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Sponsor Highlight: D.I.C.E. Europe 2014
IGDA
The Academy of Interactive Arts & Sciences (AIAS), in partnership with Video Games Intelligence (VGI), is currently running a special “D.I.C.E. Europe Bundle Discount” for its 2nd Annual D.I.C.E. Europe (#DICE2014) conference, which takes place 23-24 September 2014 at the Royal Garden Hotel in London. Get 3 full D.I.C.E. Summit passes for the price of 2 (all tickets must be individuals from the same company). Please email Event Manager Niyosha Arthur to get the details and to book your spot: Niyosha@interactive.org.
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Webinar Wednesday Discusses Differences between Startups and Game Studios
IGDA
Join Josh Nilson as he discusses how to think more like a startup vs. a game studio. You will need to hire, recruit, mentor, lead and onboard people, but how can you do this? How do you track this, and where do you start? Josh will go through some of the huge mistakes East Side Games made and some of the practical things they did right as they grew from 6 people to 50 in a bootstrapped and scrappy studio.

The IGDA hosts weekly webinars surrounding topics in the game industry. Topics rotate every week. To know about future webinar topics, a calendar is kept here and recordings of past webinars can be found here.

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Perspectives Highlight — Break Some Eggs: A Highlight of Rhianna Hawkins and Call for Contributors
IGDA
If you feel that you have a topic for IGDA Perspectives, send us an email and pitch a story. The next theme is "Real Money." Topics can include anything that you feel are important to the game industry and the theme. Email 500-word stories to beth@igda.org. More information can be found here. The deadline is 19 September. To get a sense for what Perspectives is looking for, check out this article entitled "Break Some Eggs: A Highlight of Rhianna Hawkins."

16-year-old Rhianna Hawkins’ debut into the world of games design started earlier this year when she won the Bafta’s Young Game Designers Game Concept Award for her game Tomatos Role. “I am trying my best to design them and learn as much as I can so that this dream doesn’t end,” she said in an interview. Read the entire article here.

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SPONSORED CONTENT


Announcing IGDA Leadership Track at SIEGE 2014
IGDA
This year's second annual IGDA Leadership track is the perfect addition to our growing conference. The International Game Developer Association leadership forums and summits have been some of the most valuable events in the game industry, and the IGDA Leadership Track at SIEGE is the first of these events in the Southern U.S.

Last year featured leadership track keynote speaker Mike Acton, technical director at Insomniac Games; Keith Fuller of Fuller Game Productions; Daniel Greenberg, chairman of the IGDA's Anti-Censorship and Social Issues committee; PR expert Sue Bohle; Greg Meador, general manager of inMotion Software in Austin; Jamison Selby from Monkey King Games; and others for this in-depth look on all aspects of leadership.

Click here to learn more.

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Console Sales Have Increased, According to New NPD Data
IGDA
According to the newest survey from The NPD Group, consoles have sold 8 percent more this August than in the year previously. This trend is continuing as the PlayStation 4, Wii U, and Xbox One are becoming standard in people’s homes. “Eighth generation hardware represented close to 70 percent of August 2014 hardware sales, which is the highest percentage share since the release of the Xbox One and PS4 back in November 2013,” writes The NPD Group’s Liam Callahan.

Additionally, Madden 25 was the top selling game in August. However, console game sales have been in decline. “Deep declines in seventh generation software of 57 percent were not offset by growth in eighth generation software, leading to a net decrease of console software sales of $47 million,” according to Callahan.

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PRODUCT SHOWCASE
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Kickstarter now Supporting Projects in Denmark, Ireland, Norway and Sweden
IGDA
Kickstarter has announced that it is supporting projects in new nations. Denmark, Ireland, Norway and Sweden creators are now allowed to crowdfund their projects on with the popular service. “From LEGO to Röyksopp to The Seventh Seal to James Joyce, these countries have contributed some amazing stuff to our world,” writes Michael McGregor on the Kickstarter blog. “We can’t wait to see what’s next!” Read their blog for more details here.

The IGDA wants to help its members find success with their crowdfunding projects. To do this, we’ve partnered with Kickstarter and Indiegogo to host a page showcasing the games made by IGDA Members. Members using the Indiegogo page have already earned over $20,000 for their games and many Kickstarter projects are funded every day. Please take a few moments to check out the projects on Kickstarter and Indiegogo that our members have been dedicating their hard work and energy towards.

If you would like to have a project you’d like showcased on one of our pages, fill out the application form here.

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NXA Studios Celebrates 3 Years of Rapid Growth!
Dwayne Mason, NXA Studios
NXA Studios is an Art Outsourcing company that has focused its efforts directly and exclusively on providing top quality art design and production services for the Interactive Entertainment Industry.

While some outsource vendors may have aspirations to become the largest in the industry - and others may try to become game developers themselves - NXA Studios set out from Day One to become only mid-sized in terms of overall headcount, but to be considered super-sized in terms of Quality and Reliability!

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Promoted by Dwayne Mason, NXA Studios




Upcoming Events
  • D.I.C.E. Europe (23-24 September, London, England):
    Get 3 full D.I.C.E. Summit passes for the price of 2; see information below for details
  • Newsjam (26 September, Washington, D.C., USA)
  • The Creative Shift Forum (29 September, Flagey (Brussels), Belgium)
  • WIN Conference (1-4 October, Berlin, Germany):
    IGDA members save 15 percent
  • SIEGE 2014 (2-5 October, Atlanta, USA)
  • BiG Africa Summit (6-8 October, Johannesburg, South Africa):
    IGDA members save 15 percent
  • GameSoundCon (7-8 October, Los Angeles, USA):
    IGDA members save $50
  • S.T.E.A.M. (18 October, Culver City (Los Angeles), USA)
  • GDC China (19-21 October, Shanghai, China):
    IGDA members save 10 percent
  • Captivate (24-26 October, Austin, USA):
    IGDA members save 20 percent on Early Bird prices (ends 3 August)
  • GDC Next (3-4 November, Los Angeles, USA):
    IGDA members save 10 percent on All Access, GDC Next or ADC Passes, limited to 100 people
  • MIGS (10-11 November, Montreal, Canada):
    IGDA members save 30 percent
  • Casual Connect Belgrade (10-12 November, Belgrade, Serbia)
  • Gaming World at Apps World (12-13 November, London, England):
    Free Event
  • PRACTICE (14-15 November, Brooklyn (NYC), USA):
    IGDA Members save $50

Click here for discount information (requires log in).
To view all upcoming IGDA and IGDA Partner events, click here.


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Sponsor Highlight: Casual Connect Belgrade Developer Assistance Program
IGDA
In order to address the current developer's needs in Eastern Europe, Casual Connect established the developer's discount and travel assistance program to help developers attending Casual Connect in Belgrade. Qualifying developers will receive:
  • $80 ($250 value) for the three-day conference pass for Casual Connect in Belgrade on 10-12 November. Pass includes entrance to all conference showfloors, lectures and parties.
  • Free lodging at a developer's hostel on 9-13 November per developer's request
To qualify, developers must:
  • Must be from one of listed countries: Russia, Ukraine, Belarus, Armenia, Georgia, Kazakhstan, Moldova, Latvia, Lithuania, Estonia, Poland, Romania, Macedonia, Serbia, Bosnia, Croatia, Bulgaria, Turkey and African countries. Female developers from any country can qualify.
  • Have 20 or less team members.
  • Currently have a game project in development or have a portfolio of previously released games.
Applications are due 1 October 2014. Please apply here: http://bit.ly/1toLJvD

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Help Contribute to a Game Industry Social Survey
IGDA
Social researcher Jennifer Allaway is studying game players and game developers, and needs your help. Her most recent study is on how well the game industry understands game players' desires for diversity in game content. In order to conduct this study, she is running two surveys. One is for people who play games (located here) and one for the people who make games (here).

If you have a social media network, forum, or any other way of passing these around appropriately, please share these links with these specifications around them. If you have any questions or concerns, you may forward them to Allaway.

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IGDA Member Benefit: Forums Now Active
IGDA
The IGDA has been working to add additional community features to its website and is ready to announce the return of the official IGDA forums. The forums intend to be the premier place for game industry professional discourse and will serve as a hub for game-related conversations. The IGDA forums are currently available only to IGDA members.

Join the conversation here.

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FEATURED ARTICLE
TRENDING ARTICLE
MOST POPULAR ARTICLE
These girls are fighting sexism with a video game about tampons
TIME
Two New York high schoolers are hoping to combat misogyny with Tampon Run, a game that cleverly replaces guns in an old school shooter game with, well, tampons.

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What if academic tests were video games?
TIME
No, "The Legend of Zelda" won't replace the ACT or SAT anytime soon, but imagine a world in which archaic standardized tests, and perhaps even the notion of a final exam, were replaced by real-time, inherently evaluative experiences that bettered the learning process itself.

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The iPhone 6 could make playing your favorite games much harder
Polygon
The iPhone 6 and the iPhone 6 Plus may come with some neat features and very impressive technology, but the extra size of the phone may mean that creating, and ultimately playing, some of your favorite mobile games may become much harder to play, if not impossible.

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INDUSTRY NEWS


These girls are fighting sexism with a video game about tampons
TIME
Two New York high schoolers are hoping to combat misogyny with Tampon Run, a game that cleverly replaces guns in an old school shooter game with, well, tampons. The girls, who graduated from the Girls Who Code camp — a program that teaches girls to code in hopes of closing the gender gap in tech — this summer, thought it was strange that violence and guns seem to be so mainstream in our culture while talking about periods — which every woman experiences — is not. Hence the invention of Tampon Run. In the game, tampons are used as projectiles to throw at oncoming enemies.
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Be careful with kids' privacy — FTC hits developer with hefty penalty
Gamasutra
A mobile game developer is settling with the U.S.' Federal Trade Commission after regulators accused the company of improperly collecting children's personal information — a violation of the Children's Online Privacy Protection Act.
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Supreme Court decision in Alice v. CLS Bank having profound effect on computer-related patents
GamePolitics
The Supreme Court's June 26 decision in Alice v. CLS Bank is having a profound effect on computer-related patent fights; the federal courts have already invalidated 11 "do-it-on-a-computer" related patents since that ruling, according to an Ars Technica report. The report is based on a list published by Vox Media, which only emphasizes patents that have been invalidated under Section 101 of US patent law, which relates to patents on "abstract ideas" that are not legally patentable. A majority of the patents wiped out under 101 are "do it on a computer" patents that "take everyday activity and add a lot of computer jargon."
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Alexander Bevier, Editor, IGDA 

Tristin Hightower, Editor, IGDA 


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