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Webinar Wednesday for 5 November Discusses Game Industry Audits
IGDA
The Webinar Wednesday for 5 November features Ceder Boschan and her firm Green Hossan using her 13 years of experience to discuss audits in the game industry. Cedar will also share examples of actual audit findings that have empowered her clients to renegotiate, make better business decisions and, of course, to recover unpaid royalties due. To register for the webinar, click here.

The IGDA hosts weekly webinars surrounding topics in the game industry. Topics rotate every week. To know about or register for future webinar topics, a calendar is kept here and recordings of past webinars can be found here.
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Event Highlight: MIGS (10-11 November, Montreal, Canada): IGDA Members save 30%
IGDA
The Montreal International Games Summit is less than a month away and we’re here to tell you it’s a great event. The event is celebrating its tenth year and is looking to be one of the biggest so far. According to Serge Landry, "Since it has become the biggest event for professionals in the video game industry on the East Coast of North America. It is increasingly diverse and there now hosts companies like AAA independent development studios in order to be as inclusive as well as representative as possible of the industry… you get [to show your game] live among people and will pique their interest, put a face to the name of the studio and develop the network!" Guests to the event include professionals like Marty O’Donnel and Brandon Beck.

IGDA members can save 30%! Click here for details. Register for MIGS at http://www.migs14.com.

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Please Contribute to the Developer Economic Survey from VisionMobile
Developer Economics
Developer Economics is VisionMobile's leading research program, tracking global trends on the app economy and mobile developers. The group just launched a new Developer Economics survey, aimed at mobile and IoT developers. We'd like to invite you to take part in this 10-minute survey and contribute to this freely available knowledge base. Respondents can also enter a draw for some cool prizes, including handsets and some cool gadgets.

The survey tracks the most important metrics for mobile developers, including platform mindshare, app categories and tools, revenues and revenue models — and many more. The key findings from each survey are published in the form of freely available research reports.

You can access the survey here. The key findings from the survey will become available as a free research report in February 2015.

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SPONSORED CONTENT


Perspectives Highlight: Women in Games Profile: Louwrisa Blaauw
IGDA
Currently a senior animator at Sea Monster Entertainment, Louwrisa Blaauw moved to Cape Town, South Africa eight years ago from a small farm town. Since then, she has worked on such projects as Houzz-it, a serious game focused on demystifying the world of real estate, and BBC TV series Melody.

Read Louwrisa's entire profile here.

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Event Highlight: 18th D.I.C.E. Awards — Submissions Open
AIAS
The Academy of Interactive Arts & Sciences (AIAS), the video games industry’s professional trade organization representing 22,000+ development and creative membership of the video game industry, has opened submissions for the 18th D.I.C.E. Awards (#DICEAwards).

To be eligible for submission, a game must have been released to the public between 1 Jan. and 31 Dec. 2014 (except for Online Game of the Year, which celebrates the online gameplay experiences past their initial release due to excellent developer support through the significant addition of new and exciting content). Deadline for submission is Monday, 1 December. For the complete list of categories and to download a submission packet, visit www.interactive.org.

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PRODUCT SHOWCASE
 
Art of Game Design - New Edition!

This new edition presents the fundamentals of game design from one of the world’s top game designers, Jesse Schell. It demonstrates how the principles of psychology used in board games and athletic games also work in video games. The author provides 100+ sets of questions to ask in order to improve your game design.
 


NXA Studios Celebrates 3 Years of Rapid Growth!
Dwayne Mason, NXA Studios
NXA Studios is an Art Outsourcing company that has focused its efforts directly and exclusively on providing top quality art design and production services for the Interactive Entertainment Industry.

While some outsource vendors may have aspirations to become the largest in the industry - and others may try to become game developers themselves - NXA Studios set out from Day One to become only mid-sized in terms of overall headcount, but to be considered super-sized in terms of Quality and Reliability!

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Promoted by Dwayne Mason, NXA Studios


IGDA Scholars: Where are they Now? — GDC 2015 Application Open
IGDA
The IGDA and the IGDA Scholarship Committee are delighted to announce that the 2015 IGDA Scholarship Program is now accepting applications for the Game Developers Conference (GDC) in 2015. The program is open to all students and recent graduates in fields related to game development. Applications should be submitted by 2 December 2014, please see here for further information. The application itself can be found here.

If you’re interested in what the program is like, check out this profile on Adam Green, who was a 2011 IGDA Scholar. "When I applied for the IGDA Scholarship program I was in the early stages of launching an iPhone Promotional service called ‘Daily App Dream’, he said. "I’d raised some money from a venture capitalist to market the platform to consumers, which had gotten the platform a decent amount of traction in terms of downloads. In terms of apps to promote, however, I had lined up most of the prior deals with developers through my UK network of contacts, and really if I wanted the business to grow, then I had to expand this contact base. The IGDA Scholarship to GDC allowed me not only a great way of reducing the cost of the trip over to the US a little, but also provided a host of opportunities for prominent introductions and mentors to point me in the right direction." You can read the entire profile here.

GDC will take place 2-6 March 2015 at the Moscone Center in San Francisco, US. The world's largest and longest-running professionals-only game industry event features over 400 lectures, panels, tutorials and round-table discussions on a comprehensive selection of game development topics taught by leading industry experts. Awarded to the best and brightest students in game development disciplines, the IGDA Scholars program gives recipients an unforgettable experience including an all-access pass, industry mentorship, and local studio tours.

You can learn more about the program, its history and find out how to apply here. Please help us spread the word about this excellent opportunity for students from around the world by following and retweeting us on Twitter.

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Upcoming Events
  • Chartboost Connect Melbourne (30 October, Melbourne, AUS)
  • GDC Next (3-4 November, Los Angeles, US):
    IGDA members save 10 percent on All Access, GDC Next or ADC Passes, limited to 100 people
  • MIGS (10-11 November, Montreal, Canada):
    IGDA members save 30 percent
  • Casual Connect Belgrade (10-12 November, Belgrade, Serbia)
  • PRACTICE (14-15 November, Brooklyn (NYC), US):
    IGDA Members save $50
  • SkillCon (26 December-2 January, Las Vegas, US)
  • Pocket Gamer Connects (13-14 January, London, England):
    IGDA Members save 25 percent
  • D.I.C.E. Summit (3-5 February, Las Vegas, US):
    IGDA Member discount incoming

Click here for discount information (requires log in).
To view all upcoming IGDA and IGDA Partner events, click here.


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Event Highlight: Pocket Gamer Connection (14-15 January, London, UK): IGDA Members save 20%
IGDA
Created and curated by the team behind Pocket Gamer and Pocket Gamer Biz, over 100 speakers from the leading mobile gaming companies will be coming along to share their wisdom. Held on 13-14 January in London, attendees will be able to listen to industry leaders like Rami Ishmail (Vlambeer) and Barry Meade (Fireproof Studios).

For more information and for a 20% IGDA Member discount, click here.

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Music and Moving Images Conference Call for Papers
IGDA
The annual conference, Music and the Moving Image, encourages submissions from scholars and practitioners that explore the relationship between music, sound, and the entire universe of moving images (film, television, video games, mobile devices, internet, and interactive performance) through paper presentations.

This year’s conference will include a keynote speech by Siu-Lan Tan (The Psychology of Music in Multimedia), Prof. of Psychology, Kalamazoo College. We invite abstracts that focus on the role and function of psychology of perception in music for the moving image. The Program Committee includes Danijela Kulezic-Wilson (The Musicality of Narrative Film — forthcoming in Palgrave Macmillan), Mark Evans (Series Editor: Genre, Music & Sound for Equinox Publishing), Miguel Mera (author of European Film Music, Mychael Danna's The Ice Storm: A Film Score Guide​; composer of Little Ashes), and coeditors of Music and the Moving Image, Gillian B. Anderson (Haexan; Pandora’s Box; Composing for the Cinema, Music for Silent Film 1892-1929: A Guide); and NYU faculty, Ron Sadoff (The Moon and the Son: An Imagined Conversation; Chuck Jones: Memories of Childhood). The conference will run a few days before the NYU/ASCAP Film Scoring Workshop in Memory of Buddy Baker (3-12 June 2015).

Learn more about the Conference here. To submit a paper, abstracts or synopses of papers (250 words) should be emailed to mamicon2015@gmail.com no later than 15 December 2014.

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Global Game Jam Location Registration Now Online
Global Game Jam
Game Jams have become a regular festival for the game industry, and the Global Game Jam is the largest around. Teams from around the world gather for one weekend to create games around a specific theme. A lot of the games end up becoming prototypes developers later on.

Registration for Global Game Jam 2015 sites is now live. Sign up here and make amazing games!

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INDUSTRY NEWS


The science of fear: How to measure scares in gaming
Polygon
From the lackluster scares of "Resident Evil 5" to looping dread of "P.T.," fluctuations in the quality of horror games have made the genre a notoriously unreliable venture. But what if you could ensure your video game would feature genuine scares? As part of a preliminary push toward finding an answer to this question, British game studio Supermassive Games is experimenting with technology originally used to measure stress levels in children with epilepsy.
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How the new Steam doubled a 1-year-old game's daily revenue
Gamasutra
It’s been a month since Steam’s game discovery systems got a major overhaul, and this is the impact that it’s had on "Desktop Dungeons."
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Google enhances games-related searches
GamePolitics.com
Google Search now recognizes video games and has added a new Knowledge Graph panel on the right-hand side of search results that provides more detailed information about a game being searched for. The additional information includes a game's initial release date, what platforms it is available on, who developed and published it, and the game's review scores — if available.
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After unclear Tweet, Adobe issues resounding anti-GamerGate statement
Ars Technica
On Oct. 28, software-maker Adobe took to its official blog to respond to a week-old brouhaha involving GamerGate, ultimately distancing itself from "bullying" associated with the anonymous hashtag. One week ago, a post from the company's official Twitter feed launched Adobe into the GamerGate maelstrom, and the post came "because it appears that our silence is causing more harm than good," Adobe wrote.
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