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IGDA
Games for Change empowers game creators and social innovators to drive real-world change using games and technology that help people to learn, improve their communities, and contribute to make the world a better place. We convene stakeholders through our annual G4C Festival and XR for Change Summit and foster the exchange of ideas and resources through workshops and consulting projects.
We inspire youth to explore civic issues and learn 21st-century and STEM skills through our Student Challenge and train educators to run game design classes on impact games. We incubate projects through our game design challenges and executive production expertise in coalition building. We act as an amplifier by curating games for change to the public through our games arcades and awards.
Are you an IGDA member? Visit the IGDA member benefits details page (requires log in) to access discount information on this and many other amazing benefits available to you as an IGDA member.
Date |
Event |
Location |
23-25 May
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Nordic Game 2018 (IGDA member discount has been improved! IGDA members now save 20% instead of 15%)
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Malmö, SE |
29-31 May
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Casual Connect Europe 2018 (Game developers save 50% – Select "Developers Pass" and have your IGDA member number ready)
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Westminster (London), UK |
12-14 June
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E3 2018 (IGDA members can apply for a complimentary industry pass)
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Los Angeles, US |
28-30 June
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Games for Change (IGDA members save 15%)
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New York City, US |
10-12 July
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Develop: Brighton (IGDA members save 10%)
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Brighton, UK |
13-14 Sept.
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IGDA Game Leadership Summit (Discounted rates are available for IGDA members – Select “IGDA Member” and have your IGDA member number ready)
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Austin (Texas), US |
21 Sept.
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The Intentional Play Summit (IGDA members save 15%)
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Mountain View (San Francisco), US |
Click here for discount information (requires log in).
To view all upcoming IGDA and IGDA Partner events, click here.
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The Verge
When presented with different points of information, the human brain naturally tries to fill in the gaps. A number of games take advantage of this, like indie game "Gone Home". When you start the game you enter a massive home only knowing that your family lives there, and that they mysteriously aren’t there.
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ComicsVerse
Samantha Herrera writes: So I’ve finally gotten around to playing "Hellblade: Senua's Sacrifice", and, as someone that has struggled with mental illness, I am so glad that I did. In many ways, the game had gripped me on a deeply personal level.
Through its narrative, gameplay, and the lore-heavy world it managed to accurately portray both the inner and outer battle against one’s own darkness – and so, I became engrossed.
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When it comes to advertising, brands can be wary with where they choose to invest. With their reputations on the line and a large amount of fraudulent traffic out there, it comes as no surprise. So what is the safest environment for brand advertisers? Where can they achieve visibility while simultaneously reaching targeted audiences?
Two words: mobile games.
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Motherboard
"Doom" was a massive hit when it was released for PCs in 1993, and ever since then creating new levels for the game has been a popular pastime for players — now, machines are picking up the hobby, too.
Researchers recently successfully trained neural networks to generate level maps for "Doom" that, they report in a paper published to the arXiv preprint server in April, “proved to be interesting” to play.
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Gadgets 360
Soon you can play PC games on your smartphone or tablet via the Steam Link app for iOS and Android. Valve announced Steam Link for mobile devices along with Steam Video, an app that lets you watch movies and shows available on Steam on your Android or iOS device.
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MCV
European "cultural digital network" Arte is making the leap to games publishing, having co-produced indie gem 'Bury Me My Love'. Ask anyone about Arte in the U.K., and you’ll probably be met with a puzzled look. While the name has been synonymous with excellence in art and culture on TV for 25 years in France and Germany, the company is fairly unknown on this side of the channel.
READ MORE
Gamasutra
When was the last time you visited the Disney World? You’d be amazed at what the new technologies are doing to the entertainment and gaming industry. But you don’t need to go far to enjoy the benefits. They are at your fingertips.
READ MORE
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| IGDA Insider Connect with IGDA
Recent Issues | Subscribe | Unsubscribe | Advertise | Web Version
Colby Horton, Vice President of Publishing, MultiBriefs, 469-420-2601 | Download media kit
Mashaal Hashmi, Content Editor, 469-420-2633 | Contribute news
Maddy Marchildon, Editor, IGDA
Maggie Large, Editor, IGDA
International Game Developers Association 150 Eglinton Ave. E., Suite 402 | Toronto, ON, Canada M4P 1E8 | Contact Us
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