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Join Unity on Wednesday 29 April at 10 a.m. PT / 1 p.m. EDT for an upcoming webinar on Unity ArtEngine. In this session, attendees learn how to enhance their art team workflows for a faster and more efficient production pipeline. The demo begins by demystifying the interoperability between Unity and 3D content creation tools and then covers several artist and designer-friendly features that make it easier to author and adjust content directly in Unity. This is for beginner to intermediate 3D artists, artistic team leads, level designers, and people trying to improve their artistic content creation workflows for Unity projects.
Register here!
We’re celebrating Volunteer Appreciation Week across our social media channels! Follow along as we spotlight some of our amazing volunteers using #IGDALove, and share your reasons for volunteering.
IGDA members* save an additional 8% with Dell’s Quarterly Business Sale!
- Visit dell.com/igda to receive your coupon
- Shop deals here
OR call 800-757-8442 to speak with a small business tech advisor and reference your member id # 530013682046
*Offer valid only in US.
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The next webinar in partnership with Take This is on Technical Solutions for Remote Development – join us on the IGDA Twitch Channel Thursday April 23rd at 1 p.m. ET / 5 p.m. GMT! For more information on our Game Development Crisis Conference Webinars, as well as the videos for the past webinars, visit our COVID-19 Resources page.
AVA is a fairy tale puzzle game about diversity and destiny. Accompany Ava on her journey through a magical world and decide Ava's fate with a turn of the cards.
The team behind this game are members of the IGDA, one of which was an IGDAF 2019 Scholar (Tabea Iseli).
Are you an IGDA member working on a game you’d like to see showcased? Submit yours here and check out the other games our community is working on!
Join 24 – 26 April, 2020 for the #EUvsVirus Challenge - a hackathon to connect people to develop solutions for coronavirus-related challenges. They are currently looking for people who may be interested in being a mentor for this initiative for one of the proposed challenges. Register today to take part!
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The recent stay-at-home orders during the COVID-19 pandemic have caused huge boosts in mobile usage. Across the globe, people are spending more time on their smartphones and specifically, on mobile games. In the past few weeks, game categories like Word, Trivia, and Casual have seen strong numbers in downloads and sessions. With Apptopia’s data, we are tracking the success of mobile gaming categories that user acquisition marketers should pay attention to.
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To view all upcoming IGDA and IGDA Partner events, click here.
Click here for discount information (requires log in).
The Gamer
Indie game publisher and developer Crytivo have just announced that it will be giving up its cut of sales on the Crytivo Store, Steam, and any other publishing platforms they use so that developers will receive 100% of the profit from their games' sales.
Crytivo's various publishing partners will also receive the same benefits across all platforms for the foreseeable future.
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Microsoft
Microsoft has set out on a journey to revolutionize the way you can build, run, and nurture your games. We’ve launched the Microsoft Game Stack website to show how developer tools, backend services, analytics and insights services, and platforms that allow you to grow your business all work together in harmony to improve your workflows, reduce friction, and give you an ever expanding capability based in the cloud. Embrace Modern Game Development with Azure, PlayFab, Visual Studio, and Xbox Live.
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Gamasutra
March made for an interesting month in terms of game spending according to data shared in The NPD Group’s quarterly report, with the analyst firm naming last month the best March since 2008 in terms of game spend in the United States across hardware, software, and accessories combined.
It is worth mentioning that not all platforms report sales numbers to The NPD Group, so for digital game sales the numbers paint an incomplete picture of the industry as a whole.
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VentureBeat
On How Games Make Money this week, host Jeff Grubb talks with indie developer Rootpew about creating the indie hit Split or Steal.The game has found a lot of success on Kongregate and Steam, but that doesn’t mean it’s a financial windfall for Rootpew. He’s still working his day job. And it was a long path to even build Split or Steal into something that could sustain itself. Jeff and Rootpew talk about that as well as the philosophy behind the economic model within Split or Steal’s mechanics. Join us, won’t you?
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GamesIndustry.Biz
This month marks a huge milestone for me. It's been six years since I started marketing video games, and during these six years I've learned one thing -- the marketing game always changes.
What worked for me in the past might no longer work for me today, and what is crash-hot right now will probably be irrelevant in a few years.
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Studios across the industry are saving thousands of developments hours and shipping their multi-player games faster than ever before with AcceleratXR. Offering more than two dozen industry leading features including matchmaking, questing, skill trees, social and real-time multi-player; AcceleratXR is the most complete solution for building large scale online games. Get started for FREE with the self-managed Core edition or leave all the hard work to us with our fully managed Cloud edition; source code included! Easily integrates with Unity, Unreal or any custom engine. Join the conversation on Discord .
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GamesRadar+
Games are taking longer to make. Resolution, animation quality, the sheer demands of simply making a game world believable are all increasing, and that means AAA games require more time, more work, and more people to even brush the expectations of the average gamer. You want to exceed those expectations? Even more time. Games like God of War and Spider-Man PS4 were nudging nigh on five years of development time when they finally released.
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