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IGDA Perspectives Newsletter:
September edition available plus November call for submissions
The September edition of the IGDA Perspectives Newsletter, "Workshops," is available!
For its November issue, the Perspectives Newsletter is looking for content on "Board Games."
• Designing, prototyping, playtesting board games.
• Genres, mechanics.
• How board games can inform video game design.
We are looking for pieces generally 500 words. Please include a short third person bio and attach images separately.
Please send articles to email@example.com by Friday, 25 Oct.
Cornell research study
Want to participate in a research study on a Cornell research study to help understand work-life balance in the video game industry? To qualify, must be a full-time employee not in a supervisor or manager role and for a company that employees five to 1,000 employees. You can earn a $10 Amazon gift card for completing a survey, plus up to an additional $15 for recruiting co-workers to participate. Email Chelsea at firstname.lastname@example.org for more information and the survey link.
Save with IGDA partner GameDevMasters
GameDevMasters is the ultimate directory of game industry service providers combined with a project postings board for contract work, allowing service providers (aka contractors, consultants, freelancers) to openly promote themselves while clients can search for service provides and post projects. From individuals to companies, local to abroad, development (art, audio, etc.) to business (marketing/PR, legal, etc.), GameDevMasters is gathering up everyone to one centralized location to build and market games on demand!
IGDA members can save 20 percent off the premium membership for life as long as their GDM membership doesn't lapse. Click here for information on how to sign up (requires log in).
New benefit! IGDA members receive 10 percent off a GDC Vault subscription
The GDC Vault is a trove of in-depth design, technical and inspirational talks and slides from the influencers of the game development industry, taken from over 20 years of the worldwide Game Developers Conferences. Unlock thousands of hours of more than 8,000 videos, audio files, and synced presentations from speakers and panels carefully selected by the GDC advisory board. GDC Vault content includes a broad spectrum of talks about video game development across over 200 tracks that is easily filtered using tags, categories, upgraded search and recommended videos. IGDA members now receive 10 percent off an individual subscription!
Click here to check out the GDC Vault.
Technology: Advancements in motion tracking
Carnegie Mellon University via Science Daily (07 Oct. 2013)
Researchers at Carnegie Mellon University and Disney Research Pittsburgh have devised a motion tracking technology that could eliminate much of the annoying lag that occurs in existing video game systems that use motion tracking, while also being extremely precise and highly affordable.
The appropriately strange journey of QWOP's creator from philosopher to game professor
Polygon (07 Oct. 2013)
Bennett Foddy had to make a difficult leap. Moving from one continent to another carries enough difficulties along with it — acquiring visas, scheduling the move, coordinating with his wife and her job, buying food for their new cat. But for Foddy, the biggest jump is not one of location but of profession.
When video games and stocks collide
CNET (06 Oct. 2013)
Video games have mimicked real life for years. Not even trading stocks on Wall Street is safe from virtual attempts to cheat at getting rich.
Warface producer: 'Sexy' female character skins result of 'cultural relativism'
GamesIndustry International (08 Oct. 2013)
Joshua Howard, lead producer on Crytek's free-to-play shooter Warface, has defended his team's decision to implement female soldier skins with "unrealistic" proportions and revealing uniforms, saying that they're the result of player feedback and represent a certain "cultural relativism".
Video game maker looks forward to its own sequel
Los Angeles Times (06 Oct. 2013)
Santa Monica maker of 'Call of Duty' and 'World of Warcraft' wants to break with French company Vivendi — which owns a majority of its shares — and give itself independence.
Video game courses score big on US college campuses
NBC News (12 Sept. 2013)
According to a new report from the Entertainment Software Association (ESA), U.S. colleges and universities have taken to games a big way, now offering more coursework and degrees dedicated to the study of video games than ever before.
The brain gain: Why video games can make people happy
The Sydney Morning Herald (09 Oct. 2013)
Research has shown a range of benefits associated with playing video games, whatever their content. Games have shown improvements in mood, reductions in stress, and feelings of competence and autonomy.
Some video games promote unhealthy foods for kids
Michigan State University via Science Daily (07 Oct. 2013)
Not only do some online video games promote a less-than-active lifestyle for children, the content of some of these games also may be contributing to unhealthy diets. A team of Michigan State University researchers took a closer look at what are called advergames and found they have a tendency to promote foods that are chock full of fat, sugar and sodium.
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