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IGDA discounts to upcoming events
As an IGDA member, you are eligible for the following event discounts:
Click here for information on redeeming these and other discounts (requires log in).
To view all upcoming IGDA and IGDA Partner events, click here.
Join Drexel University’s Digital Media program, a leading program in Game Design, as a full time tenure-track faculty. Industry experience is preferred. Apply here! MORE
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The 2014 IGDA Scholars Program kicks off — GDC 2014 application
The IGDA and the IGDA Scholarships Committee are delighted to announce that the 2014 IGDA Scholarships Program is now accepting applications for the Game Developers Conference. The program is open to all students and recent graduates in fields relating to game development. Applications should be submitted by 17 Dec., please click here for further information. The application itself can be found at here.
Awarded to the best and brightest students in game development disciplines, the IGDA Scholars program gives recipients an all-access pass, industry mentorship and local studio tours.
IGDA Women in Games SIG highlights Kimberly Unger
To celebrate and highlight women in game development, the IGDA WIG SIG posts monthly profiles of the sung and unsung women of game development, from veterans to newbies.
Meet Kimberly Unger, IGDA WIG SIG's November profile! Unger is the CEO of mobile game studio Bushi-go.
Want to see someone highlighted? Email email@example.com today!
Member benefit: Educational benefits with DeVry University
We are pleased to announce that IGDA has partnered with DeVry University and its Keller Graduate School of Management to bring high-quality degree programs to you!
IGDA Member can receive the following benefits from DeVry University and its Keller Graduate School of Management:
- Earn an associate, bachelor's or master's degree or complete a graduate certificate from an accredited university.
- Classes are taught by professors who have business and industry experience in your chosen field.
- Courses are available on campus, online, days, evenings and weekends.
Currently attending DeVry University or its Keller Graduate School of Management and not receiving the benefits? Complete, sign and fax the eligibility form to begin receiving the benefits.
- 10 percent tuition savings
- Application fee waiver
- Special military rates
To learn more about attending DeVry University or its Keller Graduate School of Management, please visit http://www.devry.edu/corporate/IGDA/.
Take the new Developer Economics 10-minute survey and win prizes!
VisionMobile has launched a new Developer Economics survey. If you're an app developer, take the survey to have your say and win prizes, including an iPhone, a Galaxy S4, two Nokia Lumia 925 handsets and some cool gadgets.
Respondents who complete the survey and opt-in to VisionMobile's panel can access the Developer Benchmarks, a visualised scorecard of how they compare to other developers in their country or region, across platforms used, revenue models, app categories and more.
The survey results will be available for free download on January 2014.
Sponsorships available for the IGDA's 20th Anniversary Celebration
at GDC 2014
At GDC in San Francisco (March 2014), the IGDA will be celebrating its 20th Anniversary! We're currently accepting sponsorship inquiries for our various activities, including our big 20th Anniversary Celebration. If you or your company might be interested in supporting these events, please contact Kate Edwards.
Blog: How not to market your indie game
Dushan Chaciej writes, "There's so many of those 'how to market your indie game' articles written by more or less successful developers that I decided to write about this from a different angle. From the angle of someone who failed at marketing. My angle."
Brasil Game Show attracts over 150,000 visitors
Attendance figures for the 2013 Brasil Game Show are in, and stand at 151,654 visitors across the five days.
The first day, Oct. 25, was press and business only but still attracted 7,392 attendees. During the remaining four days the Latin American show opened its doors to the public with Sunday proving the most popular with 41,811 attendees.
How to design a plague
It's by coincidence that in creating a virally successful app, British game designer James Vaughan has tapped into one of the greatest global fears. Plague Inc., a strategy game that simulates the spread of modern-day plagues, has become — unintentionally — a model to educate the public on how a pandemic could take rise from just one infected patient.
SimCityEDU: A video game that tests kids while killing the bubble test
A $10.3 million collaboration between Electronic Arts, Pearson, and a nonprofit yields a simulation game that tests thinking and emotion, not just knowledge.
Sumo Digital: Demonstrating that risk-aversion and artistic credibility aren't mutually exclusive
Sheffield's Sumo Digital has a reputation few seem to want — it's a safe pair of hands. Recently, though, it celebrated something even fewer would turn down: a tenth anniversary.
Nintendo would do well to learn from the rise and fall of Disney Animation Studios
The Gameological Society
Nintendo's evolution over nearly four decades of video game making mirrors the way Disney matured over a similar period in animation. The latter's history holds important lessons for Nintendo about how to stay artistically potent after gaining success on a global scale.
The American who designed the PlayStation 4 and remade Sony
Shuhei Yoshida still remembers the call that convinced him Sony needed to change. It was the late spring of 2006, and Yoshida was rushing to make his deadlines for the unveiling of Sony's next big bet on the future of home video games, the PlayStation 3. He had worked on various PlayStations for more than a decade and was now one of the execs in charge of developing games for the new console. He was a software guy. But the call came from someone on the company's hardware team, someone who helped build the PS3 itself.
Sony ships 80 million PS3 units worldwide
Sony Computer Entertainment shipped 80 million PlayStation 3 units since its launch in 2006, the company announced recently. The milestone reflects the PS3's "sell-in" figure, which reflects the number of units shipped to distributors and retailers, not the number of units purchased by customers.
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