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The IGDA Scholars had a blast at GDC Europe & Gamescom!
IGDA
GDCE and Gamescom were a huge success with several great opportunities for our IGDA Scholars. You can find out who they spoke to, what they saw, and pictures from their experience on our blog at http://bit.ly/1p4Oq4g!

The IGDA offers scholarships for some of the biggest gaming events each year. Look for GDC 2015 applications in October.
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Event Survey — Restarting the IGDA Leadership Forum
IGDA
The IGDA is looking to restart the IGDA Leadership Forum in some form for a new event in 2015. Your input as IGDA members is extremely valuable. Please take a few moments to share your thoughts and feedback as we begin looking into 2015's event.

Click here to fill out your input.

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Schedule for Upcoming Wednesday Webinars
IGDA
3 September — Publishers: Who Needs Em
There was a time when having a publisher was essential to being a successful game studio. They had access to the retail distribution channels essential to getting your game into the hands of end users. But those days are gone…long gone. Digital distribution changed all that. According to a recent news story, 92% of PC game sales were done via digital distribution. Next-gen console distribution is not far behind either. So, who needs publishers? Join David Edery (CEO, Spry Fox), Justin Berenbaum (VP of Business Development & Strategic Relations, 505 Games), and Tom Buscaglia (The Game Attorney) as they look into the scope of benefits that a publisher can bring to bear on a games launch and look into what, if any, value publishers bring to the table in this brave new world. Register now.

10 September — NPC Control Systems
Luke Dicken will do a masterclass on designing NPC control systems. Register now.

17 September — Game Balance
Join host Chris Crowell and Game Design SIG Leader Sande Chen for a conversation with Ian Schreiber, co-author of Challenges for Game Designers, on the topic of game balance. Register now.

The IGDA hosts weekly webinars surrounding topics in the game industry. Topics rotate every week. To know about future webinar topics, a calendar is kept here and recordings of past webinars can be found here.

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SPONSORED CONTENT


Perspectives Highlight: Call for Submissions and A Beautiful Camel Retrospective
IGDA
If you feel that you have a topic for IGDA Perspectives, send us an email and pitch a story. The next theme is "Game art is art." Topics can include anything that you feel are important to the game industry and the theme. Email 500-word stories to beth@igda.org. More information can be found here. The deadline is 5 September.

To get a sense for what Perspectives is looking for, last month’s issue, Going Indie, featured a story about a studio launching their first game and the challenges of marketing it. "But, Concursion is a hard to explain mashup of a game," writes Daniel Adam Garfield. "It's a platformer, with some shoot-em-up parts, and a ninja, and also some… really, really hard to explain. To this end, though a joy to play, we had no idea how to talk about what fresh bullet hell we had wrought." To read the entire article, click here.

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Sponsor Highlight: D.I.C.E. Europe 2014
IGDA
The Academy of Interactive Arts & Sciences (AIAS), in partnership with Video Games Intelligence (VGI), is currently running a special “D.I.C.E. Europe Bundle Discount” for its 2nd Annual D.I.C.E. Europe (#DICE2014) conference, which takes place Sept. 23-24, 2014 at the Royal Garden Hotel in London. Get 3 full D.I.C.E. Summit passes for the price of 2 (all tickets must be individuals from the same company). Please email Event Manager Niyosha Arthur to get the details and to book your spot: Niyosha@interactive.org
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To view all upcoming IGDA and IGDA Partner events, click here.


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Sponsor Highlight: Casual Connect Belgrade Developer Assistance Program
IGDA
In order to address the current developer's needs in Eastern Europe, Casual Connect established the developer's discount and travel assistance program to help developers attending Casual Connect in Belgrade. Qualifying developers will receive:
  • $80 ($250 value) for the three-day conference pass for Casual Connect in Belgrade on 10-12 November. Pass includes entrance to all conference showfloors, lectures and parties.
  • Free lodging at a developer's hostel on 9-13 November per developer's request
To qualify, developers must:
  • Must be from one of listed countries: Russia, Ukraine, Belarus, Armenia, Georgia, Kazakhstan, Moldova, Latvia, Lithuania, Estonia, Poland, Romania, Macedonia, Serbia, Bosnia, Croatia, Bulgaria, Turkey and African countries. Female developers from any country can qualify.
  • Have 20 or less team members.
  • Currently have a game project in development or have a portfolio of previously released games.
Applications are due 1 October 2014. Please apply here: http://bit.ly/1toLJvD

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Sponsor Highlight: Want to connect to the next generation? Nepris connects you to classrooms
IGDA
If you are reading this, then you have unique skills that can help motivate kids in classrooms in STEM programs. Nepris is an online platform connecting industry experts to classrooms virtually. Students can meet engineers, scientists, and gamers like you from around the world and find real-world relevance to their classroom and inspire the next generation of gamers. You can expose students to your passion and knowledge of games, all while staying at your desk.

If you are interested in this check out a 3-minute video about what they do here. If you are ready to grow the future, sign up to be an industry expert today at www.nepris.com. Don't forget to input IGDA as your affiliation if you sign up!

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FEATURED ARTICLE
TRENDING ARTICLE
MOST POPULAR ARTICLE
Amazon confirms it's buying Twitch for $970 million
Polygon
Amazon confirmed today that it has reached an agreement to buy video game livestreaming service Twitch for $970 million. The acquisition is expected to close in the second half of 2014.

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What if academic tests were video games?
TIME
No, "The Legend of Zelda" won't replace the ACT or SAT anytime soon, but imagine a world in which archaic standardized tests, and perhaps even the notion of a final exam, were replaced by real-time, inherently evaluative experiences that bettered the learning process itself.

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You're terrible at games, but your brain doesn't know how to tell you
Polygon
If you've played games for years, there's a good chance you've been in this situation: You're running through a level. Your character dies. Game over. And you're absolutely certain that the game screwed up and didn't register a button press.

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IGDA Member Benefit: Forums Now Active
IGDA
The IGDA has been working to add additional community features to its website and is ready to announce the return of the official IGDA forums. The forums intend to be the premier place for game industry professional discourse and will serve as a hub for game related conversations. The IGDA forums are currently available only to IGDA members.

Join the conversation here.

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Support IGDA Member Projects on Kickstarter and Indiegogo
IGDA
The IGDA wants to help its members find success with their crowdfunding projects. To do this, we've partnered with Kickstarter and Indiegogo to host a page showcasing the games made by IGDA Members. Members using the Indiegogo page have already earned over $20,000 for their games and many Kickstarter projects are funded every day. Please take a few moments to check out the projects on Kickstarter and Indiegogo that our members have been dedicating their hard work and energy towards.

If you would like to have a project you'd like showcased on one of our pages, fill out the application form here.

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IGDA Developer Satisfaction Survey — Summary Report now available
IGDA
The IGDA is pleased to announce the availability of the Summary Report for the 2014 Developer Satisfaction Survey. The report (in PDF form) can be found here on the IGDA website.

The Developer Satisfaction Survey is the IGDA's core annual method by which we inform ourselves and the industry about the critical questions around developers’ satisfaction. For the sake of the long-term health of our industry, we continue to strive to discern the demographic composition of game developers worldwide and tap into their knowledge, experiences and opinions on their well-being and on the state of the industry. The IGDA aims to leverage these insights to help the organization focus its energies on key issues that can be improved for the sake of individual developers as well as for the overall health of the industry. In subsequent months, the IGDA will release more detailed reports on key thematic areas of the survey, including the topics of Diversity, Employment Practices and Compensation/Benefits.

Thus far, the Developer Satifaction Survey has received press coverage from Polygon, Gamespot, Games Industry International, Gamasutra and Joystiq.

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INDUSTRY NEWS


Amazon confirms it's buying Twitch for $970 million
Polygon
Amazon confirmed today that it has reached an agreement to buy video game live-streaming service Twitch for $970 million. The acquisition is expected to close in the second half of 2014. Confirmation of the deal comes after multiple reports that pegged Amazon's buyout of Twitch at more than $1 billion. Earlier reports indicated that Google-owned YouTube was eyeing Twitch for a purchase.
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Designing and developing a location-based mobile RPG
Gamasutra
Pete Mauro looks at how you can make a location-based role playing game for mobile platforms, with help from his two daughters.
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Tackling the terrible sexism in video games: Women are portrayed as sexual playthings or victims of violence
Salon
Adult women make up the largest demographic of gamers, according to a new study released by the Entertainment Software Association. Women over the age of 18 make up 36 percent of gamers, edging out adult men who represent 35 percent of the gaming demographic. Sadly, the video game industry has not caught up with these numbers: Sexism runs rampant. From the way female gamers and actresses are treated, to the actual representation of women in video games — if there are women in the game at all — certain video games perpetuate a culture of misogyny and sexism.
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Hackers target video games for fun, profit and better scores
The New York Times
Hackers are breaking into American companies for credit card numbers, passwords, trade secrets and — it turns out — for phony video game scores. For the past five years, hackers inside China have been breaking into American video game-makers’ systems, collecting proprietary source code in an ambitious effort to crack the games for free use and to develop tools to cheat them, according to research by the counter threat unit at Dell SecureWorks, a security firm that was acquired by Dell in 2011.
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IGDA Insider
Colby Horton, Vice President of Publishing, MultiView 469.420.2601
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Ross Lancaster, Senior Content Editor, MultiView, 469.420.2697  
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Alexander Bevier, Editor, IGDA 

Tristin Hightower, Editor, IGDA 


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