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It’s been a brutal month for game developers around the world, and like so many people in our community, the IGDA team wants to help the game developers impacted by layoffs and studio closures to get back on their feet.
The IGDA runs IGDA Mentor Cafés, a way for game developers to engage in short bursts of learning within their community, at leading events around the world, and the IGDA is announcing its first virtual IGDA Mentor Café with the explicit goal of helping game developers who have been laid off in the past 60 days to get help as quickly as possible.
The Virtual Mentor Café is open to everyone, regardless of discipline, career level, or geography. You don’t have to be an IGDA member to participate. Fill out a short form that lets the IGDA know about the advice you need or can offer, agree that we can share your information with your chosen match, and commit to a 30-minute conversation by 15 October; the IGDA does the rest.
If you’ve been impacted by a layoff in the past 60 days, please sign up as a mentee here.
If you’d like to help other members of the global game development community with your knowledge, connections, and time, please sign up as a mentor here.
If you have questions, contact email@example.com. Thanks for your support of the game development community.
This year, IGDA is bringing its IGDA Mentor Café to 4C: Prague! IGDA Mentor Cafés are designed to provide meaningful learning opportunities for all its participants and are open to anyone in the game development community seeking mentorship, regardless of years of experience. Topics range from career advice, indie studio start-up, diversity initiatives, and much more. 4C will host the IGDA Mentor Café as part of this year’s first ever 4C Career Hub.
The IGDA Mentor Café will take place on Friday and Saturday, October 5-6 at 17:00-19:00 CEST each day; space is limited.
To participate, you must have a 4C badge and complete the registration:
Tickets to the conference are available at www.conf4c.com. IGDA members save 30% on 4C: Prague registration. Visit the IGDA member benefits details page (requires log in) to access discount information.
The IGDA Foundation is excited to present applications for it's programs at GDC 2019 and urges all to apply. Each GDC 2019 program includes a Conference + Summits GDC pass (thanks to the generosity of UBM Tech Media), a travel stipend, and a variety of specific experiences for their participants.
IGDA Scholars is open to students at the undergraduate or graduate level looking to receive an unparalleled introduction to game development as a career.
Velocity (formerly known as Women in Games Ambassadors) is here to help launch the careers of students and professionals alike, of under-represented genders, who are looking for their first full-time professional opportunity in the games industry.
And of course, Next Gen Leaders seeks to help retain under-represented minorities in the games industry who have 2-8 years experience by providing them with the network and skills to advance their careers.
Applications close on November 30, 2018. Click here to apply now.
The Transformative Technology Conference is the only conference focused on tech for mental health, emotional wellbeing, and human flourishing. It sits at the intersection between neuroscience, psychology, technology, and entrepreneurship.
Whether you are an entrepreneur, investor, engineer, or innovator, TTC 2018 is the place to get a global snapshot on the trends, tech, companies, and scientific advances that are moving human possibility forward.
The 2018 line-up includes AI, Augmented Reality, Blockchain, Neurotech, and Biotech for mental health, wellbeing, and joy -- just for starters.
TTC 2018 is bringing you access to the latest, most advanced research that you can apply today, delivered by the people who are pioneering it.
What to expect from TTC 2018:
Click here to register. IGDA members save 44% on tickets to TTC 2018. Visit the IGDA member benefits details page (requires log in) to access discount information.
- Break-out discussions
- 1:1 matching (have the conversations you need to move your products or ideas forward)
- Demos of cutting-edge tech from around the world
- Over 500 entrepreneurs, investors, engineers, and innovators from this space
On November 27-28, 2018, players from across the digital tv ecosystem including broadcasters, OTT, and content owners will gather at the Inmarsat in London for the OTTtv World Summit! This is the only global event that looks at OTT video services from strategic and practical aspects and attracts high profile speakers from leading OTT service providers, broadcasters and telecom companies.
This is a one stop shop for both those who are already in the market and those wanting to disrupt it.
What are the major industry issues being addressed?
- Market trends: Is the consumer too spoilt for choice?
- A question of sport: What can we take away from the disruptors?
- Innovation: What strategic and technology innovations do you have to watch out for?
- Personalisation: When do the efforts to personalise outweigh the return?
- Organisational agility: How adaptable is your team to change?
- Partnerships: How do you juggle your independent ventures with your joint?
- Choosing the right business model: Are you currently missing a trick?
View Agenda Here
- Will Ennett, Head of Pay TV, TalkTalk
- Heather Killen, CEO, Horse & Country TV
- Kelly McAree, Head of Proposition, Now TV
- Dauvignas Liberis, Head of TV Digital, Viaplay
- Tom Middleditch, Head of Digital, Elevnsports
- Emmi Vianionpaa, Director of Pay TV, C More
- Henrik Eklund, CEO, Newstag
- Nick Walters, CEO, Hopster
- Benjamin Rosenberg, Senior Distribution Manager, BBC
View all Speakers Here
Click here to register. IGDA members save 15% on tickets to OTTtv World Summit. Visit the IGDA member benefits details page (requires log in) to access discount information.
Following the successful of our Esports Asia Summit in May, and given the recent regulatory changes around esports, the Esports North Asia Summi will bring together senior executives and key stakeholders on 4-5 December in Chiba, Japan.
The Esports North Asia Summit will focus on:
The first and only esports B2B-focused event in Japan, the Esports North Asia Summit will draw delegates from Japan and the rest of the world together over two days to learn, network and engage in strategic business meetings and opportunities for the esports scene in Japan and North Asia.
- Esports and the Olympics - a commercial game changer for the industry?
- Unlocking the commercial potential of esports for North Asia
- Hearing from Japan’s biggest game developers on their esports strategies and business models
- PC games vs. video games in esports - contextualized for Japan
- Facilitating strong esports growth in the mature Japanese gaming market
- Non-endemic marketing in esports
- Integrating traditional sports with esports - live perspectives from the biggest sporting franchises around the world
- Driving infrastructure growth, broadcasting revenue and tourism via esports
Click here to register. IGDA members save 10% on registration. Visit the IGDA member benefits details page (requires log in) to access discount information.
VPAID is nothing new in the digital advertising space, and even though VAST is pushing for its place, VPAID is something that will be relevant in the marketing industry for some time to come, especially when it comes to programmatic inventory. VAST 4.1 may eventually take the lead, but until its fully adopted and supported across the board, VPAID is still a strong presence in the market.
||4C: Prague (IGDA members save 30%)
||Games for Health Europe (IGDA members save 25%)
||GameSoundCon 2018 (IGDA members save 10%)
||Los Angeles, US
||Game Industry Conference (IGDA members save 20%)
||Different Games Conference (IGDA members save 25%)
||VRS Conference (IGDA members save 20%)
||San Francisco, US
||Game Global Summit Seattle (IGDA members save 10%)
||Seattle (Washington), US
||MAVRIC (IGDA members save 20%)
|| Game Executive (IGDA members save 10%)
|| AWE Europe (IGDA members save 30%)
||Game Connect Asia Pacific (IGDA members save 10%)
||Gamesforum Seattle (IGDA members save 25%)
||Seattle (Washington), US
||NYVR Expo (IGDA members save 50% on Expo passes and 20% on Conference passes)
||New York City, US
||XRDC (IGDA members save 20%)
||San Francisco, US
||China VR/AR & Visual Entertainment Show (IGDA members save 10%)
||GameOn (IGDA members save 10%)
||Asia Esports Forum (IGDA members save 10%)
||TIFCA’s Immersed 2018 Conference (IGDA members save $100 on Full Registration Tickets)
||Toronto (ON), CA
||Transformative Technology Conference & Expo (IGDA members save 28% - 44%)
||Palo Alto, US
||Writers Game (IGDA members save 30%)
||Gamerome (IGDA members save 30%)
||OTTtv World Summit (IGDA members save 15%)
||Esports North Asia Summit (IGDA members save 10%)
Click here for discount information (requires log in).
To view all upcoming IGDA and IGDA Partner events, click here.
Discord announced their game and app store two months ago. Just like Valve's Steam, the new platform is also getting their own launcher so users can access their collection directly from the desktop. The move follows Steam’s effort to copy Discord’s chat and incorporate it into their client. However, Discord is not looking to go toe to toe with Valve’s massively popular game store. Instead, they are presenting several titles with an indie bent which are curated towards their clientele.
Dr. Johanna Pirker, computer scientist and games and VR researcher/developer, had an interesting solution to her own creative burnout—seeing what game development looked like around the world.
Back in 2016, Pirker was experiencing a serious sense of dissatisfaction. She was creatively unfulfilled and uninspired by the games she was playing, in no small part because she returned to the same genres, the same developers, and the same formats.
DePaul is home to a vibrant and active community of gamers. Student organizations like the VR Society and DeFRAG (DePaul Fundamental Research in Academic Gaming), a new Esports Center, monthly indie game symposiums, and visiting speakers from industry allow students to collaborate with both peers and professionals. Learn more here
Adam Saltsman, also known as Adam Atomic, made the endless runner Canabalt in 2009, where an anonymous runner runs in one direction and is able to jump and slide upon landing. Since then, Adam has formed his studio Finji, continuing to produce and have published several award-winning indie games including 'Canabalt', 'Hundreds', 'Feist', 'Panoramical', and 'Night in the Woods', and are currently hard at work on 'Overland' (2018)
Google has revealed Project Stream, a test for cloud-based game streaming services in the Chrome browser.
The tech giant said that a new partnership with Ubisoft will bring Assassin's Creed Odyssey to the Chrome browser -- at least, to US residents -- from October 5.
Google has been working on Project Stream for some time in an effort to resolve some of the technical challenges posed by game streaming, such as video quality degradation, frame skipping, and buffering.
PC Games Insider
The top-selling game in this week’s Steam Top Ten can’t be played in English.
Early Access title The Scroll of Taiwu made its Steam debut back on September 21st. Evidently, it has found enough of a Chinese-speaking audience to take it to this week’s top spot, with the complex RPG roguelike outperforming even Playerunknown’s Battlegrounds.
Dave Ranyard used to head up one of Sony’s longest-running PlayStation developers, working on its most experimental tech, located in the heart of London. Over the course of the past decade, he’s worked on games that spearheaded PlayStation peripherals from the popular SingStar karaoke series to early augmented reality efforts with Wonderbook.
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