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Please Join the IGDA for a Special Webinar — How To Protect Yourself Online
On 23 October at 14:00PT/17:00ET/21:00UTC, Jayne Hitchcock will give a webinar discussing how to protect yourself online. With Gamergate in the news and people regularly being attacked, harassed and doxed, learning some internet self-defense is worth doing.

Hitchcock speaks about cyberbullying, cybercrime and online security to educational institutions, librarians, corporations, the general public, students and parents, and trains law enforcement personnel throughout the USA, as well as consulting for several organizations, including the Department of Justice Office for Victims of Crime, the National Center for Victims of Crime and many law enforcement agencies. Jayne has also been actively involved in getting online harassment/cyberstalking, online dating, child protection and other laws passed throughout the USA.

Click here to register for the webinar.
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IGDA Scholars: Where are they Now? — GDC 2015 Application Open
The IGDA and the IGDA Scholarship Committee are delighted to announce that the 2015 IGDA Scholarship Program is now accepting applications for the Game Developers Conference (GDC) in 2015. The program is open to all students and recent graduates in fields related to game development. Applications should be submitted by 2 December 2014, please see here for further information. The application itself can be found here.

If you’re interested in what the program is like, check out this profile on Adam Green, who was a 2011 IGDA Scholar. "When I applied for the IGDA Scholarship program I was in the early stages of launching an iPhone Promotional service called ‘Daily App Dream’, he said. "I’d raised some money from a venture capitalist to market the platform to consumers, which had gotten the platform a decent amount of traction in terms of downloads. In terms of apps to promote, however, I had lined up most of the prior deals with developers through my UK network of contacts, and really if I wanted the business to grow, then I had to expand this contact base. The IGDA Scholarship to GDC allowed me not only a great way of reducing the cost of the trip over to the US a little, but also provided a host of opportunities for prominent introductions and mentors to point me in the right direction." You can read the entire profile here.

You can learn more about the program, its history and find out how to apply here. Please help us spread the word about this excellent opportunity for students from around the world by following and retweeting us on Twitter.

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Event Highlight: MIGS (10-11 November, Montreal, Canada): IGDA Members save 30%
The Montreal International Games Summit is less than a month away and we’re here to tell you it’s a great event. The event is celebrating its tenth year and is looking to be one of the biggest so far. According to Serge Landry, "Since it has become the biggest event for professionals in the video game industry on the East Coast of North America. It is increasingly diverse and there now hosts companies like AAA independent development studios in order to be as inclusive as well as representative as possible of the industry… you get [to show your game] live among people and will pique their interest, put a face to the name of the studio and develop the network!" Guests to the event include professionals like Marty O’Donnel and Brandon Beck.

IGDA Members save 30% from the admission price. Click here for discount information (requires log in).

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Webinar Wednesday for 29 October Features Open Call Session
Do you have a topic to discuss with the IGDA? Well then the Open Call Webinar is where you want to be! This is a forum dedicated to discussing concerns and problems in the industry. It should be a fascinating time for all developers.

The IGDA hosts weekly webinars surrounding topics in the game industry. Topics rotate every week. To know about or register for future webinar topics, a calendar is kept here and recordings of past webinars can be found here. Click here to register.

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Perspectives Highlight: The Summer of Big Shifts
The summer started strong in May with rumors of Google purchasing video game streaming giant Twitch. By August, gamers and financial analysts alike were equally surprised when news broke that it would be Amazon, not Google, purchasing Twitch. The price? 970 million dollars. Cash. Then, just a few weeks ago, Microsoft announced it would be purchasing Mojang, the developer responsible for immensely popular title Minecraft, for 2.5 billion dollars. It’s been an expensive summer.

Read the entire article, written by Ross Herseman, here.

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Art of Game Design - New Edition!

This new edition presents the fundamentals of game design from one of the world’s top game designers, Jesse Schell. It demonstrates how the principles of psychology used in board games and athletic games also work in video games. The author provides 100+ sets of questions to ask in order to improve your game design.

NXA Studios Celebrates 3 Years of Rapid Growth!
Dwayne Mason, NXA Studios
NXA Studios is an Art Outsourcing company that has focused its efforts directly and exclusively on providing top quality art design and production services for the Interactive Entertainment Industry.

While some outsource vendors may have aspirations to become the largest in the industry - and others may try to become game developers themselves - NXA Studios set out from Day One to become only mid-sized in terms of overall headcount, but to be considered super-sized in terms of Quality and Reliability!

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Promoted by Dwayne Mason, NXA Studios

Donate to STEM Charities, Enter to Win the November LORT Crate!
LORT, the Ladies of the Round Table, run a monthly campaign for people to make donations for a chance to win a LORTcrate. All donations go to the LORT Stem Education Scholarship Foundation. What is the LORTcrate, you ask? Well, it’s a box full of geeky surprises and a few mystery game codes supplied by our supporters and sponsors. The LORTcrate will be raffled to one lucky fan on the 15th of each month, with 100% of the proceeds donated to our Ladies of the Round Table STEM Education Scholarship Foundation. Donations must be submitted by 5 November. A minimum donation of $5 is required to qualify.

Learn more about the awesome things LORT does here.

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Music and Moving Images Conference Call for Papers
The annual conference, Music and the Moving Image, encourages submissions from scholars and practitioners that explore the relationship between music, sound, and the entire universe of moving images (film, television, video games, mobile devices, internet, and interactive performance) through paper presentations.

This year’s conference will include a keynote speech by Siu-Lan Tan (The Psychology of Music in Multimedia), Prof. of Psychology, Kalamazoo College. We invite abstracts that focus on the role and function of psychology of perception in music for the moving image. The Program Committee includes Danijela Kulezic-Wilson (The Musicality of Narrative Film — forthcoming in Palgrave Macmillan), Mark Evans (Series Editor: Genre, Music & Sound for Equinox Publishing), Miguel Mera (author of European Film Music, Mychael Danna's The Ice Storm: A Film Score Guide​; composer of Little Ashes), and coeditors of Music and the Moving Image, Gillian B. Anderson (Haexan; Pandora’s Box; Composing for the Cinema, Music for Silent Film 1892-1929: A Guide); and NYU faculty, Ron Sadoff (The Moon and the Son: An Imagined Conversation; Chuck Jones: Memories of Childhood). The conference will run a few days before the NYU/ASCAP Film Scoring Workshop in Memory of Buddy Baker (3-12 June 2015).

Learn more about the Conference here. To submit a paper, abstracts or synopses of papers (250 words) should be emailed to no later than 15 December 2014.

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Music is passion - Be passionate!

"Dynamedion is the perfect choice when it comes to game music.

Dynamedion stands for:
- Top-notch quality
- More than 1000 projects over recent years (i.a. Crysis 2, ANNO, The Settlers)
- Numerous prizes and award-winning composers/sound designers
- Straight-forward project management

We'll make your game sound great! We promise!"
Level Up in Game Design

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FRIMA goes Procedural with Houdini

FRIMA recently brought procedural generation of game content into their production pipeline by using Houdini to generate geometry, animation, game assets and game levels. Houdini’s node-based workflow has given them the tools to work through a wide range of game production challenges.

Upcoming Events
  • Captivate (24-26 October, Austin, US)
  • GDC Next (3-4 November, Los Angeles, US):
    IGDA members save 10 percent on All Access, GDC Next or ADC Passes, limited to 100 people
  • MIGS (10-11 November, Montreal, Canada):
    IGDA members save 30 percent
  • Casual Connect Belgrade (10-12 November, Belgrade, Serbia)
  • PRACTICE (14-15 November, Brooklyn (NYC), US):
    IGDA Members save $50
  • SkillCon (26 December-2 January, Las Vegas, US)
  • Pocket Gamer Connects (13-14 January, London, England):
    IGDA Members save 25 percent

Click here for discount information (requires log in).
To view all upcoming IGDA and IGDA Partner events, click here.

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Please Take the Game Outcomes Project Survey
Game Outcomes Project
The Game Outcomes Project is a first-of-its-kind experiment to statistically evaluate game development efforts across hundreds of game teams and glean insights as to how teamwork, culture, leadership, and production practices contribute to the success or failure of game development projects. Currently, there’s little or no actual data on the effectiveness of different production methodologies, crunch/overtime, or team size impact the success or failure of projects in the game industry.

We hope to change that! With your help, we hope to gain insights at to what factors produce the greatest risks in game development and what best practices development teams can follow to better manage the risks they face. If you've ever worked on a game as part of a team, then please help us out by taking the survey here.

This study was designed by an independent team of game developers, including several from the Production SIG of the International Game Developers' Association (IGDA) and an advisor from the Wharton School of Business. The Game Outcomes Project is not affiliated with the annual IGDA Developer Satisfaction Survey or any other survey or organization.

Follow us on Twitter here.

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NPD Data For September Now Live
The NPD Group, one of the largest game-sales researchers in the industry has released its latest batch of game purchase information for September. The data shows that console sales have been on the rise as the holiday season gets closer. "Eighth generation console hardware represented over 85 percent of overall hardware sales in September, which is the highest percentage seen in a single month since the PS4 and Xbox One launched in November 2013," writes Liam Gallahan of the NPD Group.

Additionally, Destiny broke records this month. It is officially the highest-selling month for a game from a new IP. "The launch of Activision-published and Bungie-developed Destiny in September 2014 proved successful in a number of ways: year-to-date through September data it is the top-selling video game on a unit basis, making it the most successful launch of the year so far as well. But an even more prestigious feat was the fact that Destiny had the best launch month of all-time for any new IP in video game software."

To gain access to NPD reporting, click here.

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Global Game Jam Location Registration Now Online
Global Game Jam
Game Jams have become a regular festival for the game industry, and the Global Game Jam is the largest around. Teams from around the world gather for one weekend to create games around a specific theme. A lot of the games end up becoming prototypes developers later on.

Registration for Global Game Jam 2015 sites is now live. Sign up here and make amazing games!

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Member Benefit: IGDA Members Save 25% on All Turtle Beach Products Through the End of 2015
From now through the end of 2015, IGDA members can save 25% on all products from Turtle Beach. Anyone can order; however, fulfillment can only ship to the US, UK, and Canada. Click here for discount information (requires log in).
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This video game could help veterans get through tough conversations
Fast Company
Shoot ‘em up games have been big money-makers for the gaming industry. But when real veterans return from combat, adjusting back to civilian life isn’t as easy as turning off a console. That’s why one company wants to use video games to help vets to go seek help when they need it. Kognito, an organization that specializes in using video game simulations to help people get through tough conversations, has just released a new product called "Together Strong" to help vets talk to and encourage one another.
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More women play video games than boys, and other surprising facts lost in the mess of Gamergate
The Washington Post
The confusing, nasty muck of the Gamergate scandal, in which anonymous attackers have harassed and sent death threats to women linked to the video-game industry, has morphed into a bitter culture war over the world's $100 billion gaming empire. But the fight has also highlighted the minefield facing an industry still learning how best to attract — and protect — a new generation of American gamer. The danger, analysts said: The fight could scare away the growing market of women the gaming industry wants.
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Study: Action video games bolster sensorimotor skills
University of Toronto via ScienceDaily
A study led by University of Toronto psychology researchers has found that people who play action video games such as "Call of Duty" or "Assassin's Creed" seem to learn a new sensorimotor skill more quickly than nongamers do. A new sensorimotor skill, such as learning to ride a bike or typing, often requires a new pattern of coordination between vision and motor movement. With such skills, an individual generally moves from novice performance, characterized by a low degree of coordination, to expert performance, marked by a high degree of coordination.
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Kellee Santiago's 10-step video game production plan
Most new game developers follow production logic that's a bit too simple, says Kellee Santiago, of game platform-holder OUYA. Here's the typical production that students and first time indies often use: "First you have an idea for your game. Second, you make that game. Third, you iterate and playtest those mechanics until they're engaging, and fourth, you launch it."
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