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IGDA NEWS

The IGDA Welcomes Jillian Mood, Partner & Member Relations Manager
IGDA
After a long search involving a diverse range of excellent candidates, IGDA Executive Director Kate Edwards announced on 8 September that the organization has hired Jillian Mood as the new Partner and Member Relations Manager. In this new role on the IGDA staff, Jillian will be chiefly responsible for supporting the needs of individual members as well as reaching out and maintaining strong relationships with the IGDA’s studio affiliates and partners. In this critical position, she will fundamentally help the IGDA better serve its membership base and improve our ongoing partnerships with companies throughout the industry. The IGDA would like to thank Fiona Cherbak of Rocket Recruiting for the generous contribution of her time and expertise to help us recruit a great new team member!

Lastly, the IGDA would like to announce that Tristin Hightower, who’s been serving in the Operations Manager role since early 2013 has been promoted to Director of Operations as of June, to better reflect the scope of her work and her ongoing incredible contribution to the IGDA!
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IGDA Members Get 20% Off Unite Boston! Find Out How
IGDA
Get a thorough intake of Unity knowledge at Unity's flagship Unite conference happening in Boston, MA on 21-23 September. Meet up with fellow developers and a crowd of Unity engineers as we share, learn, and party. We've got an arsenal of informative and inspiring sessions to choose from and you won't want to miss our guest keynote speaker Rob Pardo, who was Lead Designer on World of Warcraft, StarCraft: Brood War, and Warcraft III: Reign of Chaos. More info and tickets available here! For 20% off, send a message to uniteinfo@unity3d.com and mention this email.



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Submit talks now for VRDC, Summits at GDC 2016
IGDA
Heads up, would-be Game Developers Conference 2016 speakers: Now is your chance to propose a talk for one of the GDC 2016 Summits or the all-new Virtual Reality Developers Conference at GDC!

The call for submissions to present lectures and panels for both the VRDC and the specialized Summits that kick off the 2016 Game Developers Conference closes on Friday, October 2nd at 11:59 PM PT. Both VRDC and the GDC Summits take place on the first two days of GDC, signaling the start of the five-day conference.

Learn more at http://www.gdconf.com/news/submit_talks_now_for_vrdc_summ.html.

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PRODUCT SHOWCASE
  Xsolla
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Interested in helping judge the 2015 Serious Games Showcase and Challenge?
IGDA
The Serious Games Showcase & Challenge is the premiere venue for recognition of excellence in the field of Serious Games development. The challenge prides itself on helping to foster creativity and innovation in Serious Games for the last ten years as part of NTSA's I/ITSEC Conference held in Orlando, US.

The Challenge is looking for evaluators within the IGDA to evaluate this year’s finalists. We’re searching for a diverse set of reviewers representing a wide range of disciplines including design, software engineering, asset development, production and more. As part of the evaluation process, you will be asked to review several finalist games during the October to November timeframe. Your feedback will be critical in determining which of the finalists take home an award. We understand that our evaluator’s time is often at a premium and can work with you to find a level of commitment that works for you. If you would like to participate, please fill out the following survey no later than 18 September: https://www.surveymonkey.com/r/SGSCevalsurvey15.

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   PRODUCT SHOWCASES
Procedural Game Art

Bring procedural generation of game content into your production pipeline by using Houdini to create geometry, animation, game assets and game levels. Houdini's node-based workflow gives you the tools to work through a wide range of game production challenges.
Medio Product Overview

The mobile-first Medio Platform is an end-to-end analytics suite that enables businesses to optimize the lifetime value (LTV) of their users. With over eight years of mobile and analytics experience, Medio has the expertise to solve companies’ mobile pain points while also supporting mobile web and web-based applications.


Special deal for IGDA members at Game Connection Europe 2015
IGDA
As part of your membership of IGDA, we have secured a special deal for your attendance to Game Connection Europe 2015 (28-30th October)!

Game Connection Europe brings 2700+ senior decision makers from the video games industry together every year to find new partners and sign deals. Over 80% of Game Connection attendees say they have signed deals at, or thanks to, Game Connection.

If you select the Business Pass, Exhibitor Table, or the Premium Exhibitor Booth, a web banner on the meeting application will be included, which is a €400 value. With this addition, your company will be positioned for the publishers and distributors to see when they arrange their meetings for the event.

For more information on Game Connection and to purchase your ticket, click here.

Once registered, email ops@igda.org letting us know that you have purchased one of the passes listed above and Game Connection will be in touch to arrange your free banner.

If you have any questions about the event contact one of the Game Connection staff listed below:

Based in America?
Email Rasmus on rthomsen@connection-events.com or call +33 472 444 420

Based in Europe or the UK?
Email Roufina on rguenkova@connection-events.com or call +33 6 84 21 58 54

Based in Asia?
Email Yawen on ytan@connection-events.com

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Upcoming Events
  • XDS 2015 (9-11 September, Vancouver, CA)
  • eSports Conference (9-10 September, San Francisco, US): IGDA members save US$1300
  • Unite Boston (21-23 September, Boston, US): IGDA members save 20%
  • European eSports Conference (6-7 October, Berlin, DE): IGDA members save €1100
  • Casual Connect Tel Aviv (19-21 October, Tel Aviv, IL)
  • GDC China (25-27 October, Shanghai, CN): IGDA members save 10% on All Access Passes
  • Game Connection Europe (28-30 October, Paris, FR): IGDA members save up to €600 through 2 September
  • BIME 2015 (28-31 October, Bilbao, ES): IGDA members save 25%
  • GameSoundCon (3-4 November, Los Angeles, US): IGDA members save US$50
  • Apps World (18-19 November, London, UK): IGDA members save 20%
  • Gameacon (20-22 November, Atlantic City, US): IGDA members save on registration, exhibitor space, sponsorship

Click here for discount information (requires log in).
To view all upcoming IGDA and IGDA Partner events, click here.


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Call for Speakers: SIEGE2015, Atlanta, US
IGDA
The ninth annual Southern Interactive Entertainment and Game Expo (SIEGE) takes place 9-11 October in Atlanta, US. SIEGE is the largest professional game development conference in the South, with tracks on game design, programming, art, audio, business, and serious games.

Call for speakers for the event is currently open. Apply or learn more at http://www.siegecon.net/register/speaker or email speakers@siegecon.net. The SIEGE programming committee contacts chosen speakers by 15 September.

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Event Highlight: Apps World — IGDA members save 20% on registration!
IGDA
The Apps World Flagship event this year returns to the ExCeL Centre, London, England for a 7th year. Apps World, taking place 18-19 November, has grown to be one of the leading global multi-platform events in the mobile industry, and this year's event is set to be the biggest yet. With over 12,000 developers, mobile marketers, mobile operators, device manufacturers, platform owners and industry professionals expected over the two days. The Apps World Series continues to be the focal point for the great minds in Apps to meet. The Conference tracks this year focus on multi-platform delivery and includes: Mobile Strategy & Marketing, Mobile Payments & Retail, Smart Home, HTML5 & Mobile Web, Droid World, Developer World, Enterprise & DevOps, Gaming World, Start-Up Launch Pad, Coding Clinic, & the Disrupt Arena. With Keynotes from the likes of Martha Lane Fox of Last Minute, hands on Coding Clinics run by Uber, Hackathon powered by AngelHack, and much more. This year's Apps World Conference is the place for developers to get hands on experience, information, and to grow their network. Apps World is a must not miss!

IGDA members can save 20% on registration. Click here for information (requires log in).

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Support IGDA Member Projects on Kickstarter and Indiegogo
IGDA
Many of our members, affiliates and partners rely on several popular crowdfunding platforms to build their communities and financially support their work. Please take a few moments to check out the projects on Kickstarter and Indiegogo that our members have been dedicating their hard work and energy towards.

If you would like to have a project you’d like showcased on one of our pages, fill out the application form here.

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INDUSTRY NEWS


How Microsoft enlisted a Native American tribe to design a Killer Instinct character
VentureBeat
When Microsoft announced a few years ago it would reboot the Killer Instinct fighting game, fans were ecstatic. The original game came out in 1994, but now it would come out as a free-to-play game on the Xbox One video game console. But Shannon Loftis, the general manager of Microsoft Global Games Publishing, said in a talk at the IGDA Leadership Summit that at least one of the characters from the series didn’t age well. The development team wanted to bring back Chief Thunder from the first Killer Instinct.
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How video game developers score art grants
Gamasutra
In 2011, the United States National Endowment for the Arts announced an expansion of its media development grant that included games and other interactive works of art. While the gaming public took this as an opportunity to pontificate about the width and breadth of the definition of games as art, game developers who also had a foot in academia or in the fine arts paid close attention.
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Bias Breaker video game challenges stereotypes, plus 5 more games expanding our social consciousness
Bustle
Who ever said gaming could only rot your brain? To the opposite end, two high school girls created a game that puts our minds to work: The Bias Breaker video game challenges stereotypes through diverse characters and the goal of shooting green blobs that represent stereotypes like "bisexuals are confused" and "all Asians are good at math." The creators, Shazmin and Jaymi, started the project during a Girls Who Code summer program and are still developing it.
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What it's like running an arcade in 2015
Polygon
When arcade game manufacturers produced cabinets in the '80s, they made them to be placed in all sorts of arcades, malls and other areas of young-skewing entertainment. Fast forward to 2015, and while arcades aren't as prevalent — or as popular — as they once were, they're still hanging around. And within these locations, new business models are developing. Many traditional arcades are changing their ways, moving away from the coin-based business model that has long been part of the arcade ecosystem.
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Video game length: A balancing act between customer and developer desire
Game Rant
Finding the sweet spot for game length is something of a conundrum for developers — too short, and players won’t feel they got their money’s worth, too long and interest might peter off unless it’s fun, fresh and engaging from start to finish. It’s the second part that’s hard, especially when considering different gaming demographics and tastes.
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Upping Utah's indie gaming scene
The Salt Lake Tribune
Lyle Cox has put it all on the line for his homemade video game. A year ago, Cox quit his software job to chase a dream of creating and selling his own video game: Together: Amna and Saif, in which two players have to work together to solve puzzles. Since then, he's been digging into his savings, including paying for a writer, a composer and an artist — then a different artist, when he couldn't afford the first one for the long term. After moving around to different apartments, he, his wife, and their 8-month-old have moved into Cox's father's home in Riverton, Utah.
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How many original black playable women have there been in the history of gaming?
Destructoid
Jef Rouner of Houston Press has done a bit of research on the amount of original black women playable throughout the history of gaming and found the number to be exceptionally low. Rouner's criteria to count as an original black playable woman excluded games that let you customize skin color, licensed titles and fighting games.
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IGDA Insider
Colby Horton, Vice President of Publishing, MultiView 469.420.2601
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Ross Lancaster, Senior Content Editor, MultiView, 469.420.2697  
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Tristin Hightower, Editor, IGDA 

Jillian Mood, Editor, IGDA 


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