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Announcing IGDA Leadership Track at SIEGE 2014
IGDA
This year's second annual IGDA Leadership track is the perfect addition to our growing conference. The International Game Developer Association leadership forums and summits have been some of the most valuable events in the game industry, and the IGDA Leadership Track at SIEGE is the first of these events in the southern US. Some of the panel topics include:

"Beating the Biggest Boss: Landing a Job in the Games Industry": This panel will answer all questions about how to land your first industry job from those hiring you! Panelists include representatives from Hi-Rez, Tripwire, and Xaviant.

"One on One with Dorian Kieken: Mass Effect & Managing AAA Teams": Drawing from his experience in the Mass Effect franchise, Dorian Kieken is a great addition to the IGDA Leadership Track at SIEGE. He will be discussing managing AAA teams at Bioware Montreal in this unique one on one Q&A session with Keith Fuller.

More information is coming soon, so register for SIEGE 2014 here.
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Webinar Wednesday features interview with Michael Pachter
IGDA
Michael Pachter is the leading video game industry analysts well known for his insightful opinions about the state of our industry. IGDA Chair and game attorney, Tom Buscaglia, will interview Pachter in this month's Business and Legal Webinar on Wednesday, October 1st, 9:00 AM PT. This will be an AMA from Buscaglia about the present state and future of the industry as well as where the opportunities for developers will be in that future. If you have a question that you would like Tom to consider asking Michael, please send it to tom@igda.com.

The registration link can be found here. Registration links for future Webinar Wednesdays are here. The IGDA hosts weekly webinars surrounding topics in the game industry. Topics rotate every week. To know about future Webinar topics, a calendar is kept here and recordings of past webinars can be found here.

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Partner Highlight: Casual Connect Belgrade Developer Assistance Program
IGDA
In order to address the current developer's needs in Eastern Europe, Casual Connect established the developer's discount and travel assistance program to help developers attending Casual Connect in Belgrade. Qualifying developers will receive:
  • $80 ($250 value) for the three-day conference pass for Casual Connect in Belgrade on 10-12 November. Pass includes entrance to all conference showfloors, lectures and parties.
  • Free lodging at a developer's hostel on 9-13 November per developer's request
To qualify, developers must:
  • Must be from one of listed countries: Russia, Ukraine, Belarus, Armenia, Georgia, Kazakhstan, Moldova, Latvia, Lithuania, Estonia, Poland, Romania, Macedonia, Serbia, Bosnia, Croatia, Bulgaria, Turkey and African countries. Female developers from any country can qualify.
  • Have 20 or less team members.
  • Currently have a game project in development or have a portfolio of previously released games.
Applications are due 1 October 2014. Please apply here: http://bit.ly/1toLJvD

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SPONSORED CONTENT


Help Contribute to a Game Industry Social Survey — Developers needed
IGDA
Social researcher Jennifer Allaway is studying game players and game developers, and needs your help. Her most recent study is on how well the game industry understands game players' desires for diversity in game content. In order to conduct this study, she is running two surveys: one for people who play games (located here) and one for people who make games (here). Allaway is looking for more developer responses.

If you have a social media network, forum, or any other way of passing these around appropriately, please share these links with these specifications around them. If you have any questions or concerns, you may forward them to Allaway.

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NXA Studios Celebrates 3 Years of Rapid Growth!
Dwayne Mason, NXA Studios
NXA Studios is an Art Outsourcing company that has focused its efforts directly and exclusively on providing top quality art design and production services for the Interactive Entertainment Industry.

While some outsource vendors may have aspirations to become the largest in the industry - and others may try to become game developers themselves - NXA Studios set out from Day One to become only mid-sized in terms of overall headcount, but to be considered super-sized in terms of Quality and Reliability!

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Promoted by Dwayne Mason, NXA Studios




Perspectives Highlight — Maintaining Quality of Life as a Game Developer, Entrepreneur, and Parent
IGDA
Every week, we highlight content written for the IGDA Newsletter, Perspectives.The article highlighted this week is entitled "Maintaining Quality of Life as a Game Developer, Entrepreneur, and Parent."

"According to the IGDA Developer Satisfaction Survey, 70% of respondents do not have children. Is this because it's harder to maintain a high quality of life as we become parents? Are we sacrificing too much of our family life for our passions and careers as game developers!?"

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Upcoming Events
  • Newsjam (26 September, Washington, D.C., USA)
  • The Creative Shift Forum (29 September, Flagey (Brussels), Belgium)
  • WIN Conference (1-4 October, Berlin, Germany):
    IGDA members save 15 percent
  • SIEGE 2014 (2-5 October, Atlanta, USA)
  • BiG Africa Summit (6-8 October, Johannesburg, South Africa):
    IGDA members save 15 percent
  • GameSoundCon (7-8 October, Los Angeles, USA):
    IGDA members save $100
  • S.T.E.A.M. (18 October, Culver City (Los Angeles), USA)
  • GDC China (19-21 October, Shanghai, China):
    IGDA members save 10 percent
  • Captivate (24-26 October, Austin, USA)
  • GDC Next (3-4 November, Los Angeles, USA):
    IGDA members save 10 percent on All Access, GDC Next or ADC Passes, limited to 100 people
  • MIGS (10-11 November, Montreal, Canada):
    IGDA members save 30 percent
  • Casual Connect Belgrade (10-12 November, Belgrade, Serbia)
  • Gaming World at Apps World (12-13 November, London, England):
    Free Event
  • PRACTICE (14-15 November, Brooklyn (NYC), USA):
    IGDA Members save $50

Click here for discount information (requires log in).
To view all upcoming IGDA and IGDA Partner events, click here.


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Kickstarter now Supporting Projects in Denmark, Ireland, Norway and Sweden
IGDA
Kickstarter has announced that it is supporting projects in new nations. Denmark, Ireland, Norway and Sweden creators are now allowed to crowdfund their projects on with the popular service. “From LEGO to Röyksopp to The Seventh Seal to James Joyce, these countries have contributed some amazing stuff to our world,” writes Michael McGregor on the Kickstarter blog. “We can’t wait to see what’s next!” Read their blog for more details here.

The IGDA wants to help its members find success with their crowdfunding projects. To do this, we’ve partnered with Kickstarter and Indiegogo to host a page showcasing the games made by IGDA Members. Members using the Indiegogo page have already earned over $20,000 for their games and many Kickstarter projects are funded every day. Please take a few moments to check out the projects on Kickstarter and Indiegogo that our members have been dedicating their hard work and energy towards.

If you would like to have a project you’d like showcased on one of our pages, fill out the application form here.

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IGDA Member Benefit: Forums Now Active
IGDA
The IGDA has been working to add additional community features to its website and is ready to announce the return of the official IGDA forums. The forums intend to be the premier place for game industry professional discourse and will serve as a hub for game-related conversations. The IGDA forums are currently available only to IGDA members.

Join the conversation here.

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FEATURED ARTICLE
TRENDING ARTICLE
MOST POPULAR ARTICLE
10 powerful women in video games
Fortune
According to a recent survey conducted by IGDA, the number of women working in the game industry has doubled since 2009 to 22 percent of the workforce. But it’s still a man’s world — 76 percent of game developers are men.

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What if academic tests were video games?
TIME
No, "The Legend of Zelda" won't replace the ACT or SAT anytime soon, but imagine a world in which archaic standardized tests, and perhaps even the notion of a final exam, were replaced by real-time, inherently evaluative experiences that bettered the learning process itself.

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These girls are fighting sexism with a video game about tampons
TIME
Two New York high schoolers are hoping to combat misogyny with Tampon Run, a game that cleverly replaces guns in an old school shooter game with, well, tampons.

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INDUSTRY NEWS


10 powerful women in video games
Fortune
According to a recent survey conducted by IGDA, the number of women working in the game industry has doubled since 2009 to 22 percent of the workforce. But it’s still a man’s world — 76 percent of game developers are men. Wanda Meloni of M2 Research, who worked on the IGDA survey, said much of the female growth is in the education and student sector of respondents. Below are 10 powerful women in the $76 billion global video game business today.
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Helping indie developers work faster, better
Polygon
It's November 2013, and the monthly meeting of Boston Post Mortem, IGDA's Boston chapter, a gathering of Boston-area game developers, is about to begin. Everyone is assembled on the top floor of Tommy Doyle's, an Irish pub in Harvard Square. People are eating fish and chips and drinking pints of beer at packed tables, and it's standing room only around the bar in the back. Attendance at Boston Post Mortem varies, depending on who's giving that month's presentation. This month's speaker is Eitan Glinert, the founder of Fire Hose Games.
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Dynamic user interfaces, adapting to changing situations in games to increase player performance
Gamasutra
One way a user interface could be described is that it is much like a tool that enables players to perform actions within a game and with it, accomplish tasks they have at hand. The thing about tools in the real world is that there are a lot of different ones out there. You’ve got big pliers that excel at gripping things, knives that make it easy to slice through materials or something like a hammer that is useful for driving nails into wood. Each tool is different because they are designed to excel at specific tasks. A hammer will never be as good as a knife at cutting things for example. Unlike these real life tools a user interface is expected to be effective at a wide variety of jobs instead of just one.
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Alexander Bevier, Editor, IGDA 

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