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IGDA NEWS

IGDA Perspectives Newsletter:
November edition available plus January call for submissions

IGDA
The November edition of the IGDA Perspectives newsletter, "Board Games!," is available! For its January issue, the newsletter is looking for content on "Art in Tight Spaces" a.k.a. art in mobile and social games.

• Trends of art in mobile/social games
• Interfaces in mobile/social games
• 3-D art in mobile/social games
• Other topics

We are looking for pieces generally 500+ words. Please include a short third person bio and attach images separately.

Please send articles to beth@igda.org by Friday, 13 Dec.
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Square Enix Collective: Help make something awesome
IGDA
Collective is a curated platform that enables game creators to post ideas, and gamers to judge whether those ideas should become a reality or not. Every idea that's successful with the community is verified and assisted by Square Enix, while a partnership with world-leading crowdfunding platform Indiegogo enables the gamers to support the ideas they love the most.

Developers submit a pitch which is checked against submission parameters. If the submission passes that basic step, it's uploaded onto the platform. That's when the community gets four weeks to provide feedback on the project concepts and demonstrate support for an idea — share with friends, and so on. If an idea resonates with the community, Collective could then offer to help that idea through crowdfunding, which includes a team assessment that helps to give backers a bit more information on what'll be needed for development — tools, expertise, etc. After that, if the project hits the funding target, Collective will then support the team through development, with any advice or guidance that might be requested, and at the end of that process they will distribute the finished game.

Learn more about the Square Enix Collective at http://collective.square-enix.com and contact collective@square-enix.com to inquire about the program.

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IGDA Women in Games SIG highlights Jennika Cederholm
IGDA
To celebrate and highlight women in game development, the IGDA WIG SIG posts monthly profiles of the sung and unsung women of game development, from veterans to fresh faces.

Meet Jennika Cederholm, IGDA WIG SIG's December profile! Cederholm is a Sweden-based level designer new to the industry.

Want to see someone highlighted? Email wigsig@igda.org today!

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PRODUCT SHOWCASE
  You create it. We localize it.

You spent time creating it, now let us help you reach new audiences! Whether it’s an app localization, a marketing campaign, documentation, software, a medical write-up, or even an e-learning voice-over or patent translation project, we have the right team of professional translators and project managers for the job.
 


IGDA discounts to upcoming events
IGDA
As an IGDA member, you are eligible for the following event discounts: Click here for information on redeeming these and other discounts (requires log in).
To view all upcoming IGDA and IGDA Partner events, click here.

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IGDA at GDC 2014
IGDA
At GDC in San Francisco (March 2014), the IGDA will be celebrating its 20th anniversary! We're currently accepting sponsorship inquiries for our various activities, including our big 20th Anniversary Celebration. If you or your company might be interested in supporting these events, please contact Kate Edwards.

The 2014 IGDA Scholarships Program is also accepting applications for GDC. The program is open to all students and recent graduates in fields relating to game development. Applications should be submitted by 17 Dec. 2013. Click here for more information. The application itself can be found here.

Additional information regarding the IGDA at GDC 2014 will be available soon.

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  FEATURED COMPANIES
Drexel Game Design is hiring!
Join Drexel University’s Digital Media program, a leading program in Game Design, as a full time tenure-track faculty. Industry experience is preferred. Apply here! MORE
Top-ranked by The Princeton Review
Producing world-ready graduates in 3D modeling/animation, game art, game audio, creative writing, game engine programming, and video game production/management. MORE


IGDA members: Update your IGDA.org profile to qualify to vote for AIAS' 2014 D.I.C.E Awards
IGDA
IGDA members who meet the AIAS' voting qualifications are eligible to vote in the upcoming D.I.C.E. Awards. To qualify, you must have been working in the game industry for the last two years and have two game credits.

Log into IGDA.org and be sure the following fields of your profile are complete by 7 Dec.:
  • Personal information
    • First name
    • Last name
    • Email address
  • Professional information
    • Job title
    • Years in industry
Additional information will be available on IGDA.org in upcoming days. Voting for the D.I.C.E. Awards will begin in January. If you have questions regarding your IGDA membership or logging into IGDA.org, please contact membershipsupport@igda.org.

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INDUSTRY NEWS


Can video games supplement curriculum?
EducationNews
Educators believe that video games improve children's engagement, with positive results seen by the introduction of new digital technology in the classroom. More and more, educators are taking advantage of these digital advances to supplement instructor-led curriculum.
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Koch acquires mobile developer Fishlabs
MCV
Koch Media has acquired mobile developer Fishlabs, the studio behind the Galaxy on Fire series. It was reported earlier that Fishlabs has been acquired by an unnamed party, but multiple sources suggest the new owner is no longer anonymous.
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FEATURED ARTICLE
TRENDING ARTICLE
MOST POPULAR ARTICLE
For advocacy groups, video games are the next frontier
WNYC- Radio
As video games become more mainstream, advocates are beginning to see how this art form can be a new way to reach out and get people engaged in a cause.

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Support IGDA member projects on Kickstarter and Indiegogo
IGDA
Many of our members, affiliates and partners rely on several popular crowdfunding platforms to build their communities and financially support their work. Please take a few moments to check out the projects on Kickstarter and Indiegogo that our members have been dedicating their hard work and energy towards.

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Update your IGDA.org profile to qualify to vote for AIAS' 2014 D.I.C.E Awards
IGDA
IGDA members who meet the AIAS' voting qualifications are eligible to vote in the upcoming D.I.C.E. Awards. To qualify, you must have been working in the game industry for the last two years and have two game credits.

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read more


Making Tearaway: Start to finish
Polygon
The team behind Little Big Planet invites Polygon behind the scenes to see how it focused crazy ideas for a Vita game into the platformer Tearaway.
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Could video games be the next job interview?
WWNO-Radio
Job interviews can be awkward affairs. High hopes, jangled nerves, sweaty palms and inflated resumes: How can a candidate convey abilities and personality, and how does an employer learn if a candidate is right for the job, just from one or two conversations? Guy Halfteck says they can't. Halfteck, founder and CEO of Knack.it, has developed video games that he says provide an accurate representation of a person's skills and potential.
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Video games may help improve elderly's cognitive function
Times-Shamrock
Largely considered a hobby of the young, video games — especially motion or brain stimulating ones — can improve declining brain function in the elderly, research and experts suggest.
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What will history think of video games?
Inventor Spot
Video games have come a long way since their inception. Of that, there can be no doubt. They've gone from a curiosity on the edge of mainstream culture to an integral element of the 21st century. These days, almost everyone's a gamer in one form or another, whether they're competing for hours in League of Legends or simply playing Farmville on Facebook. Such a cultural phenomenon cannot be ignored — nor can its impact on our society.
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  FEATURED COMPANIES
3Dflow: computer vision specialists
3Dflow is a startup rooted in academic research devoted to bring the power of computer vision to the industry. Activision Inc. is among its customers. 3Dflow's first product, 3DF Zephyr, is a powerful tool that can convert images into accurate 3D models. MORE
Playphone's Gaming Network
PlayPhone® is a global leader in mobile social gaming. PlayPhone’s mobile gaming platform enables players to login with their existing Facebook and Twitter accounts to connect and play social games with friends, discover popular new games, and share mobile gaming experiences. MORE


For advocacy groups, video games are the next frontier
WNYC- Radio
Movies and books have long been used to advocate for causes, such as climate change or breast cancer. As video games become more mainstream, advocates are beginning to see how this art form can be a new way to reach out and get people engaged in a cause.
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Opinion: Speaking the unspoken truth about gender inequality in videogames
Quarter to Three
Tom Chick writes, "Gender discrimination in videogames has to stop. In the nearly two decades I've spent covering the industry, 2013 was one of the most egregious years I can remember in terms of how women were portrayed in videogames. I am astonished at how blatant it is, and at how few people are talking about it, and at how few developers are willing to recognize it. I can no longer stand idly by. It's time to speak out."
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