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IGDA member benefit: Save 10 percent on GDC Vault registration
The GDC Vault is a trove of in-depth design, technical and inspirational talks and slides from the influencers of the game development industry, taken from over 20 years of the worldwide Game Developers Conferences. Unlock thousands of hours of more than 8,000 videos, audio files, and synced presentations from speakers and panels carefully selected by the GDC advisory board. GDC Vault content includes a broad spectrum of talks about video game development across over 200 tracks that is easily filtered using tags, categories, upgraded search and recommended videos. IGDA members now receive 10 percent off an individual subscription!
Click here for information on taking advantage of this and other discounts (requires log in).
IGDA Women in Games SIG to celebrate industry's women
To celebrate and highlight women in game development, the IGDA WIG SIG will be posting monthly profiles of the sung and unsung women of game development, from veterans to newbies.
Meet Brenda Romero, IGDA WIG SIG's inaugural profile! Brenda is the program director at the University of California at Santa Cruz's Games and Playable Media MS Program; CEO, Loot Drop; and Game Designer, Romero Games.
Want to see someone highlighted? Email email@example.com today!
Cornell research study
Want to participate in a Cornell research study to help understand work-life balance in the video game industry? To qualify, must be a full-time employee not in a supervisor or manager role and for a company that employees five to 1,000 employees. You can earn a $10 Amazon gift card for completing a survey, plus up to an additional $15 for recruiting co-workers to participate. Email Chelsea at firstname.lastname@example.org for more information and the survey link.
IGDA Perspectives Newsletter: November call for submissions —
For its November issue, the Perspectives Newsletter is looking for content on "Board Games."
• Designing, prototyping, playtesting board games.
• Genres, mechanics.
• How board games can inform video game design.
We are looking for pieces generally 500 words. Please include a short third person bio and attach images separately.
Please send articles to email@example.com by Friday, 25 Oct.
Everyone can relax, video games are here to save society
Digital Trends (19 Oct. 2013)
The future of education is likely to be built around the application of games designed to teach us a specific task or pass on knowledge. Younger generations are smarter than ever before, primarily because they have access to more information than ever before. Technology is a given, and even entertainment is sophisticated to the point that you have to have a base level of knowledge even to entertain yourself.
End of an era: Nintendo ends Wii production
Yahoo (22 Oct. 2013)
Nintendo has officially ended the production of the Wii console in the only place where they are produced: Japan. Despite the gripes of its detractors, however, the Wii has become one of this console generation's most successful gaming systems. To date, it has sold over 100 million units.
Report: 7 in 10 Australians play video games
Game Politics (21 Oct. 2013)
A new report commissioned by the Australian video game industry trade group Interactive Games & Entertainment Association reveals that seven in 10 Australians play video games and 86 percent of parents who buy video games play those games with their children.
What's in a job title? Moving past business intelligence in gaming
Gamasutra (18 Oct. 2013)
Roy Hwang shares some of his insight into the gaming industry: "I lasted two months as the head of Business Intelligence at Arkadium, a game development studio headquartered in New York. In my place, a young, classy, smart (did I mention humble?) man assumed control. His first course of action was to eliminate Business Intelligence. Oh, I should probably mention the new guy was me."
This is war (for a game industry's soul)
The New York Times (19 Oct. 2013)
The Swedish Army drafted Patrick Bach in the early 1990s and tried to make a soldier out of him. No such luck. Mr. Bach couldn't see the point of pretending to protect a country at peace since the Napoleonic wars. The only part he liked was the shooting. Twenty years later, Mr. Bach commands a high-tech army that is at war all the time.
Turning depression into Electronic Super Joy
Polygon (6 Oct. 2013)
Years of wandering and personal struggle led creator Michael Todd from depression to indie success.
Buried in paperwork, vintage video games collect dust
ABC News (19 Oct. 2013)
Before Tetris and Ms. Pac-Man were staples of the App Store, they lived in bars and video arcades, played eagerly by quick-wristed teenagers. But years after glory was achieved at the top of the scoreboard, some of these vintage games are sitting lifelessly in Southern California storage units — unable to be sold because they're owned by the state.
Can video games make us safer?
The Week (21 Oct. 2013)
John McCain, R-Ariz., was onto something when he was busted playing video games during a Senate hearing. He calls it the "Military-Entertainment Complex." From single shooter games to specially customized, near-real-life military scenarios, video games have become an incredibly important tool in how we recruit, train, and even heal U.S. soldiers — important to the tune of hundreds of millions of dollars a year.
State attorney from Illinois calls for boycott of violent video games
Chicago Sun-Times (19 Oct. 2013)
While the violence-laden video game Grand Theft Auto Five has been flying off store shelves, Illinois' Will County State's Attorney Jim Glasgow has stepped up his campaign denouncing such games.
Glasgow is urging parents not to buy it and suggests they ask stores to stop selling media that glorifies violence.
Sony: High PS4 price in Brazil is bad for gamers
Forbes (22 Oct. 2013)
Gamers in Brazil (and around the world) were more than a little frustrated to learn about the exorbitant, $1,800 price tag that the Playstation 4 will carry in Brazil, and, apparently, they weren't the only ones. Sony itself has weighed in on the subject, and provided a detailed graph about exactly where that cost is coming from.
Some of the world's best cartoons are hidden inside video games
Kotaku (21 Oct. 2013)
Quantic Dream, the studio behind Heavy Rain and Beyond: Two Souls, are about as polarizing as a developer gets. Some people hate their games. Some people love them.
Luke Plunkett thinks there's one aspect of their output that people can all get behind, though: the way they include some of the world's best animation shorts in their games.
Layoffs hit 2K Games Marin, operations reportedly ceasing
We Got This Covered (18 Oct. 2013)
2K Marin, the studio behind Bioshock 2 and the recently released The Bureau: XCOM Declassified, has reportedly been hit with significant layoffs. A 2K Games representative confirmed to Game Informer that the company underwent "staff reductions" recently.
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