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MS in Computer Game Development

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As 2014 comes to a close, IGDA would like to wish its members, partners and other industry professionals a safe and happy holiday season. As we reflect on the past year for the industry, we would like to provide the readers of IGDA Insider a look at the most accessed articles from the year. Our regular publication will resume Jan. 7.

Support IGDA Member Projects on Kickstarter and Indiegogo
Many of our members, affiliates and partners rely on several popular crowdfunding platforms to build their communities and financially support their work. Please take a few moments to check out the projects on Kickstarter and Indiegogo that our members have been dedicating their hard work and energy towards.

If you would like to have a project you’d like showcased on one of our pages, fill out the application form here.
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Webinar Wednesday Kicks off in 2015 on 7 January
Webinar Wednesday is taking a break for the winter holidays and will return in the new year!

On 7 January, Webinar Wednesday resumes with a presentation by Iman Deschâtres. The presentation will cover VAT (Value Added Tax) and how it works on the sale of mobile applications. Mrs. Iman Ben Abbes Deschâtres specializes in International tax and VAT. With more than 10 years of experience, she has previously worked in tax practices in France, Luxembourg and the UK. She has extensive experience of Eastern European tax systems from her work with international clients and their investment structures. Register now!

The IGDA hosts weekly webinars surrounding topics in the game industry. Watch for more information on sessions and to register. Recordings of past webinars can be found here.

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Upcoming Events

Click here for discount information (requires log in).
To view all upcoming IGDA and IGDA Partner events, click here.

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The IGDA is Preparing for GDC 2015
Each year, the IGDA hosts several events during GDC week, all of which require sponsorship support to become a reality. Support opportunities are available at many different levels (PDF). Please consider giving back and supporting your community.

IGDA members can save US$75 on their GDC 2015 All Access Pass or Main Conference registration. Click here to log in and get your discount code.

The IGDA discount code cannot be combined with other discount promotions, including group discounts, alumni rates, exhibitor discounts, other special discount offers or previously purchased or registered passes. All discount codes are subject to review and are limited to one discount per registration.

Watch this mailer and for details!

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#DevJobFail: The worst game job applications ever
From 22 Jan.: Develop readers share their horror stories of awful CVs, terrible interviews and inexplicable portfolio art.
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Register for Global Game Jam 2015
The Global Game Jam (GGJ) 2015 takes place 23-25 January and is the world's largest game jam (game creation) event. Over 270 locations around the world have signed up to host jam sites. Over 2,800 jammers developers have signed up so far.

Find a location near you and sign up to participate. If there isn't a location close by, consider starting a jam site.

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C++ and Lua apps love Windows
$1000 of rewards when you bring your game apps to Windows using Marmalade.

Marmalade, the top-rated, cross-platform app development tool, in collaboration with Microsoft, are running a new offer for developers and game makers who are keen to deploy their games using Marmalade to the Windows Stores for phone, tablet and PC. Indie makers of innovative and engaging games who want to reach a broader audience of millions of players can take part, and if successful will receive a package of bonuses including priority review for Windows store promotion, a License to Windows 8.1 Pro, a Windows Phone device and a Marmalade License, plus a $100 PayPal voucher.

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Promoted by [Marmalade]

Event Highlight: International Mobile Gaming Awards
The IMGA is a host to a celebratory ceremony for the most original, skillfully crafted and enjoyable games made for smartphones and tablets. Held annually in San Francisco, it's a party for all nominees and winners to celebrate the best games. Every year a jury composed of key players reviews submitted games and issues the nominations and winners, rewarding the best game developers of the year. This year, we will give extra attention to unreleased games, so send us your playable demos, vertical slides and testflight builds — if we can play, it can compete for the Best Upcoming Award. We invite Indies, individuals developers and studios to submit their game at until 31 December 2014!
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Game Music - The Real Deal

"Breathe life into your game and record your music with a real symphonic orchestra.

- record any amount of music (even if it's only 1 minute for your trailer)
- send us an mp3 of your track and we'll take care of the rest
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Make your soundtrack second to none!"
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FRIMA goes Procedural with Houdini

FRIMA recently brought procedural generation of game content into their production pipeline by using Houdini to generate geometry, animation, game assets and game levels. Houdini’s node-based workflow has given them the tools to work through a wide range of game production challenges.

Why game developers keep getting laid off
From 11 June: Over the past few years, there have been a litany of gloomy stories about layoffs. Yet, paradoxically, the video game industry is booming. Americans spent $21.53 billion on games and hardware last year, according to the Entertainment Software Association, and sales of the new-gen consoles have exceeded most pundits' expectations. So why are layoffs such a common occurrence? Why are so many video game studios closing?
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When a successful game is a failure
From 20 March: The founders of Hidden Path Entertainment tell the story now only rarely. It's hard to get it out of them. In fact, in almost a year of building trust, conducting closed-door interviews, attending all-access meetings and spending hours on site at Hidden Path Entertainment's Bellevue, Wash. headquarters, it's the one thing that they haven't offered to share — until now.
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Miss an issue of IGDA Insider? Click here to visit the Insider archive page.

Indie bubble buts: What do we do now?
From 28 May: Revenues for indie developers on desktop are falling. We know this, and the reasons are various and irrelevant, a fixed point in our recent past. To move on, there is one very specific myth we need to gut, here and now.
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Writing a game design doc your team can actually use
From 8 Oct.: Abby Friesen writes for Gamasutra, "'Alrighty, who wants to read my 30-page GDD that I spent the last two days writing?!' Yeah, I don’t either. I’ve seen a number of game design documents get out of hand and become a chore to maintain and read. They end up looking more like a wall of text than a handy design guide. What the team needs is something that’s easy to navigate and takes them to the most relevant info as efficiently as possible. So obvious and yet so easy to not do."
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Kellee Santiago's 10-step video game production plan
From Oct. 22: Most new game developers follow production logic that's a bit too simple, says Kellee Santiago, of game platform-holder OUYA. Here's the typical production that students and first time indies often use: "First you have an idea for your game. Second, you make that game. Third, you iterate and playtest those mechanics until they're engaging, and fourth, you launch it."
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You're terrible at games, but your brain doesn't know how to tell you
From 13 Aug.: If you've played games for years, there's a good chance you've been in this situation: You're running through a level. You miss an easy jump or don't get out of the way of an obvious bullet. Your character dies. Game over. And you're absolutely certain that the game screwed up and didn't register a button press. What if I told you it's actually for real not your fault in those situations? Kind of.
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Born to sell: How indie games went mainstream at E3
From 18 June: Michael Thomsen of Forbes writes that the idea of an "indie" has always been reactionary, an attempt to reverse the momentum of industrialization by stripping creative production to a poetic minimum. The indie designer has become a romantic fixation for video game culture in recent years, something that's given an industry calcifying around expensive sequels a sense of creative momentum and social purpose it wouldn't otherwise have had. The improbable successes of "Minecraft," "Braid," "Gone Home" and "Superbrothers: Sword and Sworcery EP" show that it’s not the commercialization of creative sharing that’s corrupt, but only the industry’s least ethical practitioners, the handful of conglomerates like Ubisoft, EA and Activision.
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After unclear Tweet, Adobe issues resounding anti-GamerGate statement
Ars Technica
From 29 Oct.: On Oct. 28, software-maker Adobe took to its official blog to respond to a week-old brouhaha involving GamerGate, ultimately distancing itself from "bullying" associated with the anonymous hashtag. One week ago, a post from the company's official Twitter feed launched Adobe into the GamerGate maelstrom, and the post came "because it appears that our silence is causing more harm than good," Adobe wrote.
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10 dumb statements about video games by US politicians
From 14 May: They blamed rock and roll, they blamed hip hop, they blamed MTV, and they blame video games. Sometimes, these discussions are productive — the ESRB ratings system was a product of political dialogue, and it’s considered one of the finest examples of self-regulation in the entertainment industry. Other times, however, politicians take it a little too far.
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Colby Horton, Vice President of Publishing, MultiView 469.420.2601
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Alexander Bevier, Editor, IGDA 

Tristin Hightower, Editor, IGDA 

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