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IGDA NEWS

October update from the IGDA Board of Directors
IGDA
The IGDA Board of Directors has posted its October update to the IGDA Board of Directors Blog. Included is a breakdown of how the new IGDA.org launched and minutes from the 22 Aug. Board meeting. The Board of Directors will meet again 17 Oct. Read the update here.
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IGDA discounts to upcoming events
IGDA
As an IGDA member, you are eligible for the following event discounts: Click here for information on redeeming these and other discounts (requires log in).
To view all upcoming IGDA and IGDA Partner events, click here.

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New IGDA member benefit: Save 10 percent on GDC Vault registration
IGDA
The GDC Vault is a trove of in-depth design, technical and inspirational talks and slides from the influencers of the game development industry, taken from over 20 years of the worldwide Game Developers Conferences. Unlock thousands of hours of more than 8,000 videos, audio files, and synced presentations from speakers and panels carefully selected by the GDC advisory board. GDC Vault content includes a broad spectrum of talks about video game development across over 200 tracks that is easily filtered using tags, categories, upgraded search and recommended videos. IGDA members now receive 10 percent off an individual subscription!

Click here for information on taking advantage of this and other discounts (requires log in).

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IGDA Perspectives Newsletter:
September edition available plus November call for submissions

IGDA
The September edition of the IGDA Perspectives Newsletter, "Workshops," is available!
For its November issue, the Perspectives Newsletter is looking for content on "Board Games."

• Designing, prototyping, playtesting board games.
• Genres, mechanics.
• How board games can inform video game design.

We are looking for pieces generally 500 words. Please include a short third person bio and attach images separately.

Please send articles to beth@igda.org by Friday, 25 Oct.

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Manage your credits with WhoActually
IGDA
WhoActually is a unique new platform for creators across all media to get the recognition they deserve for the work they've actually done. Credits in video games are a contentious subject but WhoActually goes beyond mere job titles and gives you the space to explain in as much detail as you choose how you actually contributed to a game. The founders of WhoActually come from the video game industry and believe strongly that there is an audience — game playing consumers, other creators and potential collaborators who find the granular details of what you actually did in the creation of any game fascinating. WhoActually gives you the platform to explain your contribution, tell your insider stories and have the details validated by your co-creators. Unlike any other game-specific site, WhoActually gives you control over your creative legacy and allows you to leverage the games you have worked on to build your social and professional capital.

As a bootstrapped startup, WhoActually is pushing to get to its first 10,000 users and is a new IGDA Partner to show further support for all the creative individuals within the video game industry. Visit WhoActually.com and start logging your credits today

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INDUSTRY NEWS


Finnish doctors are prescribing video games for ADHD
VICE (12 Oct. 2013)
There's a problem with the drugs used in mental health care: You have to be on them for them to work. Even then, they can be expensive and have detrimental side effects. Ville Tapio had an idea to do it better. Tapio's alternative? Getting people with mental health concerns to play video games.
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From Disney to indie: The birth of Trinket Studios
Polygon (13 Oct. 2013)
How three developers went smaller to do bigger things.
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UK games industry spending £128 million on Christmas advertising
MCV (11 Oct. 2013)
There may be fewer games on shelves from fewer publishers, but the UK boxed games industry will spend £128 million on advertising this Q4 — £30 million more than last year.
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Will video games dim Hollywood's star?
stuff.co.nz (15 Oct. 2013)
If there was ever any doubt that video games are eroding Hollywood's dominance of mass entertainment, it vanished when Rockstar's latest installment became the fastest-selling entertainment product in history. Worldwide sales topped US$1 billion in three days.
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University of Oklahoma researchers develop video game to test for biases
The Oklahoman (14 Oct. 2013)
The game, called Macbeth, gives players a group of suspects and information to help decide who committed the crime. The player guides agents as they collect information, and then decides whether that information was affected by certain types of cognitive bias.
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Amazon UK reveal their all time top 10 bestselling video games
thesixthaxis (14 Oct. 2013)
To celebrate fifteen years in the business, Amazon U.K. have revealed their "all-time top ten" bestselling video games. Although exact sales figures were not released, unsurprisingly it's the Call of Duty and FIFA franchises which dominate the multi-platform chart.
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Russian government demands 'patriotic' video games
Forbes (11 Oct. 2013)
Fed up with video games that show Russian soldiers as killers instead of superheroes, the Russian government is going produce its own "patriotic" games, and may also ban foreign video games that "distort" history.
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Activision Blizzard completes deal with Vivendi, takes control of stock
GamePolitics (14 Oct. 2013)
Activision Blizzard has closed a deal to buy back shares from France-based conglomerate Vivendi a day after a Delaware Supreme Court judge lifted an injunction on the plan put on the deal by a lower court judge in response to several shareholder lawsuits. With the deal complete Activision Blizzard now has a controlling interest in itself.
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