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Ends Tomorrow: IGDA member discount on GameMaker software!
IGDA
From 4 to 11 December, IGDA members can receive a 30% discount on GameMaker software! Log into your IGDA member account and go to the Member Benefits section to access the discount code (the code will be live from the 17:00 (GMT) 3 December 2014 to 11:00 (GMT) on 11 December 2014). On the Yoyo Games site, the code can be added to the coupon section once you've selected your choice of products and clicked the "add to cart" button.
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Last Chance: IGDA 2015 BoD Election — Call For Nominations
IGDA
The call for nominations for the IGDA Board of Directors has opened. Anyone interested in running for the Board of Directors should download the Board Nomination packet from the elections page here: http://www.igda.org/elections2015. Nomination certificates are due by 23:59 PST(UTC-8) on 16 December 2014.

REMINDER: Any individual wishing to participate in these elections must be a voting eligible member by the close of nominations on 16 December 2014. Please note: student members are not eligible to vote.

You can find out more about the schedule and information for this election on our 2015 elections page at http://www.igda.org/elections2015 or visit our general elections page at http://www.igda.org/elections.

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Webinar Wednesday — Math-based Challenge Planning
IGDA
The final Webinar Wednesday for 2014 will be 17 December focusing on game design with Michael John. Join host Chris "Wombat" Crowell as he and Michael discuss math-based challenge planning. | Register now.

The IGDA hosts weekly webinars surrounding topics in the game industry. Topics rotate every week. To know about or register for future Webinar topics, a calendar is kept here and recordings of past Webinars can be found here.

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SPONSORED CONTENT


The IGDA is Preparing for GDC 2015
IGDA
Each year, the IGDA hosts several events during GDC week, all of which require sponsorship support to become a reality. Support opportunities are available at many different levels (PDF). Please consider giving back and supporting your community.

IGDA members can save US$75 on their GDC 2015 All Access Pass or Main Conference registration. Click here to log in and get your discount code.

The IGDA discount code cannot be combined with other discount promotions, including group discounts, alumni rates, exhibitor discounts, other special discount offers or previously purchased or registered passes. All discount codes are subject to review and are limited to one discount per registration.

Watch this mailer and www.igda.org/GDC2015 for details!

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2015 Games User Research — Summit Call for Participation
IGDA
The Games User Research Summit, hosted by the IGDA Games User Research (GUR) Special Interest Group (SIG), is the best opportunity for members of our community to learn, share, and discuss high quality Games User Research work. The 2015 event will take place on Tuesday 3 March at Sony in San Mateo (US). Now in its 5th year, the Games User Research Summit is pleased to announce that we have once again grown to accommodate presenting an even wider array of interesting, valuable, and actionable content for our attendees.

In line with the GUR SIG's initiatives for this year, the theme of COMMUNITY for the 2015 GUR Summit is intended to promote the exchange of methods, theories, and lessons learned, in support of real-world GUR applications. Simultaneously, we acknowledge and embrace meaningful growth within the GUR community, from seasoned practitioners to ambitious students, and all members in between.

We are inviting proposals for presentations, panels, roundtables, and tutorial sessions focused on work in and around games user research.

For more information, please visit http://www.gamesuserresearchsig.org/.

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PRODUCT SHOWCASE
 
Art of Game Design - New Edition!

This new edition presents the fundamentals of game design from one of the world’s top game designers, Jesse Schell. It demonstrates how the principles of psychology used in board games and athletic games also work in video games. The author provides 100+ sets of questions to ask in order to improve your game design.
 


Train Jam Returns 26-28 February 2015
IGDA
If you don't know about it, Train Jam is one of the most exciting opportunities for indie developers traveling to GDC.

Train Jam returns 26-28 February 2015. Students and developers traveling to GDC are participating in a 52 hour Game Jam, on a train as it travels from Chicago to San Francisco. Train Jam was organized in 2014 by independent game developer, Adriel Wallick. In 2014, this event had more than 60 participants and two film crews filming its inaugural voyage. Over 18 games were created which can be viewed on the Train Jam website: http://www.trainjam.com.

For Train Jam's second year, follow the twitter accounts for both Adriel — @msminotaur and Train Jam — @indietrainjam for updates from this unique event. There is very limited space and sleeper cars are already sold out, however, you can still get on the waitlist if you act now. Make sure to revisit their Twitter during February as they update on their exciting jam. GDC attendees will be able to play the games made during Train Jam at their official GDC booth so be sure to check them out.

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Event Highlight: Pocket Gamer Connects — IGDA Members save 20%
IGDA
Created and curated by the team behind Pocket Gamer and Pocket Gamer Biz, over 100 speakers from the leading mobile gaming companies will be coming along to share their wisdom. Held on 13-14 January in London, attendees will be able to listen to industry leaders like Rami Ishmail (Vlambeer) and Barry Meade (Fireproof Studios).

For more information and for a 20% IGDA Member discount, click here.

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C++ and Lua games love Roku
[Marmalade]
Big rewards when you bring your game apps to Roku using Marmalade.

Marmalade, the top-rated, cross-platform app development tool, in collaboration with Roku, are running an offer for developers and game makers who want to deploy their games to the leading streaming platform for the TV – Roku. Makers of innovative and engaging games who want to reach millions of TV units can take part without needing to rewrite their apps – just by optimising and deploying to Roku 3, Roku 2 and the Roku Streaming Stick using Marmalade. If successful developers will receive a package of bonuses including a 6 month Marmalade Plus license, Roku 3 player and $100 Amazon voucher.

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Promoted by [Marmalade]


Upcoming Events

Click here for discount information (requires log in).
To view all upcoming IGDA and IGDA Partner events, click here.


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FRIMA goes Procedural with Houdini

FRIMA recently brought procedural generation of game content into their production pipeline by using Houdini to generate geometry, animation, game assets and game levels. Houdini’s node-based workflow has given them the tools to work through a wide range of game production challenges.


IGDA Member Discount — D.I.C.E. Summit and Awards
IGDA
The D.I.C.E. (Design, Innovate, Communicate, Entertain) Summit is back for its 14th year, 3-5 February 2015 at the Hard Rock Hotel, Las Vegas. D.I.C.E. is a premier C-level conference, gathering the brightest and most creative minds from major publishers, developers and influential industry leaders, dedicated to exploring approaches to the creative process and artistic expression. Accessibility to these executives, the relaxed environment and key networking events make the event memorable and easy for individuals to build key relationships and business partnerships. D.I.C.E. is also home to the industry's premier annual awards show, the 18th Annual D.I.C.E. Awards, to promote and acknowledge exceptional accomplishments in the field.

The AIAS is offering a special discount to IGDA members. Please contact Niyosha Arthur at niyosha@interactive.org for more details. Additional information on the D.I.C.E. Summit can be found at http://www.dicesummit.org.

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Event Highlight: International Mobile Gaming Awards
IGDA
The IMGA is a host to a celebratory ceremony for the most original, skillfully crafted and enjoyable games made for smartphones and tablets. Held annually in San Francisco, it's a party for all nominees and winners to celebrate the best games. Every year a jury composed of key players reviews submitted games and issues the nominations and winners, rewarding the best game developers of the year. This year, we will give extra attention to unreleased games, so send us your playable demos, vertical slides and testflight builds — if we can play, it can compete for the Best Upcoming Award. We invite Indies, individuals developers and studios to submit their game at www.imgawards.com/enter until 31 December 2014!
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Support IGDA Member Projects on Kickstarter and Indiegogo
IGDA
Many of our members, affiliates and partners rely on several popular crowdfunding platforms to build their communities and financially support their work. Please take a few moments to check out the projects on Kickstarter and Indiegogo that our members have been dedicating their hard work and energy towards.

If you would like to have a project you’d like showcased on one of our pages, fill out the application form here.

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INDUSTRY NEWS


'That Dragon, Cancer' successfully funded
GamePolitics.com
The Kickstarter crowdfunding campaign for "That Dragon, Cancer" has surpassed its funding goal of $85,000. The crowdfunding campaign for the game has managed to raise $89,375 from 3,046 backers so far. "That Dragon, Cancer" is described by its creators as a living love letter to Ryan and Amy Green's son Joel, who was diagnosed with cancer. Joel died last year. "That Dragon, Cancer" is an everlasting monument to honor Joel and other families that struggle with the hardships and heartache created by terminal and debilitating diseases.
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Atmospheric scattering and the 'volumetric fog' algorithm
Gamasutra
This post will describe a "Volumetric Fog" algorithm, an efficient and unified way to reproduce close and mid-range light single-scattering in physically based manner. Volumetric fog was developed at Ubisoft Montreal for "Assassin’s Creed 4" and future games on the Anvil engine. Before describing the algorithm itself, this post takes a look at the scattering and the role it plays in real world and computer graphics, how it was solved so far and what the goal was.
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Ralph Baer, father of video games, dies at age 92
Mashable
Ralph Baer, one of the true pioneers in the world of video games, has passed away at age 92. Baer was frequently known as "The Father of Video Games" for his early role in the development of the video game console. Baer first explored the idea of playing games on a television screen in 1966. He finished his prototype for what would become the very first video game console, then dubbed the Brown Box, in 1968. In 1972, the Brown Box technology was used to unveil the Magnavox Odyssey, the world's first commercial video game console.
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Australian retailers pull 'Grand Theft Auto V' off shelves over sexual violence controversy
Australian Broadcasting Corporation
Target and Kmart in Australia have pulled video game Grand Theft Auto V off shelves over controversy about the game's depiction of violence against women. The game has been available on Xbox 360 and PlayStation 3 for more than a year but was re-released last month on Xbox One and PlayStation 4 in the country. A Change.org petition calling on the retailer to withdraw the game from sale gained more than 44,000 signatures.
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