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MS in Computer Game Development

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As 2014 comes to a close, IGDA would like to wish its members, partners and other industry professionals a safe and happy holiday season. As we reflect on the past year for the industry, we would like to provide the readers of IGDA Insider a look at the most accessed articles from the year. Our regular publication will resume Jan. 7.







Support IGDA Member Projects on Kickstarter and Indiegogo
IGDA
Many of our members, affiliates and partners rely on several popular crowdfunding platforms to build their communities and financially support their work. Please take a few moments to check out the projects on Kickstarter and Indiegogo that our members have been dedicating their hard work and energy towards.

If you would like to have a project you’d like showcased on one of our pages, fill out the application form here.
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Webinar Wednesday Kicks off in 2015 on 7 January
IGDA
Webinar Wednesday is taking a break for the winter holidays and will return in the new year!

On 7 January, Webinar Wednesday resumes with a presentation by Iman Deschâtres. The presentation will cover VAT (Value Added Tax) and how it works on the sale of mobile applications. Mrs. Iman Ben Abbes Deschâtres specializes in International tax and VAT. With more than 10 years of experience, she has previously worked in tax practices in France, Luxembourg and the UK. She has extensive experience of Eastern European tax systems from her work with international clients and their investment structures. Register now!

The IGDA hosts weekly webinars surrounding topics in the game industry. Watch www.igda.org/webinars for more information on sessions and to register. Recordings of past webinars can be found here.

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Upcoming Events

Click here for discount information (requires log in).
To view all upcoming IGDA and IGDA Partner events, click here.


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The IGDA is Preparing for GDC 2015
IGDA
Each year, the IGDA hosts several events during GDC week, all of which require sponsorship support to become a reality. Support opportunities are available at many different levels (PDF). Please consider giving back and supporting your community.

IGDA members can save US$75 on their GDC 2015 All Access Pass or Main Conference registration. Click here to log in and get your discount code.

The IGDA discount code cannot be combined with other discount promotions, including group discounts, alumni rates, exhibitor discounts, other special discount offers or previously purchased or registered passes. All discount codes are subject to review and are limited to one discount per registration.

Watch this mailer and www.igda.org/GDC2015 for details!

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PRODUCT SHOWCASE
 
Art of Game Design - New Edition!

This new edition presents the fundamentals of game design from one of the world’s top game designers, Jesse Schell. It demonstrates how the principles of psychology used in board games and athletic games also work in video games. The author provides 100+ sets of questions to ask in order to improve your game design.
 


Register for Global Game Jam 2015
IGDA
The Global Game Jam (GGJ) 2015 takes place 23-25 January and is the world's largest game jam (game creation) event. Over 270 locations around the world have signed up to host jam sites. Over 2,800 jammers developers have signed up so far.

Find a location near you and sign up to participate. If there isn't a location close by, consider starting a jam site.

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Feminist critics of video games facing threats in 'GamerGate' campaign
The New York Times
From 15 Oct.: Anita Sarkeesian, a feminist cultural critic, has for months received death and rape threats from opponents of her recent work challenging the stereotypes of women in video games. Bomb threats for her public talks are now routine. One detractor created a game in which players can click their mouse to punch an image of her face. Not until Oct. 14, though, did Sarkeesian feel compelled to cancel a speech, planned at Utah State University. The day before, members of the university administration received an email warning that a shooting massacre would be carried out at the event. And under Utah law, she was told, the campus police could not prevent people with weapons from entering her talk.
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C++ and Lua games love Roku
[Marmalade]
Big rewards when you bring your game apps to Roku using Marmalade.

Marmalade, the top-rated, cross-platform app development tool, in collaboration with Roku, are running an offer for developers and game makers who want to deploy their games to the leading streaming platform for the TV – Roku. Makers of innovative and engaging games who want to reach millions of TV units can take part without needing to rewrite their apps – just by optimising and deploying to Roku 3, Roku 2 and the Roku Streaming Stick using Marmalade. If successful developers will receive a package of bonuses including a 6 month Marmalade Plus license, Roku 3 player and $100 Amazon voucher.

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Promoted by [Marmalade]


5 currency pricing trends and tricks used by mobile free-to-play games
GameDev.net
From 1 Oct.: Most free-to-play games on mobile sell some sort of premium currency: gems in Clash of Clans, donuts in Simpsons Tapped Out, gold in Game of War and so on. Wolfgang Graebner spent some time analysing how 32 games on the App Store sell their premium currency, and some interesting trends and tricks emerged.
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Miss an issue of IGDA Insider? Click here to visit the Insider archive page.


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FRIMA goes Procedural with Houdini

FRIMA recently brought procedural generation of game content into their production pipeline by using Houdini to generate geometry, animation, game assets and game levels. Houdini’s node-based workflow has given them the tools to work through a wide range of game production challenges.


The iPhone 6 could make playing your favorite games much harder
Polygon
From 9 Sept.: The iPhone 6 and the iPhone 6 Plus may come with some neat features and very impressive technology, but the extra size of the phone may mean that creating, and ultimately playing, some of your favorite mobile games may become much harder to play, if not impossible. "To be honest, it's not so much about making it hard to develop the games," game developer Bennett Foddy told Polygon. "We'll figure that out. But it makes it hard to design games that are really nice to play."
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5 mistakes not to make when you get started with analytics
Gamasutra
From 26 Nov.: Usually, the primary goal of game analytics is to measure your game’s retention, and improve it. Early on, you should know these five things, writes Dylan Jones.
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More women play video games than boys, and other surprising facts lost in the mess of Gamergate
The Washington Post
From Oct. 22: The confusing, nasty muck of the Gamergate scandal, in which anonymous attackers have harassed and sent death threats to women linked to the video-game industry, has morphed into a bitter culture war over the world's $100 billion gaming empire. But the fight has also highlighted the minefield facing an industry still learning how best to attract — and protect — a new generation of American gamer. The danger, analysts said: The fight could scare away the growing market of women the gaming industry wants.
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Study finds Portal 2 improves cognitive skills more than Lumosity does
Popular Science
From 1 Oct.: Researchers from Florida State University ran a study comparing Portal 2 with Lumosity, a popular brain-training game that's sold as a brain workout. After eight hours' worth of play, Portal 2 players showed more improvement in a few different standard cognitive skill tests than Lumosity players.
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How the new Steam doubled a 1-year-old game's daily revenue
Gamasutra
From 29 Oct.: It's been a month since Steam's game discovery systems got a major overhaul, and this is the impact that it’s had on "Desktop Dungeons."
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You can create a hit video game about anything, even making toast
NPR
From 15 Oct.: Flinging birds at pigs and moving jelly beans around a little screen are not human instincts. Game designers create the urge to do those things for hours at a time. "From the way the games are designed to help us start playing the game, to the way they keep us coming back to the game, to how they involve our friends in the game — all of these things have underpinnings in consumer psychology," says game consultant Nir Eyal.
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10 powerful women in video games
Fortune
From 24 Sept.: According to a recent survey conducted by IGDA, the number of women working in the game industry has doubled since 2009 to 22 percent of the workforce. But it’s still a man’s world — 76 percent of game developers are men. Wanda Meloni of M2 Research, who worked on the IGDA survey, said much of the female growth is in the education and student sector of respondents. Below are 10 powerful women in the $76 billion global video game business today.
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Meet the world's biggest indie video game museum exhibit
Ars Technica
From 12 Nov.: Up until recently, the most notable video game exhibit at an American museum was probably the Smithsonian Institute's "Art of Video Games," due largely to the Smithsonian's reputation. However, that 2012 production, which eventually traveled to multiple museums, had a surprising lack of playable stuff, along with a largely pedestrian look at gaming's history as categorized by console generations, as opposed to technological or artistic strides. Seattle's Experience Music Project was one of the Smithsonian exhibit's hosts and from the look of things, its staff had a similar inkling about how games exhibits could be done better. EMP debuted its own wildly different take on such an exhibit, and it's a stunner.
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Alexander Bevier, Editor, IGDA 

Tristin Hightower, Editor, IGDA 


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