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IGDA discounts to upcoming events
As an IGDA member, you are eligible for the following event discounts:
Click here for information on redeeming these and other discounts (requires log in).
- AMD Developer Summit (11-13 Nov., San Jose, USA):
Save 50 percent
- MIGS (11-12 Nov., Montreal, Canada):
Save 8 percent
- PRACTICE Conference (13-15 Nov., New York City, USA):
- MGF (22-23 January, London, UK):
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- Gaming World (5-6 Feb., San Francisco, USA):
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To view all upcoming IGDA and IGDA Partner events, click here.
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IGDA Perspectives newsletter:
October edition available plus December call for submissions
The October edition of the IGDA Perspectives newsletter, "Inspiration," is available!
For its December issue, the newsletter is looking for content on "Games About Games."
• Games as toolkits for designing games
• Games that reflect on game development (e.g. a card game about mechanics)
• Games that teach about game development or skills
We are looking for pieces generally 500+ words. Please include a short third person bio and attach images separately.
Please send articles to firstname.lastname@example.org by Friday, 22 Nov.
Sponsorships available for the IGDA's 20th Anniversary Celebration
at GDC 2014
At GDC in San Francisco (March 2014), the IGDA will be celebrating its 20th Anniversary! We're currently accepting sponsorship inquiries for our various activities, including our big 20th Anniversary Celebration. If you or your company might be interested in supporting these events, please contact Kate Edwards.
Global Game Jam 2014: Call for organizers and sponsors
The Global Game Jam — the largest game jam on Earth — is now looking for organizers and sponsors for its January 2014 event. GGJ 2014 is produced by Global Game Jam, Inc., a California based non-profit corporation.
Music and the Moving Image IX announces call for papers
The annual conference, Music and the Moving Image, encourages submissions from scholars and practitioners that explore the relationship between music, sound, and the entire universe of moving images (film, television, video games, iPod, computer, and interactive performances) through paper presentations.
Abstracts or synopses of papers (250 words) should be submitted to email@example.com by no later than 16 Dec. Email firstname.lastname@example.org for more information.
For additional details about the event or submitting a paper, click here.
American University: Game designer in residence
American University’s new Game Design studio seeks a game designer in residence for an interdisciplinary collaboration in public engagement games.
This 12-18 month Washington, D.C., based, full-time residency is an unprecedented opportunity for a high quality visual artist in games. One residency is available for an artist working in 3-D models, 2-D digital art, graphic design or allied mediums with a strong emphasis in digital play. Residents are expected to become active members of the art and design community within American University and the Washington, D.C., area.
For additional information about this opportunity, click here.
Join Drexel University’s Digital Media program, a leading program in Game Design, as a full time tenure-track faculty. Industry experience is preferred. Apply here! MORE
PlayPhone® is a global leader in mobile social gaming. PlayPhone’s mobile gaming platform enables players to login with their existing Facebook and Twitter accounts to connect and play social games with friends, discover popular new games, and share mobile gaming experiences.
Could video games be used for anger management?
About a year ago, researchers at the Boston Children's Hospital used video games to help children deal with out-of-control emotions, teaching them to regulate and reign in their anger. Could the same tactics be applied to adults?
People Can Fly renamed Epic Games Poland
Pixel Enemy via Videogamer
Gears of War: Judgment developer People Can Fly has been renamed Epic Games Poland. The name change was confirmed to Pixel Enemy, along with the news that the studio was contributing to development on sandbox survival game Fortnite.
EA CEO on shutting down online games: 'It's never an easy decision'
Electronic Arts has taken a lot of flak in recent years for shutting down online games, but the decision is always about prioritizing the ability to "provide a great game experience," said CEO Andrew Wilson in an interview with Polygon recently.
Video: The past of British video games
Visitors to the National Centre for Craft and Design in Sleaford, England, have been transported back in time to a golden age of gaming with their latest exhibit. The center recently launched its Revolution in the Bedroom, War in the Playground: Video Gaming 1979-1989 exhibit, which features classic consoles and games.
Bungie: Making destiny for PC would spread us too thin
Attempting to develop Destiny for PC as well as consoles would spread Bungie too thin, according to Destiny senior writer and Bungie community manager Eric Osborne. "It's a huge challenge to ship four platforms and a massive opportunity to reach a new audience," Osborne told IGN.
Distimo: Video games were the most downloaded apps on iPad and Android in September
The Next Web
iPad and Android device owners now download video games more than any other type of app, according to new research by app analytics company Distimo.
The 10 coolest alternate history stories in video games
Alternate histories are some of the best stories in fiction. Starting in the real world and then spinning off at one key event, they're a perfect blend of believable, real-world storytelling and bizarre, terrifying, "could that really happen?" wonder. And games have used them on a whole bunch of occasions, to either spin fantastical tales out of real-world events, or ground a ludicrous story in the realm of the legitimate.
Playing video games enlarges some brain regions
Playing video games causes volume increases in regions of the brain responsible for spatial orientation, memory formation and strategic planning, as well as fine motor skills, according to a new study. Researchers said they believe the positive effects of video gaming could also play a part in therapeutic interventions for psychiatric disorders.
Blog: Self-reflexive video games as playable critical thought
Can video game design be advanced by ... designing video games about video games? With this article Stefano Gualeni tries to clarify what self-reflexive video games are and why he considers them useful instruments for promoting a more mature and diverse approach to game design.
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