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The games industry often prides itself on diversity and inclusion. Although a heavily male-dominated sector, it's also a forward thinking one that makes conscious efforts to recognise and address its shortcomings.
As a creative industry, the need for new voices is vital. Demographics have changed wildly in recent years, and it's been a long time since games were just for young boys. An inclusive studio helps foster diverse ideas, and new stories and perspectives that can help elevate the medium.
Los Angeles Times
Riot Games agreed to pay out at least $10 million to women who worked at the company in the last five years as part of a settlement in a class action lawsuit over alleged gender discrimination, according to court documents filed recently.
The suit began in November 2018 when two women who had worked at the Los Angeles game studio, which makes the popular League of Legends game and is owned by the Chinese technology giant Tencent, sued over violations of the California Equal Pay act, alleging that they were routinely subject to sexual harassment and gender discrimination.
YouTube will no longer restrict violent video game content starting today, as announced in a new Google support post.
This means that “future gaming uploads that include scripted or simulated violence may be approved instead of being age-restricted” and that “there will be fewer restrictions for violence in gaming.” Google will continue to protect viewers from real-world violence, though.
Female representation in esports is in a 'terrible state' and attitudes must change for women gamers to feel more welcome, according to Team Vitality co-founder and chief executive Nicolas Maurer.
The Frenchman, whose esports company ranks in the top three in Europe and partners Renault in the Formula One esports pro series, said audiences needed to be educated and gender stereotypes confronted.
Imagine the scene: You’re a young woman studying STEM on the hunt for your first job out of college. You check out a talk by recruiters at your university from a big Silicon Valley company. Onstage, a couple of guys make jokes about video games you’ve never heard of and drop references to porn. You zone out because their jokes aren’t relevant to your interests. They play a promo video for their company, and the only women featured are cast in support roles, answering calls for their male colleagues with helpful, happy smiles.
Living with any form of mental health issue is challenging to say the least. Not only do you face the intricacies of your own specific struggles, but also the stigma against mental health sufferers that still pervades modern society.
That stigma is slowly diminishing, thanks to a variety of organisations and initiatives working to raise awareness and understanding of what it's like to live with mental health issues, but there is still more work to be done.
Tastemakers president Scott Bachrach has gone all-in when it comes to banking on people's nostalgia for older video games and bringing it into the 21st century.
Tastemakers' brand Arcade1UP recently launched full-size arcade machines that people can buy for their homes. Some of those games are old-fashioned favorites like Teenage Mutant Ninja Turtles, GoldenTee, Space Invaders and Centipede. Video games, he said, can be a great social engagement opportunity, but many modern video games are "very one- dimensional" and can intimidate certain older generations.
If you were told to draw a video game controller, what would it look like? Odds are, you’d scribble a rectangle with two downward wings for your palms to grip, a D-pad, four face buttons, shoulder triggers, and a pair of thumbsticks. In other words, you’d draw a PlayStation controller. Sony didn’t invent the controller, but it did essentially invent modern controller design, shaping the look and ergonomics of how we’ve interacted with games for over two decades.
MAKE GREAT GAMES
Technical Animator (Carlsbad, CA) - High Moon Studios
BUSINESS STRATEGY & ENABLEMENT
Level Designer (Carlsbad) - High Moon Studios
Senior AI Engineer (Woodland Hills, CA) - Infinity Ward
Senior Online Engineer (Woodland Hills, CA) - Infinity Ward
QA Manager (Middleton, WI) - Raven Software
Senior Rendering Engineer (Middleton, WI) - Raven Software
Senior Environment Artist (Middleton, WI) - Raven Software
Senior Character Artist (Foster City, CA) - Sledgehammer Games
Technical Director (Foster City, CA) - Sledgehammer Games
Hero Designer (Novato, CA) - Toys for Bob
Gameplay Engineer (Novato, CA) - Toys for Bob
Technical Artist (Novato, CA) - Toys for Bob
Game Software Engineer, Online (Santa Monica, CA) – Treyarch
Senior Graphics Engineer (Santa Monica) – Treyarch
Matte Painter (Santa Monica) – Treyarch
Senior Environment Artist (Albany, NY) – Vicarious Visions
Software Engineer (Albany, NY) – Vicarious Visions
VFX Artist (Albany, NY) – Vicarious Visions
Sr. Unreal Engine Developer (Santa Monica, CA) – Activision Central Tech
Sr. Tools Programmer (Playa Vista, CA) – Activision Central Tech
Sr. Data Engineer (Sherman Oaks, CA) - Data Engineering
Technical Director, Mobile (Santa Monica, CA) - Mobile
Digital Marketing Manager, Mobile (Santa Monica, CA) - Digital Marketing
BUSINESS STRATEGY & ENABLEMENT
Associate Retail Marketing Manager, Emerging (Santa Monica, CA)
Sr. Director, HR - Marketing and Communications (Santa Monica, CA)
HR Technology Analyst (Santa Monica, CA)
Financial Analyst - Central Studios & Marketing (Santa Monica, CA)
(Sr.) Security Analyst - Global Information Security (Santa Monica, CA)
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