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Develop
With the App Store and Google Play seemingly dominated by a handful of studios, many developers may believe there is little to no chance of generating significant revenue from the mobile space.
But a new infographic released by Pollen VC and Priori Data, entitled The App Developers Millionaires Index, claims that 1,887 app developers have made more than $1 million over the last 12 months.
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Engadget
The folks at Valve have introduced a new Steam feature called "Item Store" which, as its name implies, makes it easier for game developers to manage and sell microtransactions. Facepunch Studios has already jumped on board, creating a marketplace for its DayZ-inspired survival title Rust. It sits inside the Steam client and any items you buy are added to your inventory automatically. So what's the point?
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Polygon
The movie rights to "Depression Quest" — developer Zoe Quinn's upcoming memoir about the online harassment and abuse she faced during the height of Gamergate — have just been sold.
Former co-chair of Sony Pictures, Amy Pascal confirmed that she has optioned the rights to the novel, "Crash Override: How To Save The Internet From Itself." The adaptation will be one of the first films she produces under her new studio's Pascal Pictures banner.
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The new Art of Game Design MFA, at LCAD will give graduates the professional knowledge they need to become innovators in the gaming industry. The program is a 90% on-line, low residency program that offers students the opportunity to learn in a virtual environment that simulates a working game production studio where, within structured classes they conceptualize, design and build their own games.
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VentureBeat
Lara Croft's appearance in Rise of the Tomb Raider is a long way from her unrealistically proportioned origins back in 1996.
Rhianna Pratchett, lead writer on Rise of the Tomb Raider, releasing Nov. 10 on Xbox One and Xbox 360, says that this past sexualization of the Lara Croft character was mostly for marketing purposes. Speaking to TalkRadio AM640, she explained how such an approach is now very much a thing of the past. "The way Lara is marketed now is not sexualized," she said. "It's still beautiful, it's still strong, it's still characterful, but it's not sexualized in the way it was done before."
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Kotaku
"Hellblade," Ninja Theory's upcoming action game that explores mental illness, wants a protagonist that looks as believable as possible. This means two things, as far as the developers are concerned: nailing the protagonist's expressions so they look human, and giving the character a body with realistic proportions.
Ninja Theory detailed all the work that went into creating Senua's face. This required the usage of a special device that allowed the developers to capture even minute skin details.u
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GamesIndustry.biz
You've done really well in the U.S. with your latest title, cracking the top 25 on the Google Play and Apple Store in the RPG category. You have over 300,000 DAUs and your game is monetizing very well. A few tweaks and your release in the European continent continues the wave of success. Your boss is happy, your boss's boss is happy, and they collectively say, "Let's take Asia now!" So you start a pan-Asia release, kick back and wait for the dollars to roll in. But a few days into the Asia launch the numbers aren't good. The success of your game in the U.S. and Europe isn't being replicated. All the studies out there forecast that the global gaming market is on its way to becoming a $100 billion industry, and half of that will come from Asia. So why isn't your game performing?
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Develop
Video games tax relief may be old news in the U.K. games industry, but, as with any tax incentive, there is a procedural leap between utilizing the relief and taking full advantage of it. This article aims to give you an insight into how you can maximize the incentives available.
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