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GDC 2015 Scholars Application Now Open
IGDA
The IGDA and the IGDA Scholarship Committee are delighted to announce that the 2015 IGDA Scholarship Program is now accepting applications for the Game Developers Conference (GDC) in 2015. The program is open to all students and recent graduates in fields related to game development. Applications should be submitted by 2 December 2014, please see here for further information. The application itself can be found here.

GDC will take place 2-6 March 2015 at the Moscone Center in San Francisco, US. The world's largest and longest-running professionals-only game industry event features over 400 lectures, panels, tutorials and round-table discussions on a comprehensive selection of game development topics taught by leading industry experts. Awarded to the best and brightest students in game development disciplines, the IGDA Scholars program gives recipients an unforgettable experience including an all-access pass, industry mentorship, and local studio tours.

You can learn more about the program, its history and find out how to apply here. Please help us spread the word about this excellent opportunity for students from around the world by following and retweeting us on Twitter.
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Global Game Jam Site Registration Now Open
Global Game Jam
Game Jams have become a regular festival for the game industry, and the Global Game Jam is the largest around. Teams from around the world gather for one weekend to create games around a specific theme. A lot of the games end up becoming prototypes developers later.

Registration for Global Game Jam 2015 sites is now live. Sign up here and make amazing games!

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Webinar Wednesday for 15 October invites Oscar Clark to discuss game as a service and the Heroes Journey
IGDA
Join host Chris "Wombat" Crowell for a session with Oscar Clark, Everyplay Evangelist for Unity and Author of "Games As A Service will take a look at the player and how their heroes journey affects every aspect of the game from the initial "Call To Adventure" when they first discover your game, through the trials where they learn how your game suits their needs and lifestyle enough to become something they are truly engaged with. But being engaged is only the start of the second act as they prepare to face the Ultimate Challenge and the inevitable return home (Churning). Rather than thinking of players being a specific type with static needs, we aim to demonstrate that players themselves evolve and by responding to those changes we can build longer term, more sustainable experiences. This will be a tall story filled with conflict and adventure and its one which we ask our players to embark on every time we develop a game. To register for this webinar, click here.

The IGDA hosts weekly webinars surrounding topics in the game industry. Topics rotate every week. To know about or register for future webinar topics, a calendar is kept here and recordings of past webinars can be found here.

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SPONSORED CONTENT


Community Management Blog: CM and CS — What's the difference?
IGDA
"So why is it a problem if the customer service and community management roles overlap? Really, it comes down to the company's business needs. The company leaders need to decide if it's better to have two jobs done half as well by one person, or have two people doing great jobs individually. Oftentimes where there is a merge of responsibility, the position that's harder to measure is given less priority."

Tyler Risbin has written a blog for the new Community Management SIG discussing how CM is similar and different to CM. Check it out here.

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Women in Gaming SIG Profiles Samantha Kalman
IGDA
Samantha Kalman is an independent Artistic Technologist and founder of Timbre Interactive, LLC. She is a self-taught game designer, programmer, and musician. Her current project is Sentris, a unique puzzle game funded via Kickstarter that’s intended to help everybody create music. Previously, as a Design Technologist at Amazon she developed and co-designed interactive user experience prototypes for the Fire Phone. And as QA Director at Unity Technologies she helped thousands of developers make games by shipping multiple versions of the Unity engine. She is based in Seattle, owns a cat, and always enjoys a nice glass of wine.

Read her entire interview here. The WIG SIG regularly profiles women in the games industry. Want to see someone highlighted? Email wigsig@igda.org today.

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PRODUCT SHOWCASE
 
Art of Game Design - New Edition!

This new edition presents the fundamentals of game design from one of the world’s top game designers, Jesse Schell. It demonstrates how the principles of psychology used in board games and athletic games also work in video games. The author provides 100+ sets of questions to ask in order to improve your game design.
 


Perspectives Highlight — The Legal Issues of #GamerGate
IGDA
"The bulk of the issue is whether all the harassing behavior online is illegal, and, by extension, who is at risk of legal repercussion. Assault, within the Common Law, is 'an intentional act by one person that creates an apprehension in another of an imminent harmful or offensive contact.' Assault does not require that a harmful or offensive contact be made, but rather only requires an intentional action that would cause a rational person to fear imminent harmful or offensive contact. Some of the language online was threatening to a rational person, but much of it also came from individuals that posed no imminent threat." Read the entire article by Suzanne Jackiw here.
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NXA Studios Celebrates 3 Years of Rapid Growth!
Dwayne Mason, NXA Studios
NXA Studios is an Art Outsourcing company that has focused its efforts directly and exclusively on providing top quality art design and production services for the Interactive Entertainment Industry.

While some outsource vendors may have aspirations to become the largest in the industry - and others may try to become game developers themselves - NXA Studios set out from Day One to become only mid-sized in terms of overall headcount, but to be considered super-sized in terms of Quality and Reliability!

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Promoted by Dwayne Mason, NXA Studios




Event Highlight — F50: Funded
IGDA
F50 is a private co-funding platform and they are inviting you to learn about getting your studio money! Taking place at the Moscone Center, F50: Funded is an event where startups will pitch and others will learn how to get their studio funded.

The event is free for a limited time, so register here if you want to see what opportunities are available.

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Upcoming Events
  • IndieCade (9-12 October, Culver City (Los Angeles), US):
    IGDA members save $20-$75
  • S.T.E.A.M. (18 October, Culver City (Los Angeles), US)
  • F50: Funded (20-21 October, San Francisco, US):
    free for a limited time
  • GDC China (19-21 October, Shanghai, China):
    IGDA members save 10 percent
  • Captivate (24-26 October, Austin, US)
  • GDC Next (3-4 November, Los Angeles, US):
    IGDA members save 10 percent on All Access, GDC Next or ADC Passes, limited to 100 people
  • MIGS (10-11 November, Montreal, Canada):
    IGDA members save 30 percent
  • Casual Connect Belgrade (10-12 November, Belgrade, Serbia)
  • PRACTICE (14-15 November, Brooklyn (NYC), US):
    IGDA Members save $50

Click here for discount information (requires log in).
To view all upcoming IGDA and IGDA Partner events, click here.


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  PRODUCT SHOWCASES
Game Music - The Real Deal

"Breathe life into your game and record your music with a real symphonic orchestra.

- record any amount of music (even if it's only 1 minute for your trailer)
- send us an mp3 of your track and we'll take care of the rest
- calculate prices online

Make your soundtrack second to none!"
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FRIMA goes Procedural with Houdini

FRIMA recently brought procedural generation of game content into their production pipeline by using Houdini to generate geometry, animation, game assets and game levels. Houdini’s node-based workflow has given them the tools to work through a wide range of game production challenges.


New Member Benefit: IGDA Members Save 25 Percent on All Turtle Beach Products Through the End of 2015
IGDA
From now through the end of 2015, IGDA members can save 25 percent on all products from Turtle Beach. Anyone can order; however, currently Turtle Beach can only ship to the U.S., U.K. and Canada. Click here for discount information (requires log in).
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INDUSTRY NEWS


Writing a Game Design Doc Your Team Can Actually Use
Gamasutra
Abby Friesen writes for Gamasutra, "'Alrighty, who wants to read my 30-page GDD that I spent the last two days writing?!' Yeah, I don’t either. I’ve seen a number of game design documents get out of hand and become a chore to maintain and read. They end up looking more like a wall of text than a handy design guide. What the team needs is something that’s easy to navigate and takes them to the most relevant info as efficiently as possible. So obvious and yet so easy to not do."
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After Pulling Ads, Intel Tries To Stay Out Of #Gamergate Debate
NPR
In the latest sortie in the #GamerGate debate — a complicated and confusing battle over ethics and misogyny in the video game industry — Intel, one of the world's largest chip-makers, is facing backlash after pulling an advertising campaign from a gaming site. On Oct. 1, Intel pulled an ad campaign for its RealSense platform from the site Gamasutra, a site that covers all areas of video game development. The move followed an organized email campaign allegedly formed to put pressure on companies who advertise on gaming sites that are critical of #Gamergate supporters.
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FEATURED ARTICLE
TRENDING ARTICLE
MOST POPULAR ARTICLE
Study Finds Portal 2 Improves Cognitive Skills More Than Lumosity Does
Popular Science
Researchers from Florida State University ran a study comparing Portal 2 with Lumosity, a popular brain-training game that's sold as a brain workout. After eight hours' worth of play, Portal 2 players showed more improvement in a few different standard cognitive skill tests than Lumosity players.

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Engaging in #GamerGate
Iowa Public Radio
The video game industry is at the center of intense debate under the Twitter hashtag #GamerGate. It all started with concern over ethics in video game journalism and quickly turned to issues of gender.

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Writing a Game Design Doc Your Team Can Actually Use
Gamasutra
Abby Friesen writes for Gamasutra, "’Alrighty, who wants to read my 30-page GDD that I spent the last two days writing?!’ Yeah, I don’t either."

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What Do You Do When You Can't Sell Your Game? Give It Away
Polygon
Developers won’t be able to sell their games on the upcoming Samsung and Oculus VR platform Gear VR for the first few months. The payment system won’t be ready in time for launch, which means you can either hold your content back until the payment system is ready, release a demo or just give your game away.
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Robert Morris University Becomes 1st To Recognize Video Games as Varsity Sport
The Associated Press via The Huffington Post
Once regarded as the domain of literal basement dwellers, gamers are earning six-figure incomes in professional eSports video game leagues. Now, one university in Chicago has gone so far as to deem video games a varsity sport, and will award eSports scholarships.
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Steam Curators Must Disclose 'Paid Recommendations'
GamePolitics.com
Valve Software has updated it terms and conditions related to Steam Curators, making it a requirement for anyone that is paid for a recommendation to disclose it to customers. Valve launched the Steam Curator system as part of a large-scale update in September.
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Alexander Bevier, Editor, IGDA 

Tristin Hightower, Editor, IGDA 


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