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GDC 2015 Scholars Application Open — Judges Announced!
The IGDA and the IGDA Scholarship Committee are delighted to announce that the 2015 IGDA Scholarship Program is now accepting applications for the Game Developers Conference (GDC) in 2015. The program is open to all students and recent graduates in fields related to game development. Applications should be submitted by 2 Dec. 2014, please see here for further information. The application itself can be found here.

GDC will take place 2-6 March 2015 at the Moscone Center in San Francisco, U.S. Additionally, the panel of judges for this year's IGDA Scholars program has been announced. These industry professionals will look through every application to make sure the right students are selected for this opportunity. To look at the full list, click here.

You can learn more about the program, its history and find out how to apply here. Please help us spread the word about this excellent opportunity for students from around the world by following and retweeting us on Twitter.
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Event Highlight: MIGS (10-11 November, Montreal, Canada): IGDA Members save 30 Percent — Meet the Executive Director of the IGDA!
The Montreal International Games Summit is less than a month away, and we're here to tell you it's a great event. The event is celebrating its 10th year and is looking to be one of the biggest so far. According to Serge Landry, "Since it has become the biggest event for professionals in the video game industry on the East Coast of North America. It is increasingly diverse, and there now hosts companies like AAA independent development studios in order to be as inclusive as well as representative as possible of the industry ... you get [to show your game] live among people and will pique their interest, put a face to the name of the studio and develop the network!" Guests to the event include professionals like Marty O'Donnel and Brandon Beck. Click here to find access about the discount.

Additionally, Kate Edwards, Executive Director of the IGDA will be attending MIGS. Feel free to contact her and schedule a meeting.

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Please Contribute to the Developer Economic Survey from VisionMobile
Developer Economics
Developer Economics is VisionMobile's leading research program, tracking global trends on the app economy and mobile developers. The group just launched a new Developer Economics survey, aimed at mobile and IoT developers. We'd like to invite you to take part in this 10-minute survey and contribute to this freely available knowledge base. Respondents can also enter a draw for some cool prizes, including handsets and some cool gadgets.

The survey tracks the most important metrics for mobile developers, including platform mindshare, app categories and tools, revenues and revenue models — and many more. The key findings from each survey are published in the form of freely available research reports.

You can access the survey here. The key findings from the survey will become available as a free research report in February 2015.

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Women In Games SIG Highlight: Yurie Inoue — Words of Encouragement Matter!
Yurie Inoue is a programmer based out of Tokyo. With experience setting up servers and programming on platforms ranging from Playstation 2 to PC, Inoue is currently developing games for mobile.

"What I am looking forward to is the industry becoming easier to break into for those who are passionate about making games, so that there are more people to work together with," she writes. "I look forward to supporting those individuals as well!" Check out the entire article here.

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Webinar Wednesday for 12 Nov. will discuss Programming in Multiplayer Games
The next Webinar Wednesday will feature Jack Tyer discussing scale in multiplayer games. His experience at second life was managing 650K simulations on 10K physical servers across three geographic locations. The webinar will also discuss how to plan for scale, what scale means in terms of deployment and many other topics key to multiplayer game design. Click here to register.

The IGDA hosts weekly webinars surrounding topics in the game industry. Topics rotate every week. To know about or register for future Webinar topics, a calendar is kept here and recordings of past Webinars can be found here.

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Art of Game Design - New Edition!

This new edition presents the fundamentals of game design from one of the world’s top game designers, Jesse Schell. It demonstrates how the principles of psychology used in board games and athletic games also work in video games. The author provides 100+ sets of questions to ask in order to improve your game design.

NXA Studios Presents... A Focus on Character(s)
Dwayne Mason, NXA Studios
Some things we do fairly well - Characters are not one of those things...

Everybody is good at something... Well, most everyone. Some are good at several different things, while others become truly great at one thing in particular.

Rarely does this happen by accident - typically it is the result of a determined effort combined with drive, practice, patience - and a desire to become the best.

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Promoted by Dwayne Mason, NXA Studios

Event Highlight: SMITE Championship — Proceeds go to the IGDA Foundation!
The SMITE North American Regional Championships will be taking place at the Cobb Energy Center's Kessel D Stelling Ballroom in Atlanta, Georgia on 22-23 Nov. This event will feature four of the top 4 North American SMITE teams battling it out in front of a live audience to determine which two teams will advance to the SMITE World Championships. The SMITE World Championships will be taking place in January and will feature professional SMITE teams from around the world playing for a prize pool of over $1,000,000 dollars.

Hi-Rez Studios would like to invite the IGDA community to experience the SMITE North American Regional Championships live. Any ticket purchased with the IGDA Discount code gives 10 percent to the IGDA Foundation, which manages things like the IGDA Scholars program. Not only do you save 25 percent, but you'll also be helping the IGDA! To hear about this and other member benefits, click here. To learn more about SMITE, click here.

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Perspectives Highlight: #Gamergate: On the Subject of Journalism
"Complacency kills; it's the death knell for anything in life. Video games, and the people that cover them are no exception to that rule. The less that you demand out of the people that you support, the less those people have to be concerned with accountability. Though it may be naive to think so, I would like to believe that the news I take in everyday is brought to me by people who actually give a damn about their job. We have a seemingly popular consensus that no form of objective journalism exists as it pertains to games and that those who claim to be actual investigative reporters or editors within are impervious to being accountable to the public trust."

To read more of Steve Sawyer's article, click here.

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Upcoming Events

Click here for discount information (requires log in).
To view all upcoming IGDA and IGDA Partner events, click here.

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Game Music - The Real Deal

"Breathe life into your game and record your music with a real symphonic orchestra.

- record any amount of music (even if it's only 1 minute for your trailer)
- send us an mp3 of your track and we'll take care of the rest
- calculate prices online

Make your soundtrack second to none!"
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FRIMA goes Procedural with Houdini

FRIMA recently brought procedural generation of game content into their production pipeline by using Houdini to generate geometry, animation, game assets and game levels. Houdini’s node-based workflow has given them the tools to work through a wide range of game production challenges.

Event Highlight: Pocket Gamer
Created and curated by the team behind Pocket Gamer and Pocket Gamer Biz, over 100 speakers from the leading mobile gaming companies will be coming along to share their wisdom. Held on 13-14 Jan. in London, attendees will be able to listen to industry leaders like Rami Ishmail (Vlambeer) and Barry Meade (Fireproof Studios).

For more information and for a 20 percent IGDA Member discount, click here.

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Miss an issue of IGDA Insider? Click here to visit the Insider archive page.

Preparations For GDC are Underway! — Call for Sponsorships
This year's Game Developer Conference tickets are officially on sale, which means the IGDA is working as hard as possible to make sure they deliver the best content possible for industry members. On top of created top-notch panels and roundtables, they're also offering a 75$* registration discount. Additionally, the IGDA Foundation has created the Scholars program to send students to the conference.

The IGDA is currently looking for sponsors for this year's GDC. Sponsors help fund things like the annual IGDA party and developer lounge. These are all important things to keep the association strong. To learn more about the IGDA's sponsorship packages, click here. Previous sponsors include Microsoft, Sony and many more.

*IGDA discount cannot be combined with other discount promotions, including group discounts, alumni rates, exhibitor discounts, other special discount offers or previously purchased or registered passes.

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Music and Moving Images Conference Call for Papers
The annual conference, Music and the Moving Image, encourages submissions from scholars and practitioners that explore the relationship between music, sound and the entire universe of moving images (film, television, video games, mobile devices, Internet and interactive performance) through paper presentations.

This year's conference will include a keynote speech by Siu-Lan Tan (The Psychology of Music in Multimedia), Professor of Psychology, Kalamazoo College. We invite abstracts that focus on the role and function of psychology of perception in music for the moving image. The Program Committee includes Danijela Kulezic-Wilson (The Musicality of Narrative Film — forthcoming in Palgrave Macmillan), Mark Evans (Series Editor: Genre, Music & Sound for Equinox Publishing), Miguel Mera (author of European Film Music, Mychael Danna's The Ice Storm: A Film Score Guide; composer of Little Ashes), and coeditors of Music and the Moving Image, Gillian B. Anderson (Haexan; Pandora's Box; Composing for the Cinema, Musicfor Silent Film 1892-1929: A Guide); and NYU faculty, Ron Sadoff (The Moon and the Son: An Imagined Conversation;Chuck Jones: Memories of Childhood). The conference will run a few days before the NYU/ASCAP Film Scoring Workshop in Memory of Buddy Baker (3-12 June, 2015).

Learn more about the Conference here. To submit a paper, abstracts or synopses of papers (250 words) should be submitted here no later than 15 Dec. 2014.

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Global Game Jam Location Registration Online
Game Jams have become a regular festival for the game industry, and the Global Game Jam is the largest around. Teams from around the world gather for one weekend to create games around a specific theme. A lot of the games end up becoming prototypes developers later on.

Registration for Global Game Jam 2015 sites is now live. Sign up here and host the location to make amazing games!

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No More Excuses: Why Quality Game Audio is Easier Than Ever
Once upon a time, the process of recording sound and integrating it into game design was a seemingly arcane art involving proprietary sound chips and memory limitations. By comparison, veteran sound designer and PopCap technical sound designer Damian Kastbauer believes audio production these days is a breeze — and that means you have no excuses not to make your game sound great.
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Study: No Link Between Movie, Video Game Violence and Societal Violence
International Communication Association via Medical Xpress
Since the 1920s, scholars and politicians have blamed violence in movies and other media as a contributing factor to rising violence in society. Recently the responses to mass shootings in Aurora, Colorado and at Sandy Hook Elementary followed this theme as media consumption came into the equation. But can consumption of violent media really be a factor in real-world violence? A recent study published in the Journal of Communication by a researcher at Stetson University found that there were no associations between media violence consumption in society and societal violence.
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Why Re-create a Game's Menus in VR When You Can Simply Design Reality Around Them?
Modifying existing games for virtual reality is much harder than people assume, and there are very few best practices for things like menus and user interface. Virtual menus can add to your sense of being inside the game if done well, but when done poorly they can be confusing at best, and at worse they can actively make the player ill.
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Computational Neuroscientist Develops Computer Game to Aid Visually Impaired
Scientific Computing
Researchers will begin testing a new computer game that they hope could hold the key to helping visually impaired children lead independent lives. Developed by a team of neuroscientists and video game designers, the Eyelander game features exploding volcanoes, a traveling avatar and animated landscapes. The idea is to improve the functional vision of children who have sight issues due to a brain injury rather than damage to the eye itself.
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