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Announcing IGDA Leadership Track at SIEGE 2014
IGDA
This year's second annual IGDA Leadership track is the perfect addition to our growing conference. The International Game Developer Association leadership forums and summits have been some of the most valuable events in the game industry, and the IGDA Leadership Track at SIEGE is the first of these events in the Southern U.S.

Last year featured leadership track keynote speaker Mike Acton, technical director at Insomniac Games; Keith Fuller of Fuller Game Productions; Daniel Greenberg, chairman of the IGDA's Anti-Censorship and Social Issues committee; PR expert Sue Bohle; Greg Meador, general manager of inMotion Software in Austin; Jamison Selby from Monkey King Games; and others for this in-depth look on all aspects of leadership.

Click here to learn more.
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IGDA Perspectives Highlight — Call for Contributions
IGDA
If you feel that you have a topic for IGDA Perspectives, send us an email and pitch a story. The next theme is "Real Money." Topics can include anything that you feel are important to the game industry and the theme. Email 500-word stories to beth@igda.org. More information can be found here. The deadline is 19 September. To get a sense for what Perspectives is looking for, check out this article entitled “The Artist who Learned How To Program” by Ron Jones.

“Even in college, my personal experiences taught me that groups and team projects are fictional creatures of the populous that can never be tamed and those that tried… were driven crazy. It’s always been easier for me to work on my own, mainly because I’m not counting on someone that could eventually leave. I’ve been on a lot of teams that ended up failing because the lack of team work, schedules conflicting, programmer losing interest, and disagreement about direction. Once it dawned on me that I was able to program, I decided I would focus on my own games unless I was getting paid to work on a project.“ Read the entire article here.

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Help Contribute to a Game Industry Social Survey
IGDA
Social researcher Jennifer Allaway is studying game players and game developers, and needs your help. Her most recent study is on how well the game industry understands game players' desires for diversity in game content. In order to conduct this study, she is running two surveys. One is for people who play games (located here) and one for the people who make games (here).

If you have a social media network, forum, or any other way of passing these around appropriately, please share these links with these specifications around them. If you have any questions or concerns, you may forward them to Allaway.

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SPONSORED CONTENT


Game Audio Survey Results Posted
IGDA
A few weeks ago, we asked you to contribute to the Game Audio Survey. The goal of the survey was to look at how the industry looks at audio, what jobs are available and what the work looks like. The results have been analyzed and officially released. Some of the information discovered reveals that 60 percent of game audio jobs are freelance-based and that the average AAA project salary exceeds $70,000.

You can look at the entire survey here.

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Upcoming Events
  • D.I.C.E. Europe (23-24 September, London, England):
    Get 3 full D.I.C.E. Summit passes for the price of 2; see information below for details
  • Newsjam (26 September, Washington, D.C., USA)
  • The Creative Shift Forum (29 September, Flagey (Brussels), Belgium)
  • WIN Conference (1-4 October, Berlin, Germany):
    IGDA members save 15 percent
  • SIEGE 2014 (2-5 October, Atlanta, USA)
  • BiG Africa Summit (6-8 October, Johannesburg, South Africa):
    IGDA members save 15 percent
  • GameSoundCon (7-8 October, Los Angeles, USA):
    IGDA members save $50
  • S.T.E.A.M. (18 October, Culver City (Los Angeles), USA)
  • GDC China (19-21 October, Shanghai, China):
    IGDA members save 10 percent
  • Captivate (24-26 October, Austin, USA):
    IGDA members save 20 percent on Early Bird prices (ends 3 August)
  • GDC Next (3-4 November, Los Angeles, USA):
    IGDA members save 10 percent on All Access, GDC Next or ADC Passes, limited to 100 people
  • Casual Connect Belgrade (10-12 November, Belgrade, Serbia)
  • Gaming World at Apps World (12-13 November, London, England):
    Free Event
  • PRACTICE (14-15 November, Brooklyn (NYC), USA):
    IGDA Members save $50

Click here for discount information (requires log in).
To view all upcoming IGDA and IGDA Partner events, click here.


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NXA Studios Celebrates 3 Years of Rapid Growth!
Dwayne Mason, NXA Studios
NXA Studios is an Art Outsourcing company that has focused its efforts directly and exclusively on providing top quality art design and production services for the Interactive Entertainment Industry.

While some outsource vendors may have aspirations to become the largest in the industry - and others may try to become game developers themselves - NXA Studios set out from Day One to become only mid-sized in terms of overall headcount, but to be considered super-sized in terms of Quality and Reliability!

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Promoted by Dwayne Mason, NXA Studios


FEATURED ARTICLE
TRENDING ARTICLE
MOST POPULAR ARTICLE
The iPhone 6 could make playing your favorite games much harder
Polygon
The iPhone 6 and the iPhone 6 Plus may come with some neat features and very impressive technology, but the extra size of the phone may mean that creating, and ultimately playing, some of your favorite mobile games may become much harder to play, if not impossible.

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What if academic tests were video games?
TIME
No, "The Legend of Zelda" won't replace the ACT or SAT anytime soon, but imagine a world in which archaic standardized tests, and perhaps even the notion of a final exam, were replaced by real-time, inherently evaluative experiences that bettered the learning process itself.

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You're terrible at games, but your brain doesn't know how to tell you
Polygon
If you've played games for years, there's a good chance you've been in this situation: You're running through a level. Your character dies. Game over. And you're absolutely certain that the game screwed up and didn't register a button press.

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Sponsor Highlight: Casual Connect Belgrade Developer Assistance Program
IGDA
In order to address the current developer's needs in Eastern Europe, Casual Connect established the developer's discount and travel assistance program to help developers attending Casual Connect in Belgrade. Qualifying developers will receive:
  • $80 ($250 value) for the three-day conference pass for Casual Connect in Belgrade on 10-12 November. Pass includes entrance to all conference showfloors, lectures and parties.
  • Free lodging at a developer's hostel on 9-13 November per developer's request
To qualify, developers must:
  • Must be from one of listed countries: Russia, Ukraine, Belarus, Armenia, Georgia, Kazakhstan, Moldova, Latvia, Lithuania, Estonia, Poland, Romania, Macedonia, Serbia, Bosnia, Croatia, Bulgaria, Turkey and African countries. Female developers from any country can qualify.
  • Have 20 or less team members.
  • Currently have a game project in development or have a portfolio of previously released games.
Applications are due 1 October 2014. Please apply here: http://bit.ly/1toLJvD

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Sponsor Highlight: D.I.C.E. Europe 2014
IGDA
The Academy of Interactive Arts & Sciences (AIAS), in partnership with Video Games Intelligence (VGI), is currently running a special “D.I.C.E. Europe Bundle Discount” for its 2nd Annual D.I.C.E. Europe (#DICE2014) conference, which takes place 23-24 September 2014 at the Royal Garden Hotel in London. Get 3 full D.I.C.E. Summit passes for the price of 2 (all tickets must be individuals from the same company). Please email Event Manager Niyosha Arthur to get the details and to book your spot: Niyosha@interactive.org
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IGDA Member Benefit: Forums Now Active
IGDA
The IGDA has been working to add additional community features to its website and is ready to announce the return of the official IGDA forums. The forums intend to be the premier place for game industry professional discourse and will serve as a hub for game-related conversations. The IGDA forums are currently available only to IGDA members.

Join the conversation here.

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PRODUCT SHOWCASE
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Support IGDA Member Projects on Kickstarter and Indiegogo
IGDA
The IGDA wants to help its members find success with their crowdfunding projects. To do this, we've partnered with Kickstarter and Indiegogo to host a page showcasing the games made by IGDA Members. Members using the Indiegogo page have already earned over $20,000 for their games and many Kickstarter projects are funded every day. Please take a few moments to check out the projects on Kickstarter and Indiegogo that our members have been dedicating their hard work and energy towards.

If you would like to have a project you'd like showcased on one of our pages, fill out the application form here.

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INDUSTRY NEWS


Half of all video game players are women, yet only 10 percent of all designers are women. It just doesn't add up
CBC
Women over 18 now represent more gamers than boys under 18 years of age. But in the futuristic game design business, talented women find themselves confronting attitudes from the past. This article, featuring comments from IGDA Executive Director Kate Edwards, looks at an industry many say is still steeped in sexism.
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Reports: Microsoft set to buy Minecraft developer Mojang
BBC News
The video game studio behind Minecraft is in talks to be taken over by Microsoft, according to reports. It has been suggested that Mojang might sell for more than $2 billion. In June, the Swedish studio said it had sold about 54 million copies of its hit world-building game. Since then it has also been released for the Xbox One and PlayStation 4, further boosting sales.
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The iPhone 6 could make playing your favorite games much harder
Polygon
The iPhone 6 and the iPhone 6 Plus may come with some neat features and very impressive technology, but the extra size of the phone may mean that creating, and ultimately playing, some of your favorite mobile games may become much harder to play, if not impossible. "To be honest, it's not so much about making it hard to develop the games," game developer Bennett Foddy told Polygon. "We'll figure that out. But it makes it hard to design games that are really nice to play."
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Sexism, lies and video games: The culture war nobody is winning
TIME
The 21st century's defining medium — video games — is experiencing sharp growing pains. Over the last few weeks, identity tensions have divided fans online in strange, ugly episodes rooted in how writers discuss games and who is allowed to participate. At the root of all this is a fascinating question: Are games technology product, or cultural experience?
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Half of all PC players wait for sales before purchasing games
Gamasutra
A new report from market research firm The NPD Group says that 37 percent of Americans are playing PC games — but many are waiting for sales before they purchase them. Forty-six percent of respondents had visited a digital storefront to buy games in the last year, and "half of PC gamers who play digital and/or physical games on the computer are expecting there to always be a sale right around the corner," said NPD analyst Liam Callahan.
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Twitch: We won't be adding Amazon store links anytime soon
GamePolitics.com
There was a popular theory floated around the ether of the Internet that after Amazon bought the game video streaming service Twitch for close to $1 billion dollars it would start shoehorning its ads into video streams and adding "buy now" buttons everywhere. But according to Twitch CEO Emmett Shear, the company is not interested in selling games directly to consumers. Twitch's strength, he notes, is in promoting games natively with content like YouTube personalities have found success in doing.
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Alexander Bevier, Editor, IGDA 

Tristin Hightower, Editor, IGDA 


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