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Donate to the IGDA Foundation this "Season of Giving"
The IGDA Foundation, a charity partnered with the IGDA, runs the esteemed IGDA Scholars program empowering our next generation of developers by providing event scholarships, mentoring, and special opportunities for the best and brightest up-and-comers in the industry. The IGDA Foundation also provides grants to support IGDA SIGs, Chapters, and industry initiatives – helping to fund innovation and encourage diversity.

As we approach the end of 2014, please consider donating to help us make a difference across our industry! And, for those of you in the USA, your donation is tax deductible!

Donate here:
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Webinar Wednesdays Return in 2015
Webinar Wednesday is taking a break for the winter holidays and will return in the new year!

On 7 January, Webinar Wednesday resumes with a presentation by Iman Deschâtres. The presentation will cover VAT (Value Added Tax) and how it works on the sale of mobile applications. Mrs. Iman Ben Abbes Deschâtres specializes in International tax and VAT. With more than 10 years of experience, she has previously worked in tax practices in France, Luxembourg and the UK. She has extensive experience of Eastern European tax systems from her work with international clients and their investment structures. Register now!

The IGDA hosts weekly webinars surrounding topics in the game industry. Watch for more information on sessions and to register. Recordings of past webinars can be found here.

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Register for Global Game Jam 2015
The Global Game Jam (GGJ) 2015 takes place 23-25 January and is the world's largest game jam (game creation) event. Over 270 locations around the world have signed up to host jam sites. Over 2,800 jammers developers have signed up so far.

Find a location near you and sign up to participate. If there isn't a location close by, consider starting a jam site.

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Event Highlight: GDC 2015
The Game Developers Conference is one of the biggest industry events every year. Held in Moscone Center in San Francisco from 2-6 March, thousands of designers and other people in the industry gather to discuss their ideas and learn from each other while networking and developing a tight community of professionals and friends. If you’re not sure what kind of content is available at GDC, check out the GDC Vault. The Vault features hundreds of hours of lectures and talks from past conferences.

Additional events this year include. More than 300 exhibitors and sponsors on the vibrant Expo Floor, playable games at GDC Play and the IGF Pavilion, a week of exciting GDC networking events and parties, and the 17th annual Independent Games Festival and 15th annual Game Developers Choice Awards.

IGDA members can save $US75 on select passes to GDC and 10% on individual subscriptions to the GDC Vault. Click here to log in and get your discount code. Get your pass early! GDC is not an event to miss.

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Upcoming Events

Click here for discount information (requires log in).
To view all upcoming IGDA and IGDA Partner events, click here.

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Art of Game Design - New Edition!

This new edition presents the fundamentals of game design from one of the world’s top game designers, Jesse Schell. It demonstrates how the principles of psychology used in board games and athletic games also work in video games. The author provides 100+ sets of questions to ask in order to improve your game design.

The IGDA is Preparing for GDC 2015
Each year, the IGDA hosts several events during GDC week, all of which require sponsorship support to become a reality. Support opportunities are available at many different levels (PDF). Please consider giving back and supporting your community.

IGDA members can save US$75 on their GDC 2015 All Access Pass or Main Conference registration. Click here to log in and get your discount code.

The IGDA discount code cannot be combined with other discount promotions, including group discounts, alumni rates, exhibitor discounts, other special discount offers or previously purchased or registered passes. All discount codes are subject to review and are limited to one discount per registration.

Watch this mailer and for details!

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Support IGDA Member Projects on Kickstarter and Indiegogo
Many of our members, affiliates and partners rely on several popular crowdfunding platforms to build their communities and financially support their work. Please take a few moments to check out the projects on Kickstarter and Indiegogo that our members have been dedicating their hard work and energy towards.

If you would like to have a project you’d like showcased on one of our pages, fill out the application form here.

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C++ and Lua apps love Windows
$1000 of rewards when you bring your game apps to Windows using Marmalade.

Marmalade, the top-rated, cross-platform app development tool, in collaboration with Microsoft, are running a new offer for developers and game makers who are keen to deploy their games using Marmalade to the Windows Stores for phone, tablet and PC. Indie makers of innovative and engaging games who want to reach a broader audience of millions of players can take part, and if successful will receive a package of bonuses including priority review for Windows store promotion, a License to Windows 8.1 Pro, a Windows Phone device and a Marmalade License, plus a $100 PayPal voucher.

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Promoted by [Marmalade]

2015 Games User Research — Summit Call for Participation
The Games User Research Summit, hosted by the IGDA Games User Research (GUR) Special Interest Group (SIG), is the best opportunity for members of our community to learn, share, and discuss high quality Games User Research work. The 2015 event will take place on Tuesday 3 March at Sony in San Mateo (US). Now in its 5th year, the Games User Research Summit is pleased to announce that we have once again grown to accommodate presenting an even wider array of interesting, valuable, and actionable content for our attendees.

In line with the GUR SIG's initiatives for this year, the theme of COMMUNITY for the 2015 GUR Summit is intended to promote the exchange of methods, theories, and lessons learned, in support of real-world GUR applications. Simultaneously, we acknowledge and embrace meaningful growth within the GUR community, from seasoned practitioners to ambitious students, and all members in between.

We are inviting proposals for presentations, panels, roundtables, and tutorial sessions focused on work in and around games user research.

For more information, please visit

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Music is passion - Be passionate!

"Dynamedion is the perfect choice when it comes to game music.

Dynamedion stands for:
- Top-notch quality
- More than 1000 projects over recent years (i.a. Crysis 2, ANNO, The Settlers)
- Numerous prizes and award-winning composers/sound designers
- Straight-forward project management

We'll make your game sound great! We promise!"
Level Up in Game Design

Are you ready to jump in and learn to create games?
Get hands-on experience collaborating with other students to produce games under the guidance of leading industry professionals in the San Francisco Bay Area—the epicenter of game development. Apply now to Academy of Art University's School of Game Design!
FRIMA goes Procedural with Houdini

FRIMA recently brought procedural generation of game content into their production pipeline by using Houdini to generate geometry, animation, game assets and game levels. Houdini’s node-based workflow has given them the tools to work through a wide range of game production challenges.

Event Highlight: Pocket Gamer Connects — IGDA Members save 20%
Created and curated by the team behind Pocket Gamer and Pocket Gamer Biz, over 100 speakers from the leading mobile gaming companies will be coming along to share their wisdom. Held on 13-14 January in London, attendees will be able to listen to industry leaders like Rami Ishmail (Vlambeer) and Barry Meade (Fireproof Studios).

For more information and for a 20% IGDA Member discount, click here.

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IGDA Member Discount — D.I.C.E. Summit and Awards
The D.I.C.E. (Design, Innovate, Communicate, Entertain) Summit is back for its 14th year, 3-5 February 2015 at the Hard Rock Hotel, Las Vegas. D.I.C.E. is a premier C-level conference, gathering the brightest and most creative minds from major publishers, developers and influential industry leaders, dedicated to exploring approaches to the creative process and artistic expression. Accessibility to these executives, the relaxed environment and key networking events make the event memorable and easy for individuals to build key relationships and business partnerships. D.I.C.E. is also home to the industry's premier annual awards show, the 18th Annual D.I.C.E. Awards, to promote and acknowledge exceptional accomplishments in the field.

The AIAS is offering a special discount to IGDA members. Please contact Niyosha Arthur at for more details. Additional information on the D.I.C.E. Summit can be found at

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Train Jam Returns 26-28 February 2015
If you don't know about it, Train Jam is one of the most exciting opportunities for indie developers traveling to GDC.

Train Jam returns 26-28 February 2015. Students and developers traveling to GDC are participating in a 52 hour Game Jam, on a train as it travels from Chicago to San Francisco. Train Jam was organized in 2014 by independent game developer, Adriel Wallick. In 2014, this event had more than 60 participants and two film crews filming its inaugural voyage. Over 18 games were created which can be viewed on the Train Jam website:

For Train Jam's second year, follow the twitter accounts for both Adriel — @msminotaur and Train Jam — @indietrainjam for updates from this unique event. There is very limited space and sleeper cars are already sold out, however, you can still get on the waitlist if you act now. Make sure to revisit their Twitter during February as they update on their exciting jam. GDC attendees will be able to play the games made during Train Jam at their official GDC booth so be sure to check them out.

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Event Highlight: International Mobile Gaming Awards
The IMGA is a host to a celebratory ceremony for the most original, skillfully crafted and enjoyable games made for smartphones and tablets. Held annually in San Francisco, it's a party for all nominees and winners to celebrate the best games. Every year a jury composed of key players reviews submitted games and issues the nominations and winners, rewarding the best game developers of the year. This year, we will give extra attention to unreleased games, so send us your playable demos, vertical slides and testflight builds — if we can play, it can compete for the Best Upcoming Award. We invite Indies, individuals developers and studios to submit their game at until 31 December 2014!
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The NPD Group — November 2014 US VG Retail/E-tail Sale
The NPD Group, Inc.
Overall retail sales across hardware, software, and accessories declined 11 percent this November versus November 2013. For the most part throughout 2014, we have seen software declines that were offset by year-over-year increases in hardware spending. This November, however, hardware declines totaled $294 million while software declined $17 million or 2 percent. Accessory sales increased by a modest $5 million.

Software declines stemmed from losses from consoles software as portable software and PC Games software increased over November 2013. Portable software increased by 25 percent due to the combined performance Pokemon Alpha Sapphire, Pokemon Omega Ruby, and Super Smash Bros. for the 3DS. PC game sales increased by 34 percent over November 2013 due to The Sims 4 and the launch of World of Warcraft expansion, Warlords Of Draenor.

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5 events that shook the game industry in 2014
As the year winds down around us, Alex Wawro can't escape the sense that a handful of 2014's most momentous events will continue to shape the way our industry evolves in the years to come. We say that every year, because it's true — events like the #1reasontobe campaign that spread across social media in 2012 and Microsoft's abrupt decision to reverse many of its Xbox One policies in 2013 are still influencing the way developers work today.
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How video games became a spectator sport
CBS News
Video games are fast becoming the biggest thing in the entertainment world. Why? Correspondent John Blackstone looks into the worldwide explosion of eSports, the athletes who play them, and the millions of fans who pay to watch them play.
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Move over 'Warcraft,' NEH is funding new online games
Los Angeles Times
Move over “World of Warcraft," here comes "Pox in the City" — courtesy of the National Endowment for the Humanities in a new departure that puts some of our federal tax dollars to work funding online games. That's $200,000, to be exact, for two games whose object isn't to build the biggest body count but to immerse the player in an episode from American history. The NEH announced $17.9 million in grants to support scholarship and education in the arts and letters, including the two grants of $100,000 each for online gaming projects, which are part of a new funding initiative for online cultural resources called Digital Projects for the Public.
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Video games are the dominant trend on YouTube
Video Ink
Zefr continually tracks the top trending topics across all of YouTube, yet sometimes even we are surprised by what our data reveals. When we looked closely at the top 20 trending topics every day for the month of November, we found that video games were far and away the most popular of any vertical.
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