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IGDA 2015 BoD Election — Call For Nominations
The call for nominations for the IGDA Board of Directors has opened. Anyone interested in running for the Board of Directors should download the Board Nomination packet from the elections page here: Nomination certificates are due by 23:59 PST(UTC-8) on 16 December 2014.

REMINDER: Any individual wishing to participate in these elections must be a voting eligible member by the close of nominations on 16 December 2014. Please note: student members are not eligible to vote.

You can find out more about the schedule and information for this election on our 2015 elections page at or visit our general elections page at
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Webinar Wednesday — Julian Togeliuson discusses Procedural Content Generation on 10 December
This month's AI Webinar will be presented by Julian Togelius, a well-known researcher in the field currently at ITU Copenhagen in Denmark. Julian's work emphasises the use of Procedural Content Generation in games, pushing the state of the art in academia and broadening our understanding of how this powerful tool can be used by the industry, and in this session he will present an overview of some of the techniques gathering attention in the academic sphere. Register now.

The IGDA hosts weekly webinars surrounding topics in the game industry. Topics rotate every week. To know about or register for future Webinar topics, a calendar is kept here and recordings of past Webinars can be found here.

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Women In Gaming SIG Highlight: Laxmi Khanolkar — The Act of Unlearning
Laxmi Khanolkar is the CEO and Co-Founder of Apar Games, based in India. During her career as a producer and graphic designer, Laxmi has worked across various platforms, including 3D games, online games, and mobile games.

"Master the act of un-learning before you go to learn more about anything," she writes. "One of my professors used to say this. This advice has helped me over and over in my career." Check out Laxmi’s entire highlight here.

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The IGDA is Preparing for GDC 2015
Each year, the IGDA hosts several events during GDC week, all of which require sponsorship support to become a reality. Support opportunities are available at many different levels (PDF). Please consider giving back and supporting your community.

IGDA members can save US$75 on their GDC 2015 All Access Pass or Main Conference registration. Click here to log in and get your discount code.

The IGDA discount code cannot be combined with other discount promotions, including group discounts, alumni rates, exhibitor discounts, other special discount offers or previously purchased or registered passes. All discount codes are subject to review and are limited to one discount per registration.

Watch this mailer and for details!

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2015 Games User Research — Summit Call for Participation
The Games User Research Summit, hosted by the IGDA Games User Research (GUR) Special Interest Group (SIG), is the best opportunity for members of our community to learn, share, and discuss high quality Games User Research work. The 2015 event will take place on Tuesday 3 March at Sony in San Mateo (US). Now in its 5th year, the Games User Research Summit is pleased to announce that we have once again grown to accommodate presenting an even wider array of interesting, valuable, and actionable content for our attendees.

In line with the GUR SIG's initiatives for this year, the theme of COMMUNITY for the 2015 GUR Summit is intended to promote the exchange of methods, theories, and lessons learned, in support of real-world GUR applications. Simultaneously, we acknowledge and embrace meaningful growth within the GUR community, from seasoned practitioners to ambitious students, and all members in between.

We are inviting proposals for presentations, panels, roundtables, and tutorial sessions focused on work in and around games user research.

For more information, please visit

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Art of Game Design - New Edition!

This new edition presents the fundamentals of game design from one of the world’s top game designers, Jesse Schell. It demonstrates how the principles of psychology used in board games and athletic games also work in video games. The author provides 100+ sets of questions to ask in order to improve your game design.

Event Highlight: Pocket Gamer Connects — IGDA Members save 20%
Created and curated by the team behind Pocket Gamer and Pocket Gamer Biz, over 100 speakers from the leading mobile gaming companies will be coming along to share their wisdom. Held on 13-14 January in London, attendees will be able to listen to industry leaders like Rami Ishmail (Vlambeer) and Barry Meade (Fireproof Studios).

For more information and for a 20% IGDA Member discount, click here.

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Miss an issue of IGDA Insider? Click here to visit the Insider archive page.

Upcoming Events

Click here for discount information (requires log in).
To view all upcoming IGDA and IGDA Partner events, click here.

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C++ and Lua apps love Windows
$1000 of rewards when you bring your game apps to Windows using Marmalade.

Marmalade, the top-rated, cross-platform app development tool, in collaboration with Microsoft, are running a new offer for developers and game makers who are keen to deploy their games using Marmalade to the Windows Stores for phone, tablet and PC. Indie makers of innovative and engaging games who want to reach a broader audience of millions of players can take part, and if successful will receive a package of bonuses including priority review for Windows store promotion, a License to Windows 8.1 Pro, a Windows Phone device and a Marmalade License, plus a $100 PayPal voucher.

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Promoted by [Marmalade]

IGDA Member Discount — D.I.C.E. Summit and Awards
The D.I.C.E. (Design, Innovate, Communicate, Entertain) Summit is back for its 14th year, 3-5 February 2015 at the Hard Rock Hotel, Las Vegas. D.I.C.E. is a premier C-level conference, gathering the brightest and most creative minds from major publishers, developers and influential industry leaders, dedicated to exploring approaches to the creative process and artistic expression. Accessibility to these executives, the relaxed environment and key networking events make the event memorable and easy for individuals to build key relationships and business partnerships. D.I.C.E. is also home to the industry's premier annual awards show, the 18th Annual D.I.C.E. Awards, to promote and acknowledge exceptional accomplishments in the field.

The AIAS is offering a special discount to IGDA members. Please contact Niyosha Arthur at for more details. Additional information on the D.I.C.E. Summit can be found at

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Game Music - The Real Deal

"Breathe life into your game and record your music with a real symphonic orchestra.

- record any amount of music (even if it's only 1 minute for your trailer)
- send us an mp3 of your track and we'll take care of the rest
- calculate prices online

Make your soundtrack second to none!"
Level Up in Game Design

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Get hands-on experience collaborating with other students to produce games under the guidance of leading industry professionals in the San Francisco Bay Area—the epicenter of game development. Apply now to Academy of Art University's School of Game Design!
FRIMA goes Procedural with Houdini

FRIMA recently brought procedural generation of game content into their production pipeline by using Houdini to generate geometry, animation, game assets and game levels. Houdini’s node-based workflow has given them the tools to work through a wide range of game production challenges.

IGDA member discount on GameMaker software!
From 4 to 11 December, IGDA members can receive a 30% discount on GameMaker software​! Log into your IGDA member account and go to the Member Benefits section to access the discount code (the code will be live from the 17:00 (GMT) 3 December 2014 to 11:00 (GMT) on 11 December 2014). On the Yoyo Games site, the code can be added to the coupon section once you've selected your choice of products and clicked the "add to cart" button.
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Support IGDA Member Projects on Kickstarter and Indiegogo
Many of our members, affiliates and partners rely on several popular crowdfunding platforms to build their communities and financially support their work. Please take a few moments to check out the projects on Kickstarter and Indiegogo that our members have been dedicating their hard work and energy towards.

If you would like to have a project you’d like showcased on one of our pages, fill out the application form here.

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IGDA Perspectives Says Farewell — Final Issue
"The IGDA Perspectives newsletter has been a highlighted feature for IGDA members and I’m honored to have been involved," writes Perspectives Editor-in-Chief Elizabeth LaPensée. "The newsletter is really thanks to the work of Wendy Despain, who saw the incredible talents of Cat Wendt and the potential in me. In the beginning, we were game writers who couldn’t stop talking about game writing. Ha ha! So we began the IGDA Game Writers Quarterly with the help of John Hendersen. It was such a hit that we expanded to print issues for the Game Developers Conference. And it’s been going ever since with a new theme every month. Along the way, we’ve kept the heart and warmth of that inspiration thanks to all of the contributors over the years."

This issue marks the final edition of IGDA Perspectives. There’s a lot of new things coming from the IGDA in terms of editorial content, but Perspectives was our highlight for the last five years. We still have great new content for this issue, but we also have a section highlighting some of the best content over the years. Thanks to Beth and Cat for working on the newsletter for the last five years. You’ve been incredible!

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Valve takes a cue from Twitch by adding video streaming to Steam
Valve updated the Steam beta client recently to integrate Steam Broadcasting, a new video streaming system that allows people to watch live video of others playing games through Steam. It's a clear response to the rising popularity of live-streaming gameplay via Twitch and other video streaming services, but the current beta implementation of Steam Broadcasting offers a bit more control to broadcasters over who can watch them play.
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The gaming journalist who tells on her internet trolls — to their mothers
The Guardian
Those who wonder if women gaming journalists are still subject to sexist name-calling and threats of physical and sexual violence need only talk to 21-year old media and communications student Alanah Pearce. When she’s not studying, Pearce is a video games journalist, reviewing for Australian radio stations and television. She also has her own YouTube channel, which she believes may have been the prompt for a recent flurry of online abuse.
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How the bow became the perfect video game weapon
You're given a bow in "Far Cry 4" almost immediately, and it's the most enjoyable weapon in the game. The last "Tomb Raider" game was improved by its bow. It was the weapon I used the most, even when it wasn't the optimal choice for many situations. "Far Cry 3," likewise, had a great bow. A good bow, properly implemented, can improve even mediocre games, as "Crysis 3" showed us. It was a great weapon in "The Last of Us," once fully powered up. If a player would like to feel like a total badass and there's a bow in your game? They have a destination. The bow is aspirational.
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Public funding launches for video game to aid veterans with hearing impairments
Researchers at the University of California, Riverside and the National Center for Rehabilitative Auditory Research are developing a video game that will aid in treating auditory dysfunction by training the auditory cortex to better process complex sounds. The development team is seeking public support to raise $100,000 needed to fund research and develop a computer game they claim will improve the brain’s ability to process and distinguish sounds.
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