade
The Smithsonian American Art Museum's Indie Arcade is an annual event hosted by the Smithsonian American Art Museum in Washington, DC and its partners, IGDA DC, Baltimore, and Philadelphia; and The American University Game Lab. The event affords creative independent game designers and developers the opportunity to show their work at a 1-day event open to the public. In its first year, 20 independent developers showed their work to an audience of more than 4,000 people. This year's theme is Coast to Coast, as we are accepting submissions from anywhere in the United States for the event to be held on 16 January 2016.

The selection criteria include game quality, novelty, and ability to engage a wide audience. There are two sections for exhibiting. The main section includes a variety of digital and analog games for general entertainment. The second section includes games designed to educate, create social impact or other serious topics. This application can be used to submit to both sections.

This is a family-friendly event where hundreds of people an hour may play your game.

Please submit your work before 1 September 2015 at

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Event Highlight: Immersed Europe — IGDA members save €100!
Hosted in Murcia, Spain on 3-4 September 2015, Immersed Europe is an international conference designed to give content makers, technology innovators, and professionals the tools and resources they need to build their businesses and excel in their career with technologies like virtual reality, augmented reality, stereoscopic 3D, and more. These tools and resources include development expertise, media exposure, access to the investment community, and public excitement for the vibrant immersive future we are headed towards. The growing list of speakers include top experts from AMD, Crytek, nDreams, The Third Floor, Starbreeze Studios, and more.

Additional speakers, exhibitors, and sponsors are welcome. A limited number of Early Bird full access passes are available for €249. When sold out, IGDA members qualify for a special €100 discount on the full rate of admission. As a further special offer, all paid Immersed Europe registrants qualify for a free year of Immersed Access (estimated $200 value), a new private online community for collaborative sharing and learning in a safe and private environment.

Immersed Europe is made possible by The Immersive Technology Alliance and a wide range of media and organizational partners. Learn more at

IGDA members can save €100 on registration. Click here for information (requires log in).

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Xsolla Unity SDK is a free billing and storefront management solution for video games, offering the following tools and features in one hi-tech platform, PayStation:
• Store management
• Billing
• 700+ payment methods
• Customer support
• Fraud protection
• Payment and game analytics

Special deal for IGDA members at Game Connection Europe 2015
As part of your membership of IGDA, we have secured a special deal for your attendance to Game Connection Europe 2015 (28-30th October)!

If you aren’t already aware, Game Connection Europe brings 2700+ senior decision makers from the video games industry together each year for one sole reason – to find new partners and sign deals.

You’ll meet with thousands of publishers and distributors who attend the event to sign deals with developers. Because of this over 80% of Game Connection attendees say they have signed deals at, or thanks to, their presence at Game Connection.

If you are looking for a publishing or distribution partner then this event is perfect, as you’ll be able to arrange your business development meetings in one place (instead of having to spend the time and money to travel to different places to meet them).

The deal
Right now, until 2 September, you can currently save up to €600 per ticket for the event.

On top of this, we have secured with the organisers of Game Connection, an additional benefit for members. If you purchase a business pass, exhibitor table or premium booth, you will also receive for free, a web banner on their meeting application (which everyone uses to arrange their meetings). This normally costs €400.

For you this means that your company will be positioned right in front of publishers and distributors as they arrange their meetings for the event – massively increasing the opportunities for meetings with potential publishing/distribution partners at the event.

For more information on the event, to read case studies of deals signed at/because of Game Connection and to purchase your ticket at the reduced early bird pricing click here.

Once you have registered, simply email letting us know that you have purchased a business pass or above and then the Game Connection team will be in touch to arrange your free banner.

If you have any questions about the event contact one of the Game Connection staff listed below:

Based in America?
Email Rasmus on or call +33 472 444 420

Based in Europe or the UK?
Email Roufina on or call +33 6 84 21 58 54

Based in Asia?
Email Yawen on

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Upcoming Events

Click here for discount information (requires log in).
To view all upcoming IGDA and IGDA Partner events, click here.

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Call for Entries: 19th Japan Media Arts Festival
The Japan Media Arts Festival is a comprehensive festival of Media Arts (Media Geijutsu) that honors outstanding works from a diverse range of media - from animation and comics to media art and games. The festival gives awards in each of its four divisions: Art, Entertainment, Animation, and Manga. Since its inception in 1997, the festival has recognized significant works of high artistry and creativity, and in addition to a yearly Exhibition of Award-winning Works has held other events, such as symposiums, screenings, and showcases.

Entries are sought from professional, amateur, independent and commercial creators across the globe. Works completed or released between 3September 2014 and 9 September 2015 are eligible for entry in the four divisions - Art, Entertainment, Animation and Manga.

Deadline to enter: 9 September 2015, 18:00 Japan Standard Time. Learn more at

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Missed an issue of IGDA Insider? Click here to visit the Insider archive page.

ELIAS Adaptive Music Demo Game!

Curious about adaptive music and how it can change your gaming experience?
Hear the ELIAS Adaptive Music Engine in action with our new demo game!
Playphone's Gaming Network
PlayPhone® is a global leader in mobile social gaming. PlayPhone’s mobile gaming platform enables players to login with their existing Facebook and Twitter accounts to connect and play social games with friends, discover popular new games, and share mobile gaming experiences. MORE

Call for Speakers: SIEGE2015, Atlanta, US
The ninth annual Southern Interactive Entertainment and Game Expo (SIEGE) takes place 9-11 October in Atlanta, US. SIEGE is the largest professional game development conference in the South, with tracks on game design, programming, art, audio, business, and serious games.

Call for speakers for the event is currently open. Apply or learn more at or email The SIEGE programming committee contacts chosen speakers by 15 September.

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Event Highlight: Apps World — IGDA members save 20% on registration!
The Apps World Flagship event this year returns to the ExCeL Centre, London, England for a 7th year. Apps World, taking place 18-19 November, has grown to be one of the leading global multi-platform events in the mobile industry, and this year's event is set to be the biggest yet. With over 12,000 developers, mobile marketers, mobile operators, device manufacturers, platform owners and industry professionals expected over the two days. The Apps World Series continues to be the focal point for the great minds in Apps to meet. The Conference tracks this year focus on multi-platform delivery and includes: Mobile Strategy & Marketing, Mobile Payments & Retail, Smart Home, HTML5 & Mobile Web, Droid World, Developer World, Enterprise & DevOps, Gaming World, Start-Up Launch Pad, Coding Clinic, & the Disrupt Arena. With Keynotes from the likes of Martha Lane Fox of Last Minute, hands on Coding Clinics run by Uber, Hackathon powered by AngelHack, and much more. This year's Apps World Conference is the place for developers to get hands on experience, information, and to grow their network. Apps World is a must not miss!

IGDA members can save 20% on registration. Click here for information (requires log in).

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Video games are tackling mental health with mixed results
Mental illness occupies a strange place in video games. After centuries of misdiagnosis and misinterpretation, we've begun to comprehend the reasons behind disorders and their prevalence in modern society. Recent research shows that roughly one in five American adults suffers from some form of mental health issue each year. When it comes to the media, though, these conditions are frequently misrepresented and misunderstood, and video games in particular lean on lazy stereotypes and tropes.
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Video game will banish bad players to 'prison server'
CNN Money
The massively popular video game Everquest II will start sending cheaters and rule breakers to their own "prison server." EQ2 is one of those games, like World of Warcraft, with a huge online community of dedicated players. Playtime is serious — and bullies inevitably ruin the experience.
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Making pirates feel bad using Android push notifications
Aksel Junkkila, a developer of Battlestation: Harbinger, writes about his mobile game and piracy, "We had implemented Android push notifications to our game, and we saw an opportunity to give players that had pirated the game a little reminder of their bad habits. We sent out a message that can be seen above, stating: 'High piracy rate. Please support us! Also you pirates.' When clicked the message led the user to our forums where we had more information and us stating that we cannot continue making more Battlestation games if nobody pays for the games."
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What if Kickstarter let you profit from a game's success? Fig found a way
Justin Bailey, formerly of developer Double Fine, is launching a new crowdfunding solution for game developers. Called Fig, the service will offer rewards-based funding alongside equity investment. Fig's advisory board will include Feargus Urquhart, Brian Fargo and Tim Schafer.
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ESRB has no plans to change ratings system after APA report
The ESRB, the ratings system for video games in the United States operated by video game industry trade group the Entertainment Software Association said that it would not change its ratings as suggested by the American Psychological Association. Recently, the APA task force released a meta-research study, which examined past studies about violent video games causing aggression.
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Teen girls love video games, but they're really quiet about it
Chris Suellentrop at Kotaku has posted an in-depth analysis of one of the more interesting findings from a recent Pew Research Center report on teens and technology: Despite sexist stereotypes that cast video games as a male hobby, teen girls love to play them. Sure, more boys ages 13 to 17 play than girls — 84 percent and 59 percent, respectively — but both genders play a lot of games and a lot of different kinds of games. "More than 35 percent of the girls in the Wiseman and Burch study said they play role-playing games," Suellentrop writes, adding that this is "a larger number than the 32 percent who said they played mobile games."
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'The State of Play' looks at the current state of video games
Coming off the success of their first English-language book "Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game that Changed Everything," Swedish writers Linus Larsson and Daniel Goldberg are back with "State of Play," a collection of essays penned by some of the most prominent and respected voices in games criticism.
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